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@riot Stop the Bleeding

Zyorhist··18 votes·8,334 views

Recently I sent in a support ticket to riot games support and while I feel that I was heard, I was directed to the boards. So here I am. Also I just got done watching stonewall008's vid about how league is bleeding, and for the most part i agree with him, so here are my 2 cents, its going to be a long one. Go watch his vid btw

  1. Improve the new player experience. There are literally hundreds of ways this can be done but the main thing is that new players need to not be blocked by an impossible to fill champion pool. Blue essence is too rare still and there are not enough champ shards going around.

1a) inside the practice tool players should have access to every champ and skin. This would allow some tryout and practice of champs someone might want or get used to new animations they for a skin they will see in game or might purchase. This would also remove the necessity of purchase refunds as players have an opportunity to see and play their purchase before making the purchase.

  1. some skins need to be available to players for free. I do understand you can get skins in hextech chests but players have little to no choice in the matter, many of the legacy skins and or low rp skins could be converted to a blue essence value to allow new and free players to obtain and have their choice in what they get.

  2. mastery rewards. When a player takes time to learn new champions they need to be further rewarded for it. An emote for that champ is nice but there is nothing for learning new champions, perhaps an emote or icon or skin or something for 250 mastery score, 500, 750, etc. would go a long ways.

  3. increase competitiveness of ranked. I wrote a long list of things that would need to happen here. First off the rewards for ranked would need to increase. Punishment for offensive type behavior would also need to increase. Surrendering would need to be removed in ranked games only. Requirements would need to increase to get into ranked games, my thought was 100 mastery minimum and lvl 50 or 75 minimum. Also it should be required that ranked players maintain a lvl 3 or higher honor. And if a player dropped below that they lose rank rewards for the season. Maybe even require sms verification. No one likes smurfs in ranked.

4a) this might create longer queue timers, however if it maintained the competitive nature of ranked it would be worth it.

  1. game modes. There needs to be more investment into other game types, and ranked queues. Summoners rift is good but twisted treeline is all but forgotten, aram is not credited for its value. Dominion is gone. Players like these but not the same thing every single game.

  2. honor rewards need to be bigger as you only have a certain number of honor value you can get each season. At honor 4 with 3 dots i got a champ shard and some blue essence, i own every champ so this was a little insulting to me for a honor reward.

  3. with the sheer volume of skins in the shop, the price is a little high for new players. Maybe reduce pricing a little to give players more bang for their buck and as i said previously make some older content blue essence purchasable.

7a) possibly consider sombining rp and orange essence. That way if you get enough chests and dienchant enough shards you get your pick of a skin. I mean whats the point in giving out 3 free skins olayers dont want when they coild just have 1 they fo want for the same effort.

  1. make the 95 rp boost available in all modes but unlock 2 skins for the champs for that game. Maybe more blue rewarded too.

  2. mentoring queue. Many veterans want to help new players, the problem is we dint know any new players. There needs to be a way to find and help them.

  3. revamp clubs. Many clubs dont interact and there are no rewards for doing activities as a club. In many games i play guilds have monthly or weekly rewards for various tasks completed as a guild. This would promote group and helpful play.

I know im going to get ignore or downvoted like crazy but i hope a red sees this and looks at it objectively. Also i will be adding ti it as i think of some other things ive overlooked at the moment.

50 Comments

Bløød Zerø6 votes

Okay here is the deal you say you wanna test out skins before you buy them, well join the pbe be honorable and get to grants. What else is making ranked level capped higher eliminates smudge which riot does not want to eliminate just keep at a line that doesn't get out of hand. Furthermore for example I have a level 41 friend and I am level 157 he is honor 2 because he rarely plays so he doesn't get consistent honor. I am honor 4 almost honor 5, while one may say well he barely plays, another could say he enjoys playing ranked only once in awhile because of his schedule and that it has a less trolly and more competitive feel than normals or aram. Might I say despite being 100 levels ahead and 2 honor levels, he is almost on the same skill level as me. I try to play to get better which takes me many games, but for some players it takes very little. Every person to their own.

Orange essence is for those who purchase chests and have a multitude of skins. That is another reason rerolling skins is available. It sounds like you barely wanna spend money, you have to remember riot isn't just some small team of people. This game is very large so the team behind it should be quite vast. They all have to be paid somehow as well. Reducing costs on things and making things cost free currency or giving out what is supposed to be paid currency for free cuts their funds to make the game better. They try very hard to listen to everyone but when there are multitudes and plethoras of players with different personalities along with the time it takes to achieve what is asked they of course will struggle.

You said you wanted someone in "red" to see this and think of it objectively. Did you think of their side objectively before posting? If you think the game is bleeding or dying then you are in the wrong. The daily average is more players join than permanently quit. Riot has made the game more newcomer friendly. They just reworked the training tutorial and are still working to improve it. They are working on giving huge level up rewards pre-30 such as more than half the champion. For example reach level 2 get ashe, Annie, and master yi. Reach level 5 get cho gath and lux, and the list will go on. This is on top of the champion capsules you always get for level up and mind you leveling that early is really easy so getting champs is too.

Do not tell me you didn't know of these changes since that is but your fault for not researching before making a post you were serious about. By research I mean they announce these things in their YouTube dev videos such as riot pls. For example they said in one video they are going to change ranked for next season to be how the playerbase requested. They also announce many things in their ask riot forums. I read all of these alongside one changes to see where the direction the game goes. I understand they get a lot of crap but they do try very hard to make the game enjoyable for such a wide audience.

Honestly I spoke a bit much but I really wanted to drive my point. So sorry for the large walls of text. Also before speaking or commenting on riot think even if the game doesn't seem enjoyable to you it may be to another person and also think that riot are people too. People who work very hard for the large mass of players who they want to keep to continue the growth of their game.

[vlad-salute]

Zyorhist1 votes

{quoted}

Okay here is the deal you say you wanna test out skins before you buy them, well join the pbe be honorable and get to grants. What else is making ranked level capped higher eliminates smudge which riot does not want to eliminate just keep at a line that doesn't get out of hand. Furthermore for example I have a level 41 friend and I am level 157 he is honor 2 because he rarely plays so he doesn't get consistent honor. I am honor 4 almost honor 5, while one may say well he barely plays, another could say he enjoys playing ranked only once in awhile because of his schedule and that it has a less trolly and more competitive feel than normals or aram. Might I say despite being 100 levels ahead and 2 honor levels, he is almost on the same skill level as me. I try to play to get better which takes me many games, but for some players it takes very little. Every person to their own.

