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Mundo Q Change

Metalmaniac··2 votes·461 views

I’m only talking about Mundo’s Q, please do not discuss other topics in this thread such as “Oh, other champions need a lot more help” etc. etc.

Mundo has fallen out of play and is in the bottom 10 in win rate overall. I’d like to propose a change to his Q that will bring him back into play based on player skill.

Decrease the amount of slow and damage on the initial axe but enable a stacking slow and damage on subsequent axes. This way, if you’re good at hitting skill shots you will be rewarded by increased slow on your target.

4 Comments

Rotmaster1 votes

That sounds like a great idea, but I feel like his Q needs a little more like damage based on a percentage of his maximum health

mcmcsalot1 votes

I think this is a good idea though it only increases his chase potential which is already quite strong. The issue will still be mundo lands clever, mundo catches opponent, mundo overcommits, mundo runs away with ulti. Somewhere in their they need to add mundo does damage, or mundo stops enemy from hitting allies.

Possibly instead of a stacking slow on one person, subsequent clever hits debuff the target causing a field of slow around the champion. So current chase potential stays the same, and if you throw clevers randomly no change will be seen, however if you can land multiple cleavers on the same target in a teamfight the slow will be aoe.

Metalmaniac2 votes

Maybe stacking damage as well?

mcmcsalot1 votes

Possibly some mark a target when hit with multiple clevers that are popped to deal bonus damage on auto attack. Because stacking damage would make him too much of a bully top or support. Some way so that you cleaver, cleaver, cleaver, then to get the damage increase, that way mundo still chases well and doesn't become too strong at poking but increases his dueling/brawling ability.

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