@Riot: Any Plans for Blitzcrank Rocket Grab?

PhoenixSlayer13·3/2/2014, 7:42:38 PM·1 votes·378 views

Let's face it, we all know that this ability is very powerful, and results in Blitzcrank being sub-par in regards to his other abilities. Are there any changes planned for Rocket Grab in the future to not make it so game-changing? Maybe it can throw the enemy towards Blitz a set distance if it connects instead of pulling them right to him?

3 Comments

MXXIV3/2/2014, 9:39:18 PM1 votes

Laning against Blitzcrank makes me being called names and hated in 50% of cases. If it was possible to escape the ability after it has taken effect (e.g. when flying) using other movement ability, than it would be much less problem.

Currently, Blitz is most dangerous character in ARAM - given enough careless team, he just picks one player after another until the enemy team is weak enough to be turret-diven.

Instant Savior3/2/2014, 10:12:42 PM1 votes

I don't think this type of rework is a real necessity. Blitz is a very dangerous champion, but his rocket grab is the way it is to fit his kit. If his Rocket Grab didn't pull them all the way to him, his Power Fist wouldn't connect and then his initiation is gone almost immediately. I would understand the change if it stunned/slowed them after the pull threw him to blitz, so he would still have a chance to catch him. But Blitz is fine the way he is in my opinion. His Q is just as easy to dodge as it is to hit with. Plus, you can build item 3102 and it will make it a pointless ability if the passive is up.

shadwraith993/2/2014, 11:21:14 PM1 votes

Blitz is one of those awkward champs who you could put on the list with urgot, yorick, and old heimerdinger. In my opinion, Blitz isn't that viable, especialy when u compare him to other supports. For example, thresh, just like blitz he has a pull, but it is much more ranged, and requires skill to land due to the thin size of the hook and the windup time, but if he lands the pull, it is very rewarding, and he is able to pull to the champion and cast his r-e/e combo, which could put him into a dangerous position, but the point is, thresh is very dynamic and more support-like than blitz. Blitzcrank can pull knockup ult and then the target is probobly dead or close to dead, I think riot should remake Blitzcrank's entire kit, make him either a bruiser or tank. Here are some ideas: (Passive)Backup generator- Upon becoming low on health, Blitzcrank gains a shield that absorbs a flat amount of damage.(increases per lvl) Notes: Blitz's mana barrier was very weak and awkward, due to high mana costs and hardly having enough mana for the shield to be efficient, this will help Blitzcrank have a more efficient passive, CD would be increased though to balance him out (Q)Rocket arm- Blitzcrank fires his rocket arm a long distance(about thresh's hook's distance), dealing damage to the enemy hit, if the target is a champion, steals a small amount, about 25% of their movement speed for 2-2.5 seconds. Notes: This new Q will get rid of the pesky grab and give Blitz more of a bruiser feel, along with the other reworked abilities in his kit (W)Overdrive-Increases blitzcrank's attack and movement speed dramatically for a small duration. Notes-this also helps fit his new bruiser style. (E)Power Fist- Blitzcrank Extends his arm, knocking up and damaging all enemies he hits.(a little bit more range then Yasuo's Q, also thicker than Yasuo's Q). Notes:Without Blitz's pull, his old power fist wouldnt be as good, this new power fist could help for farming, as well as being used to combo with his w(will be explained later) (R)Static field- Passive:Blitzcrank's attacks are static charged, causing them to deal additional magic damage. Active: Deals damage, slows, and silences all enemies around Blitzcrank.(less range than the static field he has now) Notes: The passive allows him to be a lot more of a fighter, as well as getting rid of those lightning bolts that would randomly hit jungle monsters, which can be annoying to some. His active would be for teamfights for some aoe damage and slow, as well as the aoe silence,cd would be inreased and range would be decreased. Conclusion: Blitzcrank's new kit allows him to be more of a fighter/bruiser, being able to jungle, clearing waves with e and/or w, and ganking by using Q, and following with w to close the gap and E to CC, and then a mixture of attacking with the R passive or using R and Q's and W's and E's. Blitz support would no longer be viable, but the new blitz would be fairly good in my opinion. This new kit would make him a lot more of a rock em' sock em' robotic fighter. Lol, was this comment long enough? Thinking of making this a thread.