Orange essence is for those who purchase chests and have a multitude of skins. That is another reason rerolling skins is available. It sounds like you barely wanna spend money, you have to remember riot isn't just some small team of people. This game is very large so the team behind it should be quite vast. They all have to be paid somehow as well. Reducing costs on things and making things cost free currency or giving out what is supposed to be paid currency for free cuts their funds to make the game better. They try very hard to listen to everyone but when there are multitudes and plethoras of players with different personalities along with the time it takes to achieve what is asked they of course will struggle.

You said you wanted someone in "red" to see this and think of it objectively. Did you think of their side objectively before posting? If you think the game is bleeding or dying then you are in the wrong. The daily average is more players join than permanently quit. Riot has made the game more newcomer friendly. They just reworked the training tutorial and are still working to improve it. They are working on giving huge level up rewards pre-30 such as more than half the champion. For example reach level 2 get ashe, Annie, and master yi. Reach level 5 get cho gath and lux, and the list will go on. This is on top of the champion capsules you always get for level up and mind you leveling that early is really easy so getting champs is too.

Do not tell me you didn't know of these changes since that is but your fault for not researching before making a post you were serious about. By research I mean they announce these things in their YouTube dev videos such as riot pls. For example they said in one video they are going to change ranked for next season to be how the playerbase requested. They also announce many things in their ask riot forums. I read all of these alongside one changes to see where the direction the game goes. I understand they get a lot of crap but they do try very hard to make the game enjoyable for such a wide audience.

Honestly I spoke a bit much but I really wanted to drive my point. So sorry for the large walls of text. Also before speaking or commenting on riot think even if the game doesn't seem enjoyable to you it may be to another person and also think that riot are people too. People who work very hard for the large mass of players who they want to keep to continue the growth of their game.

[vlad-salute]

Ive been playing for 8 years so it is enjoyable to me and i do read and follow everything they post... ive seen their highs and lows and honestly i still feel the way i posted... i thought about their side and i would give up the random free stuff completely for my choive in a few free things once in a while instead of getting 10k in random free rp materials id just like to pick 1350 in free materials. And i said as much in the post. Oh and i have over 3k usd in this game because i like making sure riot gets money

Bløød Zerø1 votes

{quoted}

Ive been playing for 8 years so it is enjoyable to me and i do read and follow everything they post... ive seen their highs and lows and honestly i still feel the way i posted... i thought about their side and i would give up the random free stuff completely for my choive in a few free things once in a while instead of getting 10k in random free rp materials id just like to pick 1350 in free materials. And i said as much in the post. Oh and i have over 3k usd in this game because i like making sure riot gets money

Tbh tho just Cus you paid 3k doesn't mean everyone will and if they open up ways to get free things people want instead of free things people do not want/ don't care to get then they wouldn't be doing a great job of marketing and would lose way more money than it seems. It would be cool albeit if they gave free masterwork chests sand keys for every 20 levels. So the dedicated players get a little more quicker but players who don't have time to play can take a slow pace. Take Dota 2 for example; they give rewards such as skin parts as level up rewards and their random (paid content) chests are very specific to a type of skin you want. So if I wanted the Christmas/ice viper skin in that game I would get the christmas capsule. But I may not get the skin but another ice themed one out of the 12 skins. These are fabulous ideas that give them large sums of money while giving you a higher chance at nabbing the skin you want instead of outright buying it since it probs cost more that way. [sg-ahri-2]

Count Blah2 votes

{quoted}

Okay here is the deal you say you wanna test out skins before you buy them, well join the pbe be honorable and get to grants. What else is making ranked level capped higher eliminates smudge which riot does not want to eliminate just keep at a line that doesn't get out of hand. Furthermore for example I have a level 41 friend and I am level 157 he is honor 2 because he rarely plays so he doesn't get consistent honor. I am honor 4 almost honor 5, while one may say well he barely plays, another could say he enjoys playing ranked only once in awhile because of his schedule and that it has a less trolly and more competitive feel than normals or aram. Might I say despite being 100 levels ahead and 2 honor levels, he is almost on the same skill level as me. I try to play to get better which takes me many games, but for some players it takes very little. Every person to their own.

Orange essence is for those who purchase chests and have a multitude of skins. That is another reason rerolling skins is available. It sounds like you barely wanna spend money, you have to remember riot isn't just some small team of people. This game is very large so the team behind it should be quite vast. They all have to be paid somehow as well. Reducing costs on things and making things cost free currency or giving out what is supposed to be paid currency for free cuts their funds to make the game better. They try very hard to listen to everyone but when there are multitudes and plethoras of players with different personalities along with the time it takes to achieve what is asked they of course will struggle.

You said you wanted someone in "red" to see this and think of it objectively. Did you think of their side objectively before posting? If you think the game is bleeding or dying then you are in the wrong. The daily average is more players join than permanently quit. Riot has made the game more newcomer friendly. They just reworked the training tutorial and are still working to improve it. They are working on giving huge level up rewards pre-30 such as more than half the champion. For example reach level 2 get ashe, Annie, and master yi. Reach level 5 get cho gath and lux, and the list will go on. This is on top of the champion capsules you always get for level up and mind you leveling that early is really easy so getting champs is too.

Do not tell me you didn't know of these changes since that is but your fault for not researching before making a post you were serious about. By research I mean they announce these things in their YouTube dev videos such as riot pls. For example they said in one video they are going to change ranked for next season to be how the playerbase requested. They also announce many things in their ask riot forums. I read all of these alongside one changes to see where the direction the game goes. I understand they get a lot of crap but they do try very hard to make the game enjoyable for such a wide audience.

Honestly I spoke a bit much but I really wanted to drive my point. So sorry for the large walls of text. Also before speaking or commenting on riot think even if the game doesn't seem enjoyable to you it may be to another person and also think that riot are people too. People who work very hard for the large mass of players who they want to keep to continue the growth of their game.

[vlad-salute]

Why have to go join and spend time playing pbe just to test a skin. I don't have enough time to play league in my main account to get to ranked.

My account was 17 or 19 at beginning of this season and I don't have any of those champs, haven't unlocked jack with any of my level ups

Zyorhist1 votes

[{quoted}](name=Count Blah,realm=NA,application-id=yrc23zHg,discussion-id=5mpsiOwl,comment-id=00030001,timestamp=2018-08-23T00:23:35.706+0000)

Why have to go join and spend time playing pbe just to test a skin. I don't have enough time to play league in my main account to get to ranked.

