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You want Tank Junglers to succeed? Give them faster jungle clears.

Skaarrjj··2 votes·670 views

Can't stand playing nautilus. Any jungler who farms faster than him will outdo him. And his ganks are as potent as someone like lee sin, or Elise who not only have some CC, but great damage to go along with it.

It isn't an item causing tank junglers to suffer. It's the lack of farming.

8 Comments

Riotplaytestpenguin2 votes

its the lack of base stats/passive jungle clear ability

it makes no sense that nautilus has like 11 base armor when broken toplaners like jax have the highest base HP in the game

Skaarrjj1 votes

Riot won't nerf anymore toplaners though. It's rather dumb if you ask me.

Toso Tea2 votes

Playing Naut Sej Zac or Maokai are basically saying " hey come steal my camps "

If you give them faster clear times, they will be op since their incredibly strong ganks are balanced by their poor clears.

Maybe have it to where you lower the defensive stats of junglers like Lee sin and Elise ( or increase the damage the camps do and buff the defenses of the champs that this topic is about and we can start to see more than 4 junglers.

Skaarrjj1 votes

That's not true at all. They don't have the damage, so it's easier to duel them. You shouldn't have slower clear times because you can gank well. You should have slower clear times due to how well you are able to duel. Pretty much ALL tank junglers suck at dueling, and that is the reason why it's so easy to invade them. Giving them faster clears will help mitigate it (not eliminate it) and will allow them to actually maintain levels isntead of falling behind.

Hyrum Graff1 votes

I think you mean, they are invaded easily because of how well they duel.

JackYAqua1 votes

Couldn't they just give them random increased damage against monsters, similar to Fiddlesticks?

Skaarrjj1 votes

That's my thought. They need to be able to deal more damage to monsters, but not to champions.

Hyrum Graff1 votes

Yes, but the lack of farming could be remedied by an item.

What if spirit of the ancient golem gave bonus damage against monsters that scaled with hp or resistances?

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