Fixing Support Itemization

FFirebrandd·5/24/2014, 8:59:44 PM·2 votes·276 views

The problem

Supports generally want to build 3 stats, CDR AP and tankiness. The problem is that tanks and mages will scale off those stats better than Supports do, so every item that is good for a support will be better for a tank or mage.

Riot tried to get around this with auras and item actives. This pretty much failed though. Auras didn't work because for an aura to be noticable it has to be overpowered. Item actives didn't really work because if you get too many it just becomes impossible to keep track of them all, they can start to overshadow your champ's kit, and mages and tanks can usually use them just as well as supports can.

My Solution

There is one game mechanic that supports have in abundance that mages and tanks generally have very little of. Support kits are generally very heavy on ally targeted abilities while mages and tanks generally have one, if that. How does this help?

Imagine spell effects that only trigger on allies. Since they are tied to abilities they could be stronger than Auras without being OP because they wouldn't be on your whole team all the time. They also aren't adding any new buttons to press to your champion's kit like item actives do, meaning having 5 of them won't overwhelm anyone.

You could do so much with these. Like an item that is a reverse Liandries Torment. An item that gives any ally a small shield whenever you cast a spell on them. An item that can give a decent sized shield to ONE ally every 20 seconds (activated by a single target ability). An item that heals an ally you aid if and only if they are currently CC'd. Or slightly more offensive route, an item that gives allies you aid a sheen proc. The possibilities are huge for items like this.

The items these passives would be attached to would probably have some mix of AP CDR and tankiness and the stats alone would be gold inefficient, making mages and tanks unlikely to purchase them.

Conclusion

Supports need a way to itemize for what their designed to do, which is to give a ton of Utility, that can't be abused by mages or tanks. Allied on spell effects is almost certainly the best way to do this.

Please share any questions or concerns and I will do my best to answer them. Also please upvote if you think this is a good idea.

2 Comments

ProfDrDeath5/25/2014, 9:01:58 AM1 votes

The thing is, there is no such thing as a "pure" support. All supports are either tanks (tankiness, Initiating AoE CC, Leona Braum Alistar Thresh Blitzcrank Taric ) or mages (AP scaling, relative squishy, spell-dependant, AoE effects, non-initiating AoE CC, Annie Fiddlesticks Janna Karma Kayle Lulu Morgana Nami Sona Soraka Zilean Zyra ), who are either working well enough with the low gold and XP the position gives or bring some effect that is strong enough for your team to warrant having, yet are not strong/save enough to give a position with more gold access.
Examples for the latter include Zyra's anti-initiation ult, Morgana's picking-potential and teamfight control, Sona's lane presence and Crescendo, Blitz' hooks or Leona's long-range initiation.

The problem for the champions traditionally played as support (Janna Lulu Nami Sona Soraka) lies partly in the way their scaling utility was implemented: Their bases were lowered, with a pretty strong scaling. This makes them strong on positions where they can fully concentrate on building AP, instead of having to rush non-AP stuff first.
Janna can't go solo anymore, after her waveclear 'nado and her W nuke were nerfed. Sona is far too squishy and weak to all-ins to be a reliable solo-laner. Nami works best in conjunction with a partner, due to having no way to clear waves. That leaves Soraka and Lulu : Both of those are rather restricted by mana in their bot-lane, but scale well in both their offensive and defensive aspects with gold (AP) and XP, as well as being big bullies in lane. item 3174 rush takes care of the mana problem in a solo lane.