Hi evrybody! please read this and try to give me your opinions about it because I have an important thing to say about the nerf of kha'zix:
I'm one of kha'zix's fans and players. before the nerf, I really was seeing that he's a cool champion, fun to play, and sweet at his gameplay.. I was playing him a lot as a main champion.. I was enjoying it and founding that he's so op early game.. but the probleme, is that he needs more utility for jungling, his spells are giving him more top/mid opness, than jungle, when I found that kha should be fixed at one specific lane, and it's the jungle.. for example he does a lot of dmg with q wich should be nerfed a little bit because he's jungler and he needs cc+utility instead of all that dmg wich makes him better at mid/top.. so let's say , he was ok, but abused opness as a jungler.. here we have to nerf him, right, I like the decision u took trying to nerf him I'm fine about that , but I don't like the way u nerfed him.. so I will just tell you about my opinion, about what we have to change at kha'zix trying to nerf him + making him more specific jungler champion than mid or top.. there we go:
1) I found that instead of inscreasing the Isolation radius from 350 to 500 units .. better to redius it from 350 to 300, and the point of that is to make the enemy mid laner for exemple when he gets ganked by kha'zix , he have to use his brain and his skills , and try to walk away near minions or near his tower instead of a little away from his tower, to not get isolated and take a lot of dmg...
2) reducing his ulti cd a little bit to give him more utility because 100secend is really too much, and add a new buff when using the R of kha'zix wich makes each stealth cast gives you in addition of the mov.speed buff, another buff wich increase tinacity(resitance to all cc)by 20-60% when stealth so u can use it to get away from hard slows/to avoid the enemy cc's when u gank him like nocturne's shield/also giving him more utility at jungling..
3) You can also make his passive slow and his W spell slow more strong adding about +20% to each one, wich helps kha'zix being sepecificly jung more than top/mid and gives him more opness at his ganks before lvl 6..
4) You can nerf his Q's dmg , it's fine because , the q is really Op and it's being the most important spell of kha wich reduis the importance of other spells, so better nerf its dmg for exemple from 70/95/120/145/170 to 50/70/100/125/150, but in the same time, giving it an additional damage depending the missing health of the target , for exemple (50/70/100/125/150 + 4%/4%/4%/4% of enemy missing health max 200 vs monstres + a ratio of +1.2 bonus attack damage)
So this helps him a lot at being more specific jungler champion than top/mid and gives him more jungling opness , and in the same time more top/mid weakness and also to make this spell importance not so high making all his spells (Q,W,E) getting the same importance and opness and also to oblige kha'zix jungler players to max W first instead of Q wich increases the cc on the target for more strong ganks because the Q becomes depending ennemy missing health as 4% unchangable with maxing the q , all ranks 4% missing health..(4% is just an exmaple it can be 10% or 20% I don't care I'm just telling the Idea not the amount , cause there's profissionals to do this, not me for sure xD.
5) An other important point, You maybe can Increase the mana cast of kha wich means nerfing him a litte bit, because really he have so low mana cast spells for example his q only 25 mana -_- .. ok being top or mid , it's fine by making the mana cast so low because top or mid always needs so much and much mana. but being jungle isn't the same..If you remember riot, you did changes to alistar last couple of years by making the mana cast so hight wich made him in mana problems when he goes supp , but didn't do any matter for his jungling , so please do the same thing with kha'zix to make it so hard , and rly so so hard going as mid or top , and to make you fall in mana probs i