Curious how Poppy players feel about new Poppy

PhoenixSlayer13·11/24/2015, 9:25:07 PM·43 votes·5,848 views

I never really played Poppy much myself, but when I gave her a whirl I had some fun. However, she definitely has a much different kit now, less "Ima kill you all" and more "You ain't touchin' me or my buddies". Curious how people feel about her changes, ranging from gameplay, lore, visuals, and model.

199 Comments

Anonagon11/24/2015, 10:18:08 PM43 votes

Old Poppy: Diving fighter/carry, damage-dealer, selfish hypercarry New Poppy: Defensive tank (not even a juggernaut), carry-protector, damage falls off lategame

I don't know what they were thinking turning a diving hypercarry into a disengage tank. Its almost as if they had no idea what Poppy players like about her playstyle. Not trying to defend her old ultimate, that shit needed to go.

AhhShucks11/24/2015, 9:59:47 PM30 votes

Old Poppy had issues and I understand that. I played a hell of a lot of her though over the years and love the hell out of that champion.

They are taking my late game hyper carry and turning her into a tank. Poppy has been well known as THE late game hyper carry for years now. Nothing is scarier than a 6 item Poppy. Now she is a tank.

Tank is not how she is played, it never has been. I find it even more strange that in changing her into a tank instead of a carry they shifted her weapon into a clearly more offence oriented one instead of her actually tank like hammer/shield set-up.

Really all I think that needed to happen was changing her ulti to make her only damage the target she ulted. Even if they decided to go a completely different direction though, her being a yordle melee hyper carry was fun and what I most wanted to keep. Instead I'm getting a tank.

I'm VERY unhappy with this.

J Eevo11/24/2015, 10:29:18 PM14 votes

I was very excited to hear that she's getting reworked but the kit is...

It really diverts from Poppy.

Poppy was a Fighter that dove into the enemy to murder their backline and while the implementation was toxic I was expecting for her to at least stay the same archetype of a champion, a fighter with some way of mitigating damage, a bruiser or just a straight up juggernaut. Instead what we got is a teamfight reliant tank...

The worst thing is that if the R worked like Lee sin's it might actually make her a decent fighter as she could set up her own E with her R by knocking people near walls to then slam them into one for a stun and chain Q, then keep them there with her W. Instead we got a forced disengage tool that is only usefull to run away and peel in teamfights.

And why is the clunkiest part of her kit - The E, staying the same? It has a terrible feel to it with how floaty it feels and the hit detection is awful, often stunning people a few seconds after you E, when they're actually no longer at the wall, and it makes you spaz out if the target uses a blink or displacement, so you charge in weird directions.

I do love the new art and VO but the rework... I'll have to see how it plays when I get my hands on it, but at the moment I feel a tad dissapointed... Let's just hope that her new Q at least has decent damage

Mirage Seraph11/24/2015, 9:41:36 PM13 votes

I played a LOT of Poppy seasons 3 and 4. The only reason I stopped was because laning phase just became a huge pain with all the Gnars and Dariuses. Her new kit is just... so... HYPE. I'm going to miss muh AP Poppy but I'm more than happy with her rework and I can't wait to bring her back into my games.

Also her ult is the silliest thing ever.

Old Poppy had a slew of problems that, as much as I loved them, they had to go. Her ult was stupidly good that offered no counterplay. Her passive had more invisible power than anything in the game. Her kit was archaic. It was fun. But archaic.

Baron von Jiggly11/24/2015, 11:16:17 PM13 votes

I like the rework on a Visual stand point but everything else has me worried. I've played poppy for years now like 500+ games on her. them changing her into a disengage tank Really sucks alot because it ruins everything that made her. which was an engage heavy champ.

Voice and personality: her Voice and Personality feel more like Tristana than Poppy. they Took a lot of the stuff that made her who she was and just completely got rid of it except for the not knowing any jokes part. it's overwhelming how much it feels like Riot didn't understand what people liked about her personality. now she feels like this happy go lucky kid and it contradicts with the serious and stern personality people were waiting to see worked on.


LORE: i can't say much since i haven't seen the whole thing yet but she feels all wrong. Her original lore was heart breaking and made her into who she was. Changing that entirely feels dumb and so out of place. Not only does this make poppy into something she never was originally. it retcons an entire champ who i grew to love because his connections with poppy. Galio needs a full lore rework now.


Gameplay: Passive - Cool but it feels like it can easily be rejected and that makes me worried about it's use. it's less toxic than her old passive which is nice but it feels like it's less useful than her old passive

Q - this spell feels completely out of sync with her. and just looks awkward to land on champs. i heard it has a slow which should help it but it still looks weird plus it gets rid of the damage she had making her into once again something she wasn't meant to be.

W - This spell is cool probably the only great thing about her new Kit makes her more viable not only in fight but also in lane. not much to say on it.

E - This needed SO MUCH work it's clunky and all about the enemies position which really really sucks. it's basically useless for most of the game. and now that they got rid of just about all of her damage the spell is now completely useless.

R - THIS ULT IS BAD ... It's too much disengage which is useless. it makes all of her other spells useless. it makes the purpose of her E useless. why not make an ult that synergies with her E. This ult can have it's uses but not on Poppy. it is useless to her kit. i know it's better than her old Ult but now it's just completely shit. it's worse than alistar's W in terms of being able to save people. It has no potential for your team to follow up with it. it has no purpose.


I don't want to hate the new Rework but so much just doesn't Feel Poppy it's insane. it's like Riot didn't even listen to anyone when they spent the whole year asking us what we felt about the rework.

Poppy The poppy we all fell in love with is dead the only remnant of her is the Really Janky E.

Edit: They turned her into a tank which Makes no sense because no one played her as one not even Riot so it's just all bad.

