Luden's Nerf is going in the wrong direction
As we recently saw on the PBE, Luden's Echo got a pretty sizable nerf to it's stacking rate from spellcast (from 20 to 10), and a small ratio nerf.
This makes the item almost exlusively good on poke champs or hyper-god tier mobility champs, and the like, but kills it on Machine Gunner mages that tended to be immobile but cast spells really fast to get multiple Luden's procs in a single fight instead.
Instead of letting Luden's scale on spellcast exlusively for it's recharge from spells, can we please make it scale on spell HIT instead, or half and half? This means you actually have to land skills, and hit the enemies, to keep it charging, but if you just keep whiffing skills as a poke mage, then you don't really get much from it (except the fact your can just keep walking around to charge it easily).
This is what I would really like to see out of the Luden's charge rate...
Each spellcast and spell hits (and only one hit per spell counts to this) charges Luden's Echo by 5. If a target hit is a champion or monster, double the charge gain (meaning you get 20 per cast if you always hit a monster or champion). This tones down Luden's pushing power (as it now only will have the new functionality of 10 charges gained instead of the current 20, like what you all have changed about it recently. If you 100% whiff your shot, or it is a team targetted buff, it only charges by 5) and it tones down the ease of poking with it, without hurting it's use on rapid fire mages (assuming you actually land your stuff, anyway).
This is just what I would prefer personally, as I like the new Ryze (who heavily enjoys the high charge rate from spellcast, but almost gets nothing from the mobility part of Luden's charging) and it keeps Luden's charge rate in what I consider it's "optimal" use case of where you are always attacking, and more importantly, landing hits on, the enemy to keep the charges coming. Hell, I'd even be happy with Luden's Echo being divided into two items, one for poke/mobility mages, one for Machinegun/high cast rate mages, with two seperate charge mechanics while sharing the same unique passive (to prevent stacking them). Perhaps an enchant for Luden's Echo? You build the item and it's flat out just 10 charge per cast, but you can enchant it to have the poke mage or machinegun mage focus of power?
I don't know just please, Riot, leave something for the few mages who are NOT able to zip around the map at Mach 1 or cover half a screen in a second a way to use Luden's Echo please.

to be more efficient.
can all get Liandry's or Rylai's and be quite effective with either or both. Being a mage that doles out damage in continuous bursts makes Liandry's a useful DPS addition (especially because of the Mag.Pen), and Rylai's makes locking them down for longer easier.
can all get Archangel's Staff no problem.

, who was nerfed because she could abuse DFG. Now that it's been removed, she's below shit tier.
is available on patch 5.9 (previous patch) below shit tier?
was better anyway for these machine gun champions. If you spam like this, Ludens will only proc around every 5th spell. But the bonus AP of Rabadons passive amplifies every spell. So why buy Ludens? It is only good as a boots replacement in the late late game.

are great examples of champions that can just farm themselves to victory and when mastered, can be far more usefull than just press-all-your-buttons-and kill 1 enemy-then die or be useless for the rest of the teamfight- kind of champions. I personaly find outplaying bastards with the pure power of your champion as well as carrying 1vs9(there's no better feeling than EWRzhonyas initiation with Lissandra)incomparable to the embodiment of bullshit that is Zed, Master Piss, Cancer FIzz, and the like.
are great choices, because their kits can suplement certain aspects the player may lack in this role. One could argue they're not at their best right now, but in order to get good at this game one has to not be a meta-faggot.
to solve your sustain and scale to something more than a lame glass canon. Lissandra's kit allows you to farm safely and then fuck kids up in teamfights. Max Ice shard and ring of frost second for maximum waveclear, and work on trading by aiming great shards only, save the rest of your abilities for when plebs go melee-forming you. Both of them have mana issues though, that's why I run mana regenaration/5 yellows so I can make it through the early game. NEVER rush
, NEVER buy
for generic matchups and
for when you're against oppressive AP matchups. If you're doing as intented, you'll be at 300cs by 28 minutes with 3-4 completed items just from csing like a god. With morgana after your
and fully stacked