My account was 17 or 19 at beginning of this season and I don't have any of those champs, haven't unlocked jack with any of my level ups

Youre exactly the kind of player most of this is focused on

Bløød Zerø1 votes

[{quoted}](name=Count Blah,realm=NA,application-id=yrc23zHg,discussion-id=5mpsiOwl,comment-id=00030001,timestamp=2018-08-23T00:23:35.706+0000)

Why have to go join and spend time playing pbe just to test a skin. I don't have enough time to play league in my main account to get to ranked.

My account was 17 or 19 at beginning of this season and I don't have any of those champs, haven't unlocked jack with any of my level ups

If you could not see or you missed it I said riot is planning to implement level up rewards it hasn't happened yet. Also you don't need to be ranked to join pbe. Secondly if you just wanna see the skin but don't want to test it for free just watch skin spotlights.

Damncats1 votes

{quoted}

Okay here is the deal you say you wanna test out skins before you buy them, well join the pbe be honorable and get to grants. What else is making ranked level capped higher eliminates smudge which riot does not want to eliminate just keep at a line that doesn't get out of hand. Furthermore for example I have a level 41 friend and I am level 157 he is honor 2 because he rarely plays so he doesn't get consistent honor. I am honor 4 almost honor 5, while one may say well he barely plays, another could say he enjoys playing ranked only once in awhile because of his schedule and that it has a less trolly and more competitive feel than normals or aram. Might I say despite being 100 levels ahead and 2 honor levels, he is almost on the same skill level as me. I try to play to get better which takes me many games, but for some players it takes very little. Every person to their own.

Orange essence is for those who purchase chests and have a multitude of skins. That is another reason rerolling skins is available. It sounds like you barely wanna spend money, you have to remember riot isn't just some small team of people. This game is very large so the team behind it should be quite vast. They all have to be paid somehow as well. Reducing costs on things and making things cost free currency or giving out what is supposed to be paid currency for free cuts their funds to make the game better. They try very hard to listen to everyone but when there are multitudes and plethoras of players with different personalities along with the time it takes to achieve what is asked they of course will struggle.

You said you wanted someone in "red" to see this and think of it objectively. Did you think of their side objectively before posting? If you think the game is bleeding or dying then you are in the wrong. The daily average is more players join than permanently quit. Riot has made the game more newcomer friendly. They just reworked the training tutorial and are still working to improve it. They are working on giving huge level up rewards pre-30 such as more than half the champion. For example reach level 2 get ashe, Annie, and master yi. Reach level 5 get cho gath and lux, and the list will go on. This is on top of the champion capsules you always get for level up and mind you leveling that early is really easy so getting champs is too.

Do not tell me you didn't know of these changes since that is but your fault for not researching before making a post you were serious about. By research I mean they announce these things in their YouTube dev videos such as riot pls. For example they said in one video they are going to change ranked for next season to be how the playerbase requested. They also announce many things in their ask riot forums. I read all of these alongside one changes to see where the direction the game goes. I understand they get a lot of crap but they do try very hard to make the game enjoyable for such a wide audience.

Honestly I spoke a bit much but I really wanted to drive my point. So sorry for the large walls of text. Also before speaking or commenting on riot think even if the game doesn't seem enjoyable to you it may be to another person and also think that riot are people too. People who work very hard for the large mass of players who they want to keep to continue the growth of their game.

[vlad-salute]

Good points. Use commas next time pls.

Bløød Zerø1 votes

{quoted}

Good points. Use commas next time pls.

T,h,a,n,k,s. Ok jokes aside I had written that at 5 am. I was thoroughly exhausted, and auto correct pissed me off so much writing that.

Bijeesny1 votes

{quoted}

Do not tell me you didn't know of these changes since that is but your fault for not researching before making a post you were serious about. By research I mean they announce these things in their YouTube dev videos such as riot pls. For example they said in one video they are going to change ranked for next season to be how the playerbase requested. They also announce many things in their ask riot forums. I read all of these alongside one changes to see where the direction the game goes. I understand they get a lot of crap but they do try very hard to make the game enjoyable for such a wide audience.

Can you show me the evidence of people saying they want and they ABSOLUTELY love the new ranked system they will implement? Because I heard completely different story. The only thing i heard playerbase asking was to get rid of autofill and not to put 1st time ranked players in a silver elo. Not only they won't get rid of autofill, but now instead of getting new players in silver you will get diamond midlane main in a silver game playing support ^^

Bløød Zerø1 votes

{quoted}

Can you show me the evidence of people saying they want and they ABSOLUTELY love the new ranked system they will implement? Because I heard completely different story. The only thing i heard playerbase asking was to get rid of autofill and not to put 1st time ranked players in a silver elo. Not only they won't get rid of autofill, but now instead of getting new players in silver you will get diamond midlane main in a silver game playing support ^^

I do not understand what you are referencing since riot has not told us anything about the new system coming next season, just there is one and it will be focused on what the larger but less toxic playerbase has been asking for awhile now. That was all that was said. If you had researched before commenting you would have known that yourself.

Second of all only low elo players and toxic players seem to truly hate or not understand autofill while the rest of us say they don't like it but can live with it.

Lastly you need to do research on how mmr works. If you have a diamond high mmr as a silver player you will not be playing with other silver players but with high gold/platinum usually with the rare low mmr diamond players. Also 1st time ranked players go wherever their mmr after the placements they have done concerning rank. I have a friend who never did ranked, tried placements got gold. He is fantastic at the game and I feel he deserves it.

✌

Bijeesny1 votes

{quoted}

I do not understand what you are referencing since riot has not told us anything about the new system coming next season, just there is one and it will be focused on what the larger but less toxic playerbase has been asking for awhile now. That was all that was said. If you had researched before commenting you would have known that yourself.

So that means Riot is discriminating 'toxic players'? lel

Second of all only low elo players and toxic players seem to truly hate or not understand autofill while the rest of us say they don't like it but can live with it.

And how do you know only they complained about that? Again, evidence of that?

Lastly you need to do research on how mmr works. If you have a diamond high mmr as a silver player you will not be playing with other silver players but with high gold/platinum usually with the rare low mmr diamond players. Also 1st time ranked players go wherever their mmr after the placements they have done concerning rank. I have a friend who never did ranked, tried placements got gold. He is fantastic at the game and I feel he deserves it.

