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Shyvana's ultimate should be remade

Mandaari··7 votes·525 views

Shyvana's biggest problem is that she has no real ganking potential. She's fast, but she has no CC other than her ultimate. But her ultimate has a knockback, so unless you manage to get behind your opponent it usually just helps them escape. On top of that the knockback is very glitchy.

I think if her ultimate was changed from a knockback to a knockup it would do wonders for her. This would pretty much be Aatrox's Q. It's not the most original ability, but it's a lot more useful than a knockback. It can also use the same art, so it wouldn't require anything other than a scripting change on Riot's part.

The other thought I had was to turn it into a pull instead of a knockback by having her fly up of the screen and swoop down from a target location to another target location. But this requires a new animation completely and requires Riot to do some not-too-difficult-yet-time-consuming scripting. This is more original and a stronger initiation though.

Thoughts? Personally, initiating with a knockback never made sense to me.

18 Comments

Screamin Banshee3 votes

I agree with the knock up idea but don't make it an aatrox knock up. Make its a shorter dash but knocked everything up underneath it. so think sona ult except a knock up.

Mandaari1 votes

I like it.

Kira Onime2 votes

Her ult right now only needs to be impossible to interrupt.

Mandaari1 votes

I disagree. Even if it wasn't interruptible you'd still be pushing your enemy away from your team in most situations. Plus the knockback CC affect herself longer than it affects her enemies. It's a glorified dash atm.

Kira Onime1 votes

pushing your enemy away from your team in most situations

Really depends from what angle you,re coming from.

But anyways, I honestly wouldn't mind if it got the recent gap closer ult treatment others got. Uninterrupted during the casting but CC gets applied afterwards. It just feel like a sneeze towards her while she ults will stop it.

Mandaari1 votes

It's not very common that you can use it to push enemies into your team from behind. Sure you can use it to get into a fight from all different angles, but that's just a glorified dash.

It's weird that it didn't get the same ult treatment though.

Gonsea1 votes

You using it wrong

Mandaari1 votes

Then enlighten me.

Gonsea1 votes

Fly to the exact location of target instead of over the target, it's a 0.5s interrupt.

Build movespeed and run ahead of the target, and drag him back with ulti by a small distant, do not use that ulti with full range while the target was right next to you.

How long have you play Shyvana?

You don't use that ulti to chase(and then drag enemy further from teammate), you use that ulti to start a combat, or block those bruiser away from your ap/ad

Mandaari2 votes

Figured as much. This isn't any different than what I do/what I see people do.

Dashing to the target just means it's exactly that: a glorified dash. Not something worthy of an ultimate.

Running ahead of the target and ulting backwards isn't very helpful. The distance they get carried is pretty low considering the effort it takes to set it up.

That's not to say that it's a useless ability, but I think Riot's has a lot of power budget leftover to make it much better.

Gonsea1 votes

Still using it wrong.

Shyvana move speed enough for you to hit-run all the way until you drag him back, which mean it take no effort, just an addition CC to ensure target freaking dead.

Anything is glorified dash: you get interrupt, deal damage, blocking, gap closer, combo with W,and everything was AOE. How much do you need for it to not look like a dash anymore??

Seem like you still haven't know how to ultilized all protencial from that skill yet. You see what people do, but don't know why they do that.

The only thing it need to be fix is being interrupt in mid-air by other CC.

Mandaari1 votes

So saying I use it in what you yourself say is the intended way is still wrong? I fail to see the logic in that.

Unlike Nidalee/Jayce/Elise, Shyvana's tooltip doesn't claim that the ultimate gives the augmentations. They're all under their respective abilities. Her ultimate is responsible for the fury gains, damage on cast, and knockback. So I'm interpreting her augmentations as balanced into each respective ability rather than her ultimate.

The only time the knockback is actually desirable is if you're peeling or if you get behind your target. Because of the knockback you can't use it to the other side of your target without pushing the target away. I'll take a knockup, knockback to the side, or just about anything other than a knockback over what it is now.

Even if you get behind someone and push them toward your team you're spending the time to get behind someone and ult just for a small displacement. Darius can do this on a non-ultimate and it's still AoE. He doesn't have to spend the time to get behind someone either. Why should Shyvana have a worse mechanic on an ultimate?

Lv 1 Castform1 votes

I like it! item 2050

Mandaari1 votes

Then upvote it so more people see it ^_^

Gonsea1 votes

Nah, just un-interupable is enough

Sir ArmaMalum1 votes

I want the same thing but for a different reason, pushing targets away from you starting location doesn't synergize with the rest of her kit imo, particularly burnout. Ulted she gets the burning trail, but you push everyone in front of you where the trail is so easily avoidable its sad. The only way I can get this damage utilized in anything thats not a moshpit teamfight is baiting myself at low health. More often than not I can't get ahead of my target (flash, slows, dashes, anything really) and even when I gank from their side they can avoid the trail relatively easily, or just heavily mitigate it by taking only a single tic. giving even a small cc at end or during the dash will go a long way to tying everything together.

Raiku Kawisa1 votes

It only knockbacks if you fly over the enemy champion. If you land on them, then it doesn't knock back. But I will agree, landing a good knockback is hard, especially if you miss. But if you can land it, it will throw the enemy off what they intended to do and guarantee that you will be in melee range. Pair this with Frozen Mallet + Furor Boots and no one is running away unless you let them.

Personally I think a slow or a stun would make more sense than a knockback. That is because it would be the force from the dragon wings pushing them into the ground. If you stand too close to a helicopter taking off, you'll know what I'm referring to.

Mandaari2 votes

You pretty much nailed my point. It's not that you can't get a knockback to work, it's that it doesn't really make sense. One of her biggest problems is that she needs FM and/or exhaust. Giving her ult something other than a knockback would go a long way for her.

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