Nidalee issues, post-rework - no reliability in lane.
Honestly, I'm not sure the rework addressed much of the bigger issue with Nidalee. It hurt her strongest areas (in the case of javelins, deservedly so) without helping at all the bigger kit issues.
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Javelin toss is never, ever going to land consistently on someone who knows where you are. It is among the smallest skillshots in the game and also the absolute slowest. If they can see it, they can dodge it. The only reason she was feared in the past was because when it did hit it obliterated anything not full-tank. Without that... it's just so hard to use in lane. Basically any opponent is 100% safe because of constant vision and creeps. Most mid laners can safely farm without any real risk of javelin hits and one javelin is unlikely to threaten them (while their harass is a constant issue for Nidalee).
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Bushwhack remains the most worthless skill in the game. Simply put, it has absolutely zero utility in combat due to an atrocious arming time. The rework even nerfed the thing by gutting its damage and making it single target. Since it has a tiny trip radius (I think only Caitlyn's traps are smaller, and they arm much faster) and takes like 3-4 seconds to become live it cannot be used offensively. A damage skill that can't even be attacked with feels awful. Remove the damage and remake it completely as a utility skill, or make it possible for her to actually aim at an opponent and hit without having already laid a ton of them or them messing up badly.
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Hunt, as a mechanic, is nice. The problem is it's dependent on two abilities that are simply an exercise in frustration to use. Considering how easily dodged javelins are and how nigh-impossible to deliberately apply Bushwhack is (frankly, the only times it ever procs in lane are on incoming junglers... who invariably have enough health, CC, and numerical advantage I would never, ever want to go in on it)... it's not particularly useful outside of ambush cases. If you can't set up the combo on the first javelin, it's horribly unreliable. It's not bad for cleaning up a teamfight, because people running away are one of the rare cases Javelins are easy to land, but the gameplan of "chip away at opponent then Hunt in and combo" is not a reality when the only sources of the mark have no reliability.
Ultimately, I feel that her biggest problem is that her only skill in human form that is actually reliable is her heal. At least pre-rework the random spear hit would force a back or something, so the horrific unreliability wasn't as big a factor (and indeed, I think Javelin has been made harder and harder to hit over time to make it less aggravating). Right now, I think that Javelin Toss needs to be made something you can land reliably, and have its damage adjusted to compensate (possibly mana costs as well). Give actual speed, or make minions not 100% perfectly defend against it (penetrate, ignore, SOMETHING) so Nidalee has a half-reliable poke in lane.
Bushwhack... frankly, give it back the AoE so the center of lane isn't 100% safe and it can be placed into minions and have a chance to hit. Reduce the arming time drastically. Give it something besides just damage - either return the shred power or give it a slow (it is the only trap in game with no CC - it cannot assist escapes like every other trap, and won't help engage unless tripped with them already in hunt pounce range). Something. Right now I feel that it offers nothing except minor map control. It's so much worse than any other trap ability...
Ultimately, I feel Nidalee has gone from RNG-hax to subpar melee AP, because her options for range in lane are so limited. Right now she just can't compete with anyone who actually has decent poke ability, since her cat form is balanced around the assumption she can get poke in. It's just not fun to play someone when their abilities are atrociously hard to land, even if landing them has a good reward attached - the endless stream of misses you go through to get there is too frustrating.
Hell, Blitz's grabs are easier to land by far than Nidalee's Hunt debuff, and generally speaking FAR more devastating than either javelin or bushwhack.
I really want to play Nidalee, but right now I feel like it's just rolling dice and hoping things work out. Top is slightly better for her than mid because you don't run into poke as much (since it's heavy on melees), but you still end up with the problem of reliable Hunt procs - the bushes help (people actually go into them)... but... I dunno. Her current state just isn't very satisfying. Bushwhack in particular has never been useful beyond vision. Even when it had a 40% shred to both resists in an AoE, it still had so little reliability nobody cared.
Edit: As a final thought - Nidalee's current state is so messed up that she can have great AP scaling and then nobody wants to touch it and just goes trinity+tanky.