As far as I heard new ranked system will have separate elos for each role. So you can be whatever elo in one role, but if you go play other roles you will do placements like you would do normally when you play ranked for the first time in a season. Thats why I said you can be diamond mid but when you play other roles you can play with lower divisions. Now, idk if your main role will affect other roles, I only know Riot will implement 'splash mechanic' where if you get 20 LP on one role you will get some LP on other roles (dunno if you get LP on just one additional role or all 5)

Bløød Zerø1 votes

{quoted}

So that means Riot is discriminating 'toxic players'? lel

And how do you know only they complained about that? Again, evidence of that?

As far as I heard new ranked system will have separate elos for each role. So you can be whatever elo in one role, but if you go play other roles you will do placements like you would do normally when you play ranked for the first time in a season. Thats why I said you can be diamond mid but when you play other roles you can play with lower divisions. Now, idk if your main role will affect other roles, I only know Riot will implement 'splash mechanic' where if you get 20 LP on one role you will get some LP on other roles (dunno if you get LP on just one additional role or all 5)

Ahh you are talking about splashing. Splashing is not very well described online but im sure it's similar to how you put it. The new ranked system will include splashing without a doubt. That's all we can premise about it. Have you watched the splashing video riot had put on YouTube?

As for separate roles = separate elos its not nearly like that. You have to do placements for each role essentially. You will be placed for that role based on how you play in that role only. So if you are mechanical genius chance is the differences in elos per different role is not going to vary or change drastically. If you one trick and get autofilled and have good champ mastery but not the best mechanically, then it is only fair your autofilled role elo will be far from your onetrick role elo. The new system is trying to make it so you don't just abuse a certain champ but suck when not on that champ. They want you to have a minor pool of champs at least to rank exceedingly high. As long as you can understand the concept around each role then there shouldn't be much of a problem is what riot wants but this will cause one tricks to be sour. About half the streamers are one tricks the others not so much. Pro players have a huge pool of champs to play so they are unaffected. Its newer players that will struggle I think personally where grabbing more than one champ may prove a challenge.

Also I know that really only lower elo and toxic (forgot to include one tricks) hate autofill wholly. The rest don't like it but don't hate it. The reason for this is everyone outside those categories have some form of reason to not want to not play the role they wanted. Meanwhile higher elo players and less toxic people don't mind it is for a couple reasons:

  1. They understand and half-what sympathize with the reason autofill is implemented.
  2. They don't mind being filled once in awhile
  3. They realize since they got autofilled they are playing with usually a team of 4 who are not therefore if the autofill player does well or at least doesn't do bad the game could be far more favorable.

Some examples are Doublelift, Imaqtpie, Redmercy, Shiphtur, myself and many more, etc.

Remember all these people would prefer their main role but don't completely hate being filled. They don't hate autofill as it gets them their games faster and they simply want to play more games not wait longer for a game that they might still not win despite everyone on their main choice of roles.

Also riot never discriminates players including toxic-esq ones but they do not want to be bombarded by toxic responses and comments. By this I mean "delete yasuo" or "zed nerfs soon?". I have seen these comments and comments similar even concerning ranked system and meta. They will be looked at and they will look at the champs or whatever the comment is about and see if there is a problem. Usually there is not so they tend to not bother with them unless it is an actual problem they identified. Such as yasuo being meh rn due to crit changes but people still ask for him to be deleted. Same goes for whatever toxic comment that has no actual value to it.

Also wtf my browser glitched and it made me reply to my comment to edit it lmao. Don't mind it right below here lol.

Bløød Zerø1 votes

{quoted}

Ahh you are talking about splashing. Splashing is not very well described online but im sure it's similar to how you put it. The new ranked system will include splashing without a doubt. That's all we can premise about it. Have you watched the splashing video riot had put on YouTube?

As for separate roles = separate elos its not nearly like that. You have to do placements for each role essentially. You will be placed for that role based on how you play in that role only. So if you are mechanical genius chance is the differences in elos per different role is not going to vary or change drastically. If you one trick and get autofilled and have good champ mastery but not the best mechanically, then it is only fair your autofilled role elo will be far from your onetrick role elo. The new system is trying to make it so you don't just abuse a certain champ but suck when not on that champ. They want you to have a minor pool of champs at least to rank exceedingly high. As long as you can understand the concept around each role then there shouldn't be much of a problem is what riot wants but this will cause one tricks to be sour. About half the streamers are one tricks the others not so much. Pro players have a huge pool of champs to play so they are unaffected. Its newer players that will struggle I think personally where grabbing more than one champ may prove a challenge.

Also I know that really only lower elo and toxic (forgot to include one tricks) hate autofill wholly. The rest don't like it but don't hate it. The reason for this is everyone outside those categories have some form of reason to not want to not play the role they wanted. Meanwhile higher elo players and less toxic people don't mind it is for a couple reasons:

  1. They understand and half-what sympathize with the reason autofill is implemented.
  2. They don't mind being filled once in awhile
  3. They realize since they got autofilled they are playing with usually a team of 4 who are not therefore if the autofill player does well or at least doesn't do bad the game could be far more favorable.

Some examples are Doublelift, Imaqtpie, Redmercy, Shiphtur, myself and many more, etc.

Remember all these people would prefer their main role but don't completely hate being filled. They don't hate autofill as it gets them their games faster and they simply want to play more games not wait longer for a game that they might still not win despite everyone on their main choice of roles.

Also riot never discriminates players even toxic -esq ones but they do not want to be bombarded by toxic responses and comments. By this I mean "delete yasuo" or "zed nerfs soon?". I have seen these comments and comments similar even concerning ranked system and meta. They will be looked at and they will look at the champs or whatever the comment is about and see if there is a problem. Usually there is not so they tend to not bother with them unless it is an actual problem they identified. Such as yasuo being meh rn due to crit changes but people still ask for him to be deleted. Same goes for whatever toxic comment that has no actual value to it.

Bijeesny1 votes

{quoted}

Ahh you are talking about splashing. Splashing is not very well described online but im sure it's similar to how you put it. The new ranked system will include splashing without a doubt. That's all we can premise about it. Have you watched the splashing video riot had put on YouTube?

I think i did.

