Tanks OP

Furcht·4/21/2018, 5:39:03 PM·2 votes·999 views

Getting frustrated that teams with 3+ tanks win at a high rate of success in ranked. There seems to be little counter play to the strategy and you can almost predict a loss when you see 3 beefy champs on the other team. Tanks just have to last long enough to get unkillable then the game stalls and it ends after 40+ min of not being able to kill them. Are there items/rune pages coming to counter this in the future?

3 Comments

redniwediS4/21/2018, 5:49:38 PM1 votes

In almost every game I see where people call Tanks unkillable one of two things is the case; either the carries didn't build penetration or someone thinks high defense Juggernauts and Divers are actually part of the Tank class. Since you're not complaining about damage as well I'm going to guess that your team didn't have nearly enough tank shredding.

Furcht5/5/2018, 7:43:05 PM1 votes

Both but this is beginning to get into the level of season 2 league when a team of 5 bruisers had 80% win rate...

And î oop6/18/2018, 8:05:21 PM1 votes

i HATE the champs that literally you can BARELY kill early game but they can harass you so hard and at the end no matter what happens and how good you lane you know they gonna get feed and be broken. Laning against nasus garen cho gath or darius on example is such a pain in this case, just a few days ago i was vlad vs nasus and i destroyed him early didnt even let him farm he was like at 40 cs whn i got to 90 and STILL HE WAS SO OP he like dealt 30% my hp with one hit and its not like you can kite and escape easily because he has his slow. garens just buid 4 damage items and run around still unkillable cause warmog passive, super tanky, stupid idiotic high movement speed so he can catch you at any time oh and not to mention an execution ult