My reaction when people still try to defend EA anyways
How so?
They actually make original content unlike Riot.
They don't have their president getting ELO boosted like Riot Tryndamere does. They don't have ''player behaviour'' -snip-. They don't have devs and engineers that are so inept that they take 8 years to implement a replay function what a single guy did in his spare time on a weekend. They don't need Phds to make said replay functionality either. They don't have unprofessional patch notes filled with memes. They aren't owned by pay to win giant Tencent.
https://cdn.discordapp.com/attachments/186426797741572098/380075488535642112/Dragon_Age_2_cover.png
Dragon Age 2, a good game but a terrible sequel in most regards. The combat and overall graphics were vastly improved, and the voice acting for Hawke was on point with the only downside being whether or not you preferred your silent antagonist whom you could project your own voice and reasonings onto.
But if you look in the corner you can see why the game itself was a poor sequel to Origins. Origins had the choice of 3 races of different backgrounds, Dragon Age gave you the same race and story no matter what. DA2 was good and had good story, but its level design wasn't just repetitive in overall design, they ACTUALLY repeated levels while only adding different mobs or just starting you in a different section of the level. Their use of the same levels was pretty good, but it was being clever and lazy at the same time.
The game was rushed, by EA. They had a year to make this game and did the best they could and it's quite honestly amazing for a year's worth of time. But had EA not meddled with the production and let the game come out of its own accord there could have possibly been better level design, bigger world to roam in (as it were you had two sections, Kirkwall and the Kirkwall outskirts in day and night cycles.) and better combat on the part of the A.I. The A.I. has many preset moves that delivered poorly, for example "Captain" level enemies had a move where they stick their sword in the ground beside them and just punch you across the face for a brief stun. This wouldn't be so bad if it weren't the fact that the animation took forever and still hit you no matter where you were on the field.
If EA hadn't pushed them so hard they could have made the combat as dynamic as it was fluid and allowed them to expand on the story in places where they were forced to rush it. EA fucks games and takes money, nothing new with them doing it to Battlefront.
Those fuckers killed Visceral Games (The ones who made Dead Space) and are trying to make us subscribe with our money to play their games in the future.
Corporate evil is pure in their hearts. They share no passion for games. At least the ones pulling the strings don't.
https://upload.wikimedia.org/wikipedia/en/8/82/007_-_Nightfire_Coverart.png >>>> GoldenEye 64
/thread
what did ea do? i dont play any of there games
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RIP Dawngate. (It wasn't really EA's fault, but still, fuck 'em. They shouldn't have gotten our hopes up if the project was unsustainable from the start.)
Pche, you guys talking about Dragon Age, Star Wars and other new stuff. The Company EA died for me since the moment what they did to the CnC franchise with Tiberium Twilight and the one online tiberium game, which i till today refuse to accsept as a CnC game, nor as a game at all.
Red Alert 3 was quite borderline, but still worked out somehow, despite the horrible horrible stylechange in the Soundtrack (For anybody not knowing, old CnC was Industrial music Red Alert 3 was a weird metal cower.) and the horrid system requirements for that what you got.
Last really decent CnC game was Tiberium Wars. Which had its quirks but was an overall decent game.
Red Alert 3 was actually good. EA didn't ruin CnC. Literally the only bad CnC was CnC 4 LUL

i dont defend EA 's greedy ass bullshit
I just defend the games i like an are good but ofc because its EA or not like the originals people shit on em