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Cassiopeia's kit is just extremely outdated. From old design to simple UI flaws. She could use buffs

5G8Nri0B54··4 votes·822 views

For instance, there is no reason for her Q to not show it's AoE. At this point if you try to see it's AoE, your mouse is only just a small reticle like a point and click ability rather than one that reflects it's actual AoE. Her Q should be like her E, in that we should be allowed to see how big the AoE is.

Then there is the decade long wind-up time on her R despite there already being an especially large amount of counter-play built into it to begin with...combined with the fact that it's her sole form of defense despite being an immobile and naturally squishy mage.

Lastly E has the most fuck-up potential. Because it only detects poison upon impact, two things can often happen. Your target dies before your E lands, sending it on cooldown, or more often, the poison disappears JUST before your fangs hit, also sending it onto cooldown.

For Q, solving it is easy. GIVE IT AN AOE INDICATOR ALREADY.

For her E, I have no idea...it should be less prone to split-second fuck-ups. Like detect upon cast or when the player pressed the E button. For R, I unno. Shorten it's wind-up like you did for MF'sMissFortune R?

9 Comments

Orinne1 votes

I agree with pretty much everything except giving Q an AoE indicator. It's a small enough radius and adding an AoE indicator to it will just make her unnecessarily clunky for anyone who doesn't use smart cast.

5G8Nri0B542 votes

Okay, that would make the ability even MORE in need of an AoE indicator. If Karthus Q has one, it's only consistent if Cass does too.

Even if Karthus hadn't gotten one, the animation itself makes it really clear what gets hit and what doesn't. With Cassiopeia, your champion's model can avoid the green puff and still be poisoned.

mi ramfan1 votes

There's nothing really inherently wrong with Cass's kit. She fills a completely different niche then most mages, she has clear weaknesses (get to her in melee range and she dies, silence her and she's a squishy with no DPS), and she has unique elements in her kit.

I guess I agree with the Q circle change to make her consistent with other champions, but I don't agree with changing the ult windup. It gives other players the chance to avoid being hit with the ult, even if it's only a small one.

Earl Eulrich1 votes

Cassio has a great kit with lots of clear strenghts and weaknesses - she´s certainly one of the best designed and most balanced champs there is, no need to change her.

5G8Nri0B544 votes

Issue here is, she has more weaknesses than strengths. Plenty more in fact. Thing is, she was designed before Riot went crazy with mobility. Her lack of play is the same as Brand, Malzahar, etc.'s.

Garion1 votes

she is considered god tier in twisted treeline, a map where individual champion power level is held at great importance and high regards, so the claim that "Cassiopeia has plenty more weaknesses than strengths" is unfounded and a purely sensationalizing statement

but since this thread seems to be only discussing about UI and QoL changes at the moment, there is little need to derail further

5G8Nri0B541 votes

That and...do people still play TT? You can't even play Ranked without a team in TT unlike in SR.

Rukimedes Shodai1 votes

She could use some tune up but not any drastic changes, IMO she's mostly not played because of just how the game is right now. People favor tanky and mobility. She has neither and the reward for playing her is pretty low against what you can play nowadays as well.

5G8Nri0B542 votes

Not enough reward for risk is probably the best way to sum it up. The best thing is probably to reduce risk somehow...or make her kit more intuitive. Like actually telling people her Q's AoE...

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