I think we can all agree here
I think it's pretty clear that the community is pretty fed up with these early game snowball, one dimensional, nothing matters but lane and skirmishing games. Mid game snowballing and skirmishing used to be just one amongst like 5 highly viable strats. You used to be able to lose lane phase, but could very realistically make a comeback with strong macro play and avoiding fights. You used to be able to build really strong comps who did not have tools to win early, but had stalling tools to take it late. Poke comps used to be a thing, siege comps used to be a thing, control jungling was a thing. No mas
Now it's all just, fight early, fight often, fight fight fight. Why does Rito insist on homogenizing champions and strategies?