As for separate roles = separate elos its not nearly like that. You have to do placements for each role essentially. You will be placed for that role based on how you play in that role only. So if you are mechanical genius chance is the differences in elos per different role is not going to vary or change drastically. If you one trick and get autofilled and have good champ mastery but not the best mechanically, then it is only fair your autofilled role elo will be far from your onetrick role elo. The new system is trying to make it so you don't just abuse a certain champ but suck when not on that champ. They want you to have a minor pool of champs at least to rank exceedingly high. As long as you can understand the concept around each role then there shouldn't be much of a problem is what riot wants but this will cause one tricks to be sour. About half the streamers are one tricks the others not so much. Pro players have a huge pool of champs to play so they are unaffected. Its newer players that will struggle I think personally where grabbing more than one champ may prove a challenge.

Ranking several roles isn't the issue. The problem is that if players get autofilled in the role they don't want to play and don't plan on ranking up, what's stopping them from not even trying to win? Again, let's say you will be plat midlaner and top laner, and you get autofilled on support, the role you don't want to play, you never played, and you don't plan on learning the role nor ranking it up. Is there any reason for you to waste time trying to play that role and winning on it, knowing that you would barely lose any LP? Let's say you lose 15 LP on avg., if the % of splashed LP isn't higher than 50%, there is almost no reason for you to try, because you would lose more LP from the 2nd dodge.

Also I know that really only lower elo and toxic (forgot to include one tricks) hate autofill wholly. The rest don't like it but don't hate it. The reason for this is everyone outside those categories have some form of reason to not want to not play the role they wanted. Meanwhile higher elo players and less toxic people don't mind it is for a couple reasons:

  1. They understand and half-what sympathize with the reason autofill is implemented.
  2. They don't mind being filled once in awhile
  3. They realize since they got autofilled they are playing with usually a team of 4 who are not therefore if the autofill player does well or at least doesn't do bad the game could be far more favorable.

Some examples are Doublelift, Imaqtpie, Redmercy, Shiphtur, myself and many more, etc.

it doesn't matter who likes it and who doesn't. The whole concept of forcing a player in another role they probably aren't familiar with is simply dumb. okay, if high elo players don't mind it, why autofill isn't put only in high elo? i understand autofill serves to reduce the queue time, but it's only important in high elo. It makes more sense to implement it at higher brackets since there are less players.

Remember all these people would prefer their main role but don't completely hate being filled. They don't hate autofill as it gets them their games faster and they simply want to play more games not wait longer for a game that they might still not win despite everyone on their main choice of roles.

But having everyone their main role still gives better chances of winning than having autofilled players. Again, wait time isn't an issue at low elo. I'm a supp main and the most i needed to wait was like 3 and a half minutes, 5 if i play top.

Also riot never discriminates players including toxic-esq ones but they do not want to be bombarded by toxic responses and comments. By this I mean "delete yasuo" or "zed nerfs soon?". I have seen these comments and comments similar even concerning ranked system and meta. They will be looked at and they will look at the champs or whatever the comment is about and see if there is a problem. Usually there is not so they tend to not bother with them unless it is an actual problem they identified. Such as yasuo being meh rn due to crit changes but people still ask for him to be deleted. Same goes for whatever toxic comment that has no actual value to it.

But this isn't some minor problem like a champ being potentionally OP. This is a change that will affect ALL of league community (at least those who play ranked). All in all, the concept is good, but there wil be an issue because of autofill. I strongly believe it will result in lower quality of games since the punishment will be way lower if you get autofilled in a role you don't want to play. If Riot wants this system to suceed they will probably have to remove autofill from lower elos (bronze, silver and gold) and tie it to plat+ elos. If what you said about high elo players not hating on it, nothing would be changed for them, and low elo players won't have to worry about autofilled players who don't care about role they got.

Bløød Zerø1 votes

{quoted}

I think i did.

Ranking several roles isn't the issue. The problem is that if players get autofilled in the role they don't want to play and don't plan on ranking up, what's stopping them from not even trying to win? Again, let's say you will be plat midlaner and top laner, and you get autofilled on support, the role you don't want to play, you never played, and you don't plan on learning the role nor ranking it up. Is there any reason for you to waste time trying to play that role and winning on it, knowing that you would barely lose any LP? Let's say you lose 15 LP on avg., if the % of splashed LP isn't higher than 50%, there is almost no reason for you to try, because you would lose more LP from the 2nd dodge.

it doesn't matter who likes it and who doesn't. The whole concept of forcing a player in another role they probably aren't familiar with is simply dumb. okay, if high elo players don't mind it, why autofill isn't put only in high elo? i understand autofill serves to reduce the queue time, but it's only important in high elo. It makes more sense to implement it at higher brackets since there are less players.

But having everyone their main role still gives better chances of winning than having autofilled players. Again, wait time isn't an issue at low elo. I'm a supp main and the most i needed to wait was like 3 and a half minutes, 5 if i play top.

But this isn't some minor problem like a champ being potentionally OP. This is a change that will affect ALL of league community (at least those who play ranked). All in all, the concept is good, but there wil be an issue because of autofill. I strongly believe it will result in lower quality of games since the punishment will be way lower if you get autofilled in a role you don't want to play. If Riot wants this system to suceed they will probably have to remove autofill from lower elos (bronze, silver and gold) and tie it to plat+ elos. If what you said about high elo players not hating on it, nothing would be changed for them, and low elo players won't have to worry about autofilled players who don't care about role they got.

Okay I'm done trying to help you understand anything riot does, has a reason. This game has a large enough playerbase to show enough statistics that you are incorrect in thinking most league players think the same way as you. Secondly you only skimmed through what I wrote or picked out the parts you wanted to see without reading the rest because I had stated multiple times in each of my different paragraphs reasons why both high elo and medium elo do not have much of a problem only low elo and one tricks. I also wrote why Riot is trying to get them have these problems. Lastly you are pretty close-minded to think this game's that easy to just fix. It is a tough game to hold up with many bugs as it is. So asking for only high elo players to get autofill when other low elo players like myself would rather get filled instead of wait due to my large selection of champs is outright unjust. Not to mention since queue matchmaking is based on mmr not rank entirely you can't exactly give something to one rank and easily not give it to another. That would be a huge struggle to do.

It seems most of these things are things you personally want with a few others but that isn't the majority of the playerbase. I am a low elo gold player but I disagree with you on every point because I can understand and perceive the other perspectives. Such as medium to high elo. Or to players who rarely play. Riot is trying to please their dedicated playerbase first and foremost because trying to please everyone would drive them mad. I wrote something along the lines about toxic comments and the difference with toxic people last time but you didn't read the paragraph at all I could tell as you did not even address the same topic of that paragraph.

