IP for Runes and Set Rune Pages are limiting play and creativity
Having to pay IP for runes restricts players’ early games for those who cannot play as much as other people but are just as skilled. I understand the logic, having to pay for runes will make people play more, but runes are something that should be fundamental like masteries are. A person who has runes is at a huge advantage in the early game compared to someone who does not or someone who paid for the wrong runes because they didn’t know any better. Consider someone who does not know which runes to go for first, they waste their time trying to earn runes that will not benefit them that much. Especially if they are just starting out, they may be baited into wasting their IP into a low tier rune that will never benefit them later on. Other people simply do not have the time on their hands to play for runes because of life circumstances and lose their early games because of circumstance and not because of skill. Also, since the champion pool is growing still, why should someone have to choose whether to benefit their early game or buy a fun new champion. IP for Runes seems to me too much like paying to win. I can understand the other side: the people who played to buy runes should have an advantage because they played more and they earned it, but in reality, if one plays more, then they should inherently have the skill to beat someone who plays less and not have to buy the advantage through runes. Unlocking runes while leveling up is the way to go, just like masteries. This will also foster more creativity and experimentation instead of meta following where you only buy the runes that are supported by the meta because that’s all you have time for. With all the runes at your disposal, you are able to try things out more frequently, swapping them around every game if you wish.
On the more competitive side, set rune pages during champion select limits player’s skill. Being able to change your rune page during champion select would be a great extension to a player’s knowledge of the game and their match ups and it adds to the strategic aspect of the game. If a player could do so they would be able to see their match up during draft play and edit their rune page accordingly. Only players with extensive knowledge of their matchups can take advantage of this, if they know their laning phase will be difficult, they bring more defensive runes into the fight, if they think their laning phase will be very passive, a support may opt for gold/5 quints instead of armor. Having a set rune page and needing to buy multiple rune pages for certain match ups also seems to me like paying to win. If you have the knowledge to do so, why should you be limited by the amount you play the game, factors outside of your control, work, parents, school whatever your reason may be. These are just things to consider but I strongly believe that these changes will help both beginner and advanced players and open up the game to new possibilities.
TL;DR. A player shouldn't have to pay for runes, they should all be unlocked while leveling up. If you disagree, read the arguments above.