Bringing the Caster Supports back
I'm sure most of you probably know that caster supports aren't seeing much play, or if they are it is not as a support. I've come up with 3 things Riot could do to help them.
1: In Client voice chat.
Here is a fact of League, utility is much more useful if you know when you're going to get it.
Here's an example, how much scarier would Caitlyn's headshot + peacemaker combo be if she had extra AD from a Janna shield every single time?
That extra damage would add up really really quick especially since level 1 Janna shield would add 39.2 damage to that combo.
Straight damage and CC don't really have that problem so while this change would be helpful for everyone, it would help caster supports the most.
EDIT: Lady Luck has brought up a very good point about the possibility of much more toxicity aimed at the females in our community if voice chat was added.
If this option is implemented it would require a VERY good plan for dealing with this issue.
2: New Doran's Item
Everyone but junglers are buying them because they give you a lot of early game power and if you win early game you're more likely to win the whole game.
Caster supports don't really have a Doran's item they like. Blade doesn't work because they aren't AAing enough. Ring doesn't work because they aren't getting last hits. Shield kinda works... but it hasn't got any mana regen and a caster without mana is useless.
I've come up with a possible option for it, keep in mind I'm not saying this has to be the way it is, just a suggestion.
Doran's Amulet
80 Health
3 HP/5
3 MP/5
Passive: Nearby allies take 5 less damage from all sources. This damage is transferred to the Amulet's wearer.
Passive: Damage taken reduced by 2, this applies to damage from the first passive.
3: Remake the utility tree
The utility tree has never been very strong. Even in S3 you only took enough to get the gold generation.
The only reason gold generation was taken because a ward in the right place at the right time could save your or a teammate's life, get your team a kill you otherwise wouldn't have, or even win you the game.
Now with S4 not letting you spam wards the utility tree is pretty much ignored.
Also the Offence and Defence trees are full of force multipliers for damage/tankyness, why shouldn't the Utility tree have force multipliers for shields, heals, slows, buffs, and such?
Here's some suggestions for things that could be put in the Utility tree that would make it useful.
Expose Weakness -This is utility not offense
Enemies who are slowed by you do % less damage.
Allies affected by one of your buffs gain bonus armor/mr
heals/sheilds become % stronger
More mana regen
I'm also going to add a poll so you can vote for which option you think would be best. Questions and suggestions are welcome.
EDIT: If you vote for the "None, they need something else" option please post what you think they need.