Good day, have fun moping and asking for stuff while the rest of us enjoy the game instead. It is truly taxing to talk to someone who doesn't fully listen or in this case read. Idc about responding further than this as it has proven to only make me tirelessly annoyed and feels like a huge waste of time. Peace.

Bijeesny1 votes

[deleted]

runeymage2 votes

{quoted}

[deleted content removed - ulanopo]

imo wasn't a tantrum at all... I read all comment and agree with both on some parts but think other dude was better at argument. I have not played for long time and came across this in recommended by google. I watch pro still tho. Other guy was not toxic but at end you were. I stopped playing cuz of toxic people. Plz dont use family or mothers as insult it can be very hurtful. Noone acted like child but you on last comment. Don't @ me I logged in cus you blew things out of preportian

Bijeesny1 votes

{quoted}

imo wasn't a tantrum at all... I read all comment and agree with both on some parts but think other dude was better at argument. I have not played for long time and came across this in recommended by google. I watch pro still tho. Other guy was not toxic but at end you were. I stopped playing cuz of toxic people. Plz dont use family or mothers as insult it can be very hurtful. Noone acted like child but you on last comment. Don't @ me I logged in cus you blew things out of preportian

And now I got random people loggin in just to tell me how toxic I am jesus xd But yes you're right I'm toxic, ty 4 the compliment.

Zyorhist3 votes

Yes plz keep discussing

Dirgo3 votes

Making ranked require level 50 or 75 would make it so i couldn't play ranked, despite playing from season 1 and being knowledgeable about gameplay. :( (O don't play much anymore which is why so low lvl lol) but anyways I think it's a good post and I agree with some of the things you say

Zyorhist1 votes

{quoted}

Making ranked require level 50 or 75 would make it so i couldn't play ranked, despite playing from season 1 and being knowledgeable about gameplay. :( (O don't play much anymore which is why so low lvl lol) but anyways I think it's a good post and I agree with some of the things you say

Upvote plz

BickedWoner3 votes

My two best friends have played league for years and they finally got me to try it last week. The biggest thing for me as a brand new player would be 1. Give me 5 champs for free, or enough essence so I'm not stuck on rotating champs constantly while I'm trying to learn the game. Hard to learn all the ins and outs while also focusing on learning the mechanics of every single champ. 2. Reduce the level to get into ranked. My friends don't even want to play with me half the time bc we can't play ranked. This is the big one. I get wanting players to practice but it's taking forever to play ranked. I play a few matches a night for 2 weeks now. Just rank me low if I suck. But now my friends are punished if they want to play with me so that's three people wanting to play less and less

Audhulma2 votes

Putting a bandaid on an axe wound isn't gonna do much, and most of these changes are incredibly low priority and low effect with regards to player experience. The only one on that list that has any real value is fixing ranked, but they consistently fail to do anything meaningful about their ranked and match making systems. Game modes are the next best way to keep and bring back players, but in order to focus on game modes they have to first focus on putting out the raging dumpster fire that their primary game mode has become. Of course all of this hinges on them not shitting the bed with itemization and balance changes, but we have better odds of winning the lotto than that happening.

Zyorhist3 votes

{quoted}

Putting a bandaid on an axe wound isn't gonna do much, and most of these changes are incredibly low priority and low effect with regards to player experience. The only one on that list that has any real value is fixing ranked, but they consistently fail to do anything meaningful about their ranked and match making systems. Game modes are the next best way to keep and bring back players, but in order to focus on game modes they have to first focus on putting out the raging dumpster fire that their primary game mode has become. Of course all of this hinges on them not shitting the bed with itemization and balance changes, but we have better odds of winning the lotto than that happening.

Lots of little fixes can lead to a larger fix tho

HiroSeven2 votes

{quoted}

Putting a bandaid on an axe wound isn't gonna do much, and most of these changes are incredibly low priority and low effect with regards to player experience. The only one on that list that has any real value is fixing ranked, but they consistently fail to do anything meaningful about their ranked and match making systems. Game modes are the next best way to keep and bring back players, but in order to focus on game modes they have to first focus on putting out the raging dumpster fire that their primary game mode has become. Of course all of this hinges on them not shitting the bed with itemization and balance changes, but we have better odds of winning the lotto than that happening.

Hmmm, as a casual league player (placed Silver/Gold), I think most of his suggestions would be really cool to see implemented. While some of them could be easily exploited, most seem to be good ideas (or at least a good base for discussion). I also think people love to complain and riot has done a remarkable job at keeping this game fun to play. Sure it has some problems, but I think we're exaggerating when we say "raging dumpster fire".

Audhulma1 votes

{quoted}

Hmmm, as a casual league player (placed Silver/Gold), I think most of his suggestions would be really cool to see implemented. While some of them could be easily exploited, most seem to be good ideas (or at least a good base for discussion). I also think people love to complain and league has done a remarkable job at keeping this game fun to play. Sure it has some problems, but I think we're exaggerating when we say "raging dumpster fire".

His suggestions mostly don't address the issues causing players to abandon ship, which is Riot's biggest problem right now, but they do cost Riot time, resources and profits to change. There's also a limit to how many new players they can draw in at this point, given that the game has been around for 8+ years, so trying to switch gears to drawing in enough of them to counter-act those abandoning ship is an exercise in futility. Especially when the people leaving it tell their friends why they quit and why they shouldn't bother wasting their time joining. Giving away more free stuff also only goes so far, and most veterans who are already considering quitting or have quit will not be persuaded to stay with only that.

Calling the current game a dumpster fire is hardly an exaggeration though. It's not just veteran burnout that's causing so many people to bail, or causing people to talk worse about the game than seemingly ever. Things are bad, everything about the last year has been sloppy on a whole new level, even for Riot.

Though, I will say that I agree with the point about the mentor system - the game has been long overdue for such a thing.

Zyorhist1 votes

{quoted}

Hmmm, as a casual league player (placed Silver/Gold), I think most of his suggestions would be really cool to see implemented. While some of them could be easily exploited, most seem to be good ideas (or at least a good base for discussion). I also think people love to complain and riot has done a remarkable job at keeping this game fun to play. Sure it has some problems, but I think we're exaggerating when we say "raging dumpster fire".

