Missions system should edit its principles
_From /dev blog "On Missions" ( http://nexus.leagueoflegends.com/2017/05/dev-on-missions/ ): _ Principle #1: Missions don’t troll your games.
- This is a delicate area. It’s important to us that missions don’t negatively impact your games. This means missions can’t encourage players to play to lose or to play in sub-optimal ways. However, we’re making an exception for situations where all five players are signed up for the same challenge.
- Good mission: Win three games with at least 10 kills/assists.
- Bad mission: Win a game with 300 AD as Lux.
_From Worlds 2017 Missions and Loot announcement ( http://na.leagueoflegends.com/en/news/esports/esports-editorial/worlds-2017-missions-loot ): _ Teamwork - Close Combat [Active only in matchmade PVP modes while wearing a Worlds icon]
- Win a game with no ranged champions on your team
- 5 Tokens Teamwork - Interdimensional [Active only in matchmade PVP modes while wearing a Worlds icon]
- Win a game with all players on your team using the Teleport Summoner Spell.
- 5 Tokens
I was dubious about the "all five players are signed up for the same challenge" exception in theory, and now that I see these upcoming examples, I really think it's a bad idea. Solo queuers are going to be pressured into joining troll team comps by 3- and 4-person premades, and if they refuse they'll get yelled at the whole game while probably losing with a team that's mostly troll.
I also agree with most of the critical comments people posted below the Worlds Missions announcement.