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Pink Ward change to increase strength in a QoL way.

Steelflame··1 votes·712 views

All I want is a pretty minor buff, a change so that Pink Wards are only visible to champion units/other pink wards. This would mean that you actually have to check inside the bush, rather than just ward it at range, or even worse, use an ability which grants vision of an area, to see a pink ward. I would give this pseudo-stealth a 3 second delay to enter, just like normal wards, so that you could potentially notice one right as it is getting placed if you already had vision of the area. This would make them much easier to defend if placed properly or in a fight, and prevent some of the more cheap methods of destroying them that some exetionally long ranged champs can abuse.

3 Comments

Archainis2 votes

I think the amount of difficulty to destroy a pink ward is appropriate. Because they have the additional ability to see other wards, there needs to be a significant trade-off compared to stealth wards. Before this was the case, pink wards were pretty much superior to green wards, the trade-offs of the increased price were not enough to off-set the additional benefit. In other words, I think it's at a good balance right now.

Also, the phrase "quality of life" is generally used to refer to a change that wouldn't improve the performance in highest level play (ie a player who is doing everything right) and usually means "removing ways to mess up", rather than "small buffs".

Steelflame1 votes

They take less than 3 seconds to destroy by mid game. Not exactly "hard" especially when combo'd with a ranged champ doing the destroying, usually from a safe distance.

And they still have that significant disadvantage to green wards... the fact champions can see them without any form of stealth reveal. And I'm fine with them being easy to destroy by champions who can see them, but ward/skill reveals of them render them too easy to KO quite often, to the point they are either only used in hyper-defensive positions, or as a more reliable early alternative to the sweeper before you get it the oracle upgrade for the sake of specific map point control (Actually, just Dragon mostly. Rarely tri-bush. Sometimes the mini bush near Drag/Baron in the middle of the river that for some reason people NEVER check.)

And on the topic of QoL, Anivia's R change so that it instantly applies a tick when ended is exactly that, a QoL BUFF which just helped her raise her burst damage output with a single instance of her R for lane harass. It isn't that it prevents you from messing up, but it just makes it feel smoother.

Archainis1 votes

I think that 3 seconds (for example) can actually be quite expensive considering that one doesn't need half that to land a game changing skill shot and that teamfights are usually decided in the span of 5 seconds.

I think another thing to keep in mind is that by adding extra rules to their behavior, the complexity of the game is increasing. In the case that pink wards are being destroyed too easily, it might be a more elegant alternative to increase their HP.

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