Riot, what's your justification for the Hunter's Machete changes currently on PBE?
I'm really not happy about them for a number of reasons.
First of all, the changes completely fail to address the problem. The problem wasn't that junglers were too sustained, it was that the fast clearing junglers were too sustained and the slow clearing junglers were not sustained nearly enough.
all just get the living crap kicked out of them on their first clears, which really hurts their viability in any kind of competitive game modes. Just picking them is asking to be invaded and ganked at your second buff for a free kill.
Second of all, the changes on PBE just make the listed junglers even WORSE. What is Sejuani or Nautilus going to do with +10 attack damage against minions? They don't benefit nearly as much from it as
do, and those junglers are perfectly fine right now.
These changes make the strong junglers even stronger while making the weak junglers even weaker. Honestly, I'm not sure it's even going to be possible to clear with jungle Nautilus anymore after this patch. I was already coming within 100 HP of dying at Red my first clear-I guess I'll just play Naut support and never touch Sejuani at all under any circumstance.
Riot, please explain your rationale for these changes.
is that it requires you to have another item before its main passive starts doing anything. If you just have this item it actually has less Hp than before, you need randuins or warmogs rushed after to even have bonus Hp. This means junglers who build an offense item inbetween wont actually have hp till like 25-30 minutes in.