Rueian11/24/2015, 11:23:05 PM10 votes

My biggest problem with the new poppy. Poppy sounds too much like Trist now. her voice doesn't sound unique.

If they use the current lore on top of her old lore, might be ok. But her new lore is really bare bones.

BastionKross11/25/2015, 1:53:24 AM10 votes

It feels like she lost a lot of power, and gained very little in return.

P: Old passive was powerful, no doubt. New passive has Zac blob level counterplay and doesn't seem to do very much unless you use it to last hit minions. Unless the numbers on her damage and shielding are high, this is definitely a step down.

Q: Old Q was damn powerful. %HP damage, magic damage burst on an AD kit made for excellent amounts of mixed damage, and it was an auto attack so it almost couldn't miss if you were in range. New Q is like a mini Sion Q, not the easiest thing in the world to land. About the only good part is that it gives her some form of waveclear without needing to build an item for it, but that damage better be freaking outrageous or else this is also a step down.

W: Old W was effective, but boring. Lots of invisible power. New W still has lots of invisible power (which is bad), but also has a component that stops most forms of mobility. Definitely a step up from the old W, since now you can't run from Poppy, or catch up to her.

E: Stayed the same, which is both good and bad. It's very situational as to whether or not you get a stun, and Poppy can very easily be knocked out of her tackle by just about anything. It seems to have one of the lowest priorities in the game (to borrow a fighting game term). Maybe they fixed that, but it was probably a copy/paste job. That tackle should be reliable, since it doubles as her stun and her gapcloser. Old E was not reliable.

R: Old ult was so powerful it nearly broke the game. New ult seems horrible. Poppy doesn't want to knock you away, shes wants to keep you nice and close so she can beat your face in with a giant hammer. And always knocking toward the enemy base? Jesus Tittyfucking Christ that's stupid. At least let Poppy knock people under her towers. This seems like a huge step down in power from her old kit.

So if we tally it up, she lost loads of power on her passive, Q, and ult while gaining a bit on her W. That's not a good trade at all. Poppy's numbers better be really high, or this rework is actually significantly less powerful than her old kit.

Then again, her old kit was "Go in, kill bitches, give zero fucks". This new kit is "Gotta protect everyone". Such a screamingly different playstyle. Not saying the idea of defensive tank is bad Braum but it's not Poppy. Poppy is offensive. This new creature is someone else that also just happens to be named Poppy. Someone less interesting as a whole. If I had the power to veto this rework, my finger would be bleeding from pressing the button so hard.

Harrada11/25/2015, 12:13:08 AM5 votes

As someone who has loved poppy since the beginning, these changes do not please me. Her passive is anti-fun due to the annoying minigame attached to it, and her ult is garbage for any role other than support. It provides 0 kill pressure what-so-ever. All it is is a slight inconvenience to the enemy team.

I was all for a Poppy rework and was completely open to change. However this is too much change in a terrible direction. Where she use to be known for reliable burst and ability to tower dive with ease, she now has none of that.

People use to say "oh shit, its poppy, I am probably dead" they will now say "Oh look, its poppy. I may be slightly inconvenienced as I walk back to my tower".

I would have understood if they took away her ability to assassinate and left it at that. But they took away her ability to fight at all. She is 100% support now.

A Miss Fortune11/25/2015, 2:57:52 PM4 votes

I'm gonna miss turning immortal with 10 health. I played Poppy this morning and the enemy Jarvan AFK'ed 3 minutes into the game after I flash and shoved him into my turret. After that his Elise Jg tried to dive me while I had like 50 health and I ended up killing her after she took 2 tower shots.

Playing Poppy was fun, it feels like you're cheating but you're not.

SaltyKracka11/24/2015, 9:26:48 PM4 votes

Her old ult's gone, and that's all I care about.

Kikirino11/25/2015, 2:24:00 AM4 votes

I have Mastery 5 as Poppy and I am very excited for these changes. Old Poppy was either incredibly strong or absolutely useless and that made her a difficult champion to main. Her old Ulti was very unique and I am partially sad to see it go but her new ult is just as unique so I am happy in that aspect.

Aziriously11/25/2015, 7:27:46 AM4 votes

I don't main jungle or top, but when I play those roles, I often go to Poppy and almost have a mastery level 5 with her. These changes...I'm not a big fan of. Poppy is, of course, a late game hyper carry who is unable to be stopped in most situations if she gets a couple of items. Not much feels better than flanking the 5-man enemy team, 1-shotting their carry while potentially fighting others and winning and/or escaping with your life. Once you reach that threshold, you have the ridiculous damage of a carry and are unable to be killed like a tank.

The rework is taking away half of that, namely the damage. More over, I can't see myself diving into the enemy team anymore unless it's some play like a flash+E stun combo. I do like how Riot kind of tried to preserve her - after all, her current ult will basically erase someone from the fight before it can really start in ideal situations, and the new one on PBE also erases someone from a potential fight before it starts. Sadly, it's not the same kind of deleting at all (though I am looking forward to blasting half an enemy team away from Baron to take it for myself).

What I do like about the rework is that it'll allow her to top lane quite consistently. As she is now, there are so many bad matchups for her that I opt to take her jungle were I can usually get guaranteed farm (and devourer, heh). Now I can play her and not have my teams rage at me...at least in champion select.I love Poppy so I'm going to learn her new self no matter what, but I have a feeling it'll take quite awhile, and today's Poppy will be dearly missed.

(Oh and I could go on and on about how dumb I think her new lore is...)

XaviorZeroBlazer11/24/2015, 10:41:42 PM1 votes

I'm liking it, that ult will be fun. Everyone is say just knock people into their own fountain, but think poppy comes up from behind and fling the entire enemy team into a sea of turrets and death. It will be spectacular