Thank you

Akuna Batata2 votes

Maybe make old skins available with blue essence, even if it would cost a crazy amount of it. It would make players with all champions have something to do with all the useless essence riot is throwing at us

Zyorhist1 votes

{quoted}

Maybe make old skins available with blue essence, even if it would cost a crazy amount of it. It would make players with all champions have something to do with all the useless essence riot is throwing at us

I would pay 150k blue for a skin

Percentages1 votes

{quoted}

I would pay 150k blue for a skin

Urfwick?

Zyorhist1 votes

{quoted}

Urfwick?

Own

ritzius2 votes

1a, 2, and 4 I totally disagree with. Riot is still a company and they need to make money, their keys and chests system was a way to reward players free skins without them losing out on a lot of money. Of course the tradeoff is steep (ex. Disenchanting skins and getting a lot less orange essence, or combining 3 skins to get 1).

As for any champion or skins in practice tool, there would be absolutely no point. You have places like skin spotlights or something to view skins if you really wanted to see if it was worth it to you. Practice tool is just working on those mechanics you just can't quite get from a few games here and there.

Finally, as for upping the level to get into ranked is beyond awful. Players do not want to wait that long to get into a competitive match. If you don't take ranked seriously now I don't imagine making the level requirement higher would do anything. Trolls will troll, or those who grief and afk will still do the same. Surrendering needs to be an option, there are just some games which are unwinnable. I don't want to have to sit through a game that I very well know I'm going to lose from early on. I would rather get into another game and hope that goes better.

I do agree that skins have gotten pricey, we have gotten way too many 1350 skins and not enough 975 skins. Of course it takes time for them to create this skins, but that's dishing out a lot of money for just 1 or 2 skins. It should work like champions you play more often should have a higher rate of skin drops in the chest, or once you reach level 7 mastery you receive a skin shard for you to unlock. And then, once you finally unlock all champs (like myself) you only receive skin shards from chests.

Count Blah2 votes

As for any champion or skins in practice tool, there would be absolutely no point. You have places like skin spotlights or something to view skins if you really wanted to see if it was worth it to you. Practice tool is just working on those mechanics you just can't quite get from a few games here and there.

Sure there's a point. Some skins make things like last hitting easier or harder and won't get that from watching. What does it take away from riot to allow people to try the skins in practice tool? I've wanted to see a skin many times forgetting that riot only shows the splash art and not a 3d model like many other games.

Zyorhist2 votes

[{quoted}](name=Count Blah,realm=NA,application-id=yrc23zHg,discussion-id=5mpsiOwl,comment-id=00040000,timestamp=2018-08-23T00:18:13.032+0000)

Sure there's a point. Some skins make things like last hitting easier or harder and won't get that from watching. What does it take away from riot to allow people to try the skins in practice tool? I've wanted to see a skin many times forgetting that riot only shows the splash art and not a 3d model like many other games.

Upvote plz

Bløød Zerø1 votes

[{quoted}](name=East Coast Carry,realm=NA,application-id=yrc23zHg,discussion-id=5mpsiOwl,comment-id=0004,timestamp=2018-08-22T21:53:53.640+0000)

1a, 2, and 4 I totally disagree with. Riot is still a company and they need to make money, their keys and chests system was a way to reward players free skins without them losing out on a lot of money. Of course the tradeoff is steep (ex. Disenchanting skins and getting a lot less orange essence, or combining 3 skins to get 1).

As for any champion or skins in practice tool, there would be absolutely no point. You have places like skin spotlights or something to view skins if you really wanted to see if it was worth it to you. Practice tool is just working on those mechanics you just can't quite get from a few games here and there.

Finally, as for upping the level to get into ranked is beyond awful. Players do not want to wait that long to get into a competitive match. If you don't take ranked seriously now I don't imagine making the level requirement higher would do anything. Trolls will troll, or those who grief and afk will still do the same. Surrendering needs to be an option, there are just some games which are unwinnable. I don't want to have to sit through a game that I very well know I'm going to lose from early on. I would rather get into another game and hope that goes better.

I do agree that skins have gotten pricey, we have gotten way too many 1350 skins and not enough 975 skins. Of course it takes time for them to create this skins, but that's dishing out a lot of money for just 1 or 2 skins. It should work like champions you play more often should have a higher rate of skin drops in the chest, or once you reach level 7 mastery you receive a skin shard for you to unlock. And then, once you finally unlock all champs (like myself) you only receive skin shards from chests.

I personally really like your idea as well for champion mastery rewards. Get a skin shard and also get skins for champs you play more often not always is very smart as well. Hope we can spread this idea enough so riot makes the change or something similiar.

Casa En Fuego2 votes

They could start by not making every new character require 10000 APM in order to play effectively, while at the same time reworking every easy-to-play character into something way more complicated with 100% skillshots. What was the last really straightforward and easy-to-play character to come out that hasn't gotten reworked? Nautilus 7 years ago? Riot's been making it clear for YEARS that newbies and low-skill players aren't welcome, because they've made every effort to make the game harder and harder to play effectively over time.

And before anyone tells me I'm wrong, remember that this game got popular because it was SIMPLE TO PLAY. Zed and Cassiopeia and Vayne were the only high-skillcap characters. Even if someone COMPLETELY sucked, they could still stun someone as Taric, or buff teammates on Sona and GP, or simply EXIST as Zilean with his old passive and be really useful and have fun. Now if you suck, you're going to miss all your skillshots and ludicrously conditional CC and feel completely useless, and that's no fun.

Make new newbie-friendly characters. Stop taking out targeted abilities because you think skillshots are somehow inherently more balanced (they aren't, and just contribute to mobility being overpowered). Stop making abilities and passives ten paragraphs long. And last but not least, stop reworking characters, because every time you do, you drive some percentage of the players who played that character away, and make it that much harder for lapsed players to come back to a game they don't recognize.

In short, 4 years too late: Riot, please stop with this pathological obsession with fixing what isn't broken.

Bløød Zerø1 votes

[{quoted}](name=Casa En Fuego,realm=NA,application-id=yrc23zHg,discussion-id=5mpsiOwl,comment-id=0006,timestamp=2018-08-23T04:08:06.853+0000)

They could start by not making every new character require 10000 APM in order to play effectively, while at the same time reworking every easy-to-play character into something way more complicated with 100% skillshots. What was the last really straightforward and easy-to-play character to come out that hasn't gotten reworked? Nautilus 7 years ago? Riot's been making it clear for YEARS that newbies and low-skill players aren't welcome, because they've made every effort to make the game harder and harder to play effectively over time.

