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NO ONE CARES ABOUT YOUR AFK PUNISHMENTS GET RID OF THEM OR MAKE REAL ONES

Qiyana Ixaocan··1 votes·878 views

Seriously i play like 10 games in a day and i will see a MINIMUM of 3 per day. I don't care if the enemy team is more likely to have an afk because I'm not on it. I don't care if someone exploits it and i don't care if some toxic asshole says to leave.

No it wouldn't effect ladder. If your not where you belong eventually you will be even with a loss forgiven.

either make there be loss forgiven for afks or make the punishment so harsh no one would ever do it willingly. Because these aren't doing shit. Eventually you put in low priority q for 3 games OOOOOOOOOOOOOOOOOOOOOOOOOO deterrent right there.

If im forced to sit through the aftermath of the 2 5 adc i shouldnt have to suffer the aftermath and not be allowed to just leave.

2 Comments

AeroWaffle3 votes

If Riot were to give loss forgiven to one side, they would need to diminish the LP gained for the winning side to avoid stacking imbalances in LP gain/loss. And that wouldn't feel nice for the winning team to be only offered a pittance because someone on the other team left when they were getting steamrolled.

Greatly increasing the punishment for leaving is not going to increase the quality of your games that would have had a leave.

If a person disconnected unintentionally, they'd still have disconnected no matter how harsh you make the penalty.

If a person disconnects intentionally, knowing that disconnecting holds an extremely harsh penalty for leaving, they'd just stick around and intentionally play like shit to end the game faster. If they were willing to get a guaranteed loss by leaving they wouldn't be that adverse to playing poorly intentionally to end the game early with a loss. As long as they made it remotely look like they were playing like shit unintentionally they would avoid even manual reviews.

Qiyana Ixaocan1 votes

{quoted}

If Riot were to give loss forgiven to one side, they would need to diminish the LP gained for the winning side to avoid stacking imbalances in LP gain/loss. And that wouldn't feel nice for the winning team to be only offered a pittance because someone on the other team left when they were getting steamrolled.

Greatly increasing the punishment for leaving is not going to increase the quality of your games that would have had a leave.

If a person disconnected unintentionally, they'd still have disconnected no matter how harsh you make the penalty.

If a person disconnects intentionally, knowing that disconnecting holds an extremely harsh penalty for leaving, they'd just stick around and intentionally play like shit to end the game faster. If they were willing to get a guaranteed loss by leaving they wouldn't be that adverse to playing poorly intentionally to end the game early with a loss. As long as they made it remotely look like they were playing like shit unintentionally they would avoid even manual reviews.

The winning team getting anything for an unfair advantage is already more than they deserve. Ranked is supposed to be a competition of skill. You are not proving anything when you win 5 v 4. Besides the winning team already got a reward in the free win they where presented with further consideration of their feelings when the LOSING TEAM had zero possible way to win is not relevant and is actively punished for it is ridiculous.

I don't care if the person rage quit cause they where feeding. A meat shield is a meat shield. I can sometimes carry feeders. I cant carry afks. So deterring them from leaving is already a massive quality improvement.

This is true and unfortunate but the majority of leavers are not dcing.

Maybe but theye'd still be a meat shield. Also this just means the next task would be implementing systems to detect this. You always have a higher chance to win with 5 than 4 and an intentionally crap player is still not really different than an unintentionally bad player.

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