Anivia's movespeed
Currently, Anivia is one of the slowest champions in the game.
So slow, in fact, that a max-range stun with Q is only barely long enough to land the boosted E.
Is there any reason for this to still be the case?
Currently, Anivia is one of the slowest champions in the game.
So slow, in fact, that a max-range stun with Q is only barely long enough to land the boosted E.
Is there any reason for this to still be the case?
agree her ms is pretty pathetic(it's also the the animation, zyra theoretical got the same ms, but i feel so much slower with anivia) And i think u should be able to tear down ur wall by reaktivating W, cause there are so many champs that can jump/dash/step through that wall that u mostly end bloking urself.
I used to main anivia S1/S2, but now with that much more mobillity in the game, i just feel left behind all the time with anivia.
I love anivia's kit potential. It is a powerful position holder, better i think than heimer. But I absolutely hate her MS. It looks sloppy and the speed itself downright sucks. The MS prevents anivia from really being able to be aggressive, and she flat out cannot chase when any other champion can outrun her so well. If she was on par with other champions I might play her again.
I agree with you it's aggravating, especially thematically as she's a flippin bird lol. But I believe (speculation) that the reason is her decent early burst is only available to her if you follow your Q after cast, implying more risk. Along with fact she's the effective queen of slows, so she would be a very difficult champ to catch with the speed differential she can create. I could be wrong.
You Sir, are correct. I mained anivia in S2/S3 and it is really easy to run on her assuming you don't go down instantly. With stun, slow, and wall, not to mention the damage scares people away, you can definitely escape.
It is hard to follow people since your slow (ult) has a low range and your stun travels so slowly that most people who are already running can dodge it fairly easily.
QoL improvements for anivia, imo,
Projectile speed increase on Q (only a bit, but make it a bit easier to land while at the same time making the early recast harder (meaning the skill cap should be around the same))
Slight MS increase
Slight AS increase - I've missed so much CS because of her slow animation, projectile speed and then you can't turn and get another creep nearly fast enough. Just a tiny little increase to help her out. She needs that early farm to buy enough damage/mana sustain to farm easily late game.
Why would she need good movespeed? She's not supposed to be mobile, and she has plenty of CC.
Others have more CC, damage and mobility than her. It's not the CC that matters.