And before anyone tells me I'm wrong, remember that this game got popular because it was SIMPLE TO PLAY. Zed and Cassiopeia and Vayne were the only high-skillcap characters. Even if someone COMPLETELY sucked, they could still stun someone as Taric, or buff teammates on Sona and GP, or simply EXIST as Zilean with his old passive and be really useful and have fun. Now if you suck, you're going to miss all your skillshots and ludicrously conditional CC and feel completely useless, and that's no fun.

Make new newbie-friendly characters. Stop taking out targeted abilities because you think skillshots are somehow inherently more balanced (they aren't, and just contribute to mobility being overpowered). Stop making abilities and passives ten paragraphs long. And last but not least, stop reworking characters, because every time you do, you drive some percentage of the players who played that character away, and make it that much harder for lapsed players to come back to a game they don't recognize.

In short, 4 years too late: Riot, please stop with this pathological obsession with fixing what isn't broken.

Hmm you got a point in making more simple easier champs to play for newbies. Like reworked Warwick and now rework Nunu. Easy to understand with a little investment and still a high skill cap for pro and high skill players. But the problem with making more than half champs with too low skill is it means they are either overpowered and in pro/high elo or are very weak in that bracket. Like take garen for example: He does good for beginner players relatively simple and does fine low elo ranked. Look at him in masters and he is not picked or very easy for them to outskill/outplay. There is two spectrums to this game and riot is struggling to maintain both but are trying their hardest to please all from both spectrums.

DandelionMan1 votes

[{quoted}](name=Casa En Fuego,realm=NA,application-id=yrc23zHg,discussion-id=5mpsiOwl,comment-id=0006,timestamp=2018-08-23T04:08:06.853+0000)

They could start by not making every new character require 10000 APM in order to play effectively, while at the same time reworking every easy-to-play character into something way more complicated with 100% skillshots. What was the last really straightforward and easy-to-play character to come out that hasn't gotten reworked? Nautilus 7 years ago? Riot's been making it clear for YEARS that newbies and low-skill players aren't welcome, because they've made every effort to make the game harder and harder to play effectively over time.

And before anyone tells me I'm wrong, remember that this game got popular because it was SIMPLE TO PLAY. Zed and Cassiopeia and Vayne were the only high-skillcap characters. Even if someone COMPLETELY sucked, they could still stun someone as Taric, or buff teammates on Sona and GP, or simply EXIST as Zilean with his old passive and be really useful and have fun. Now if you suck, you're going to miss all your skillshots and ludicrously conditional CC and feel completely useless, and that's no fun.

Make new newbie-friendly characters. Stop taking out targeted abilities because you think skillshots are somehow inherently more balanced (they aren't, and just contribute to mobility being overpowered). Stop making abilities and passives ten paragraphs long. And last but not least, stop reworking characters, because every time you do, you drive some percentage of the players who played that character away, and make it that much harder for lapsed players to come back to a game they don't recognize.

In short, 4 years too late: Riot, please stop with this pathological obsession with fixing what isn't broken.

I thought league really started to to pick up after faker's Zed in pro play.

Generation GnarD2 votes

While I don't agree with your 1 since I myself have too many champion shards and I'm a very casual player (I play mainly Aram and rotation and soon Nexus blitz) I feel like there aren't too many chances to get chests alone and that in of itself is a problem, yea you can team up with people but they have to get a S or higher and that alone is hard in of itself to new players or casuals. It's also hard to team up with higher leveled people and it causes mayhem due to the newbies not knowing what to do fully. Plus even with the random free chest you can get it's not as rewarding when you get one random champ shard and masterwork chests were suppose to exist to fix it and give more/give a chance for skins and other stuff. (COME ON RIOT JUST SWITCH THE FREE REGULAR CHEST TO MASTERWORK AND GIVE US AT LEAST 2 OR MORE) *another thing I wish they would do more often is the rotations...kinda miss when it was something new every 2 weekends..what happened to that?

With some changes to ranked I feel like that can work to get rid of Smurfs though getting rid of surrender isn't wise. sometimes you have to know to quit the game when you're too far behind.

Bundling OE and RP doesn't make sense at all but if they made masterwork chests more readily available it would balance out for everyone to work at what they can get with crafting. (Or ya know, fix the reroll system for skins so you can have a higher chance to reroll for something you own) They should also bring back the BE store more often then they should so we can have more stuff to spend the BE on. Maybe throw in some BE exclusives as well that cost alot. Plus with honor and the checkpoints I can feel you there as I opened one capsule from it and I just got a lousy key fragment and BE....I feel robbed that I didn't get like a emote or something...more...

The club thing is a good idea too, make it like the repeatable win of the day and add special missions to earn keys or chests more often. Just give us something to do with the members. The mentor quene is a good start but in reality most new players feel inferior to veteran players and it would be very frightening to ask to help and somehow get overwhelmed with information or advance play (I should know...my friends like it when I talk to them in game vs my bf who plays like plat but is in silver and expected them to know everything and look at the map often. THEY CANT READ THAT PROPERLY LOL)

The New Samurai2 votes

Imma keep it real with you chief. Right now, I'm struggling to scavenge up the blue essence to get 6 more 450 chamipns because now you need to have 20 to play ranked. I'm a rank 39 right now, and because I wanted to actually play champions I like, its delaying ranked play completely. I get probably 1000 blue essance a day at most. . . . .I've slowly stopped playing league it seems, and others have too. This is my second account, my first was permabanned for a toxic chat reaction to toxic players, meaning I actually lost 205 dollars because riot things in game chat actually hurts people's feelings... that's besides the point. After I got permabanned i lost motivation to play, as my skins and favorite champions, as well as my progress, just disappeared instantly. I no longer trust putting money into league in fear of being permabanned for another BS reason. So yeah I agree that some skins should be free because I essentially got robbed. I definately say to jack up blue essance rewards so I can actually get new in game content and play ranked. To conclude this hectic message, I want to @TheCorreMaster and say that if you think the game isn't dying, you're straight up delusional. LCS match views seem to be less than half of previous seasons. Queue times for matches must be literally 10 times longer. Now a minimum of 1:30 to enter a match instead of 5 seconds. Also, the voiced community, (youtubers) are leaving the game in hoards, each sending a dagger straight to the game's gut as they leave, ultimately bringing players with them. I got on a league twitch stream and people only complain that they are playing league and not something else. It's just dying.

Föust2 votes

What if they created an option for a buddy system where players with high honor could opt to pair with a new player or groups of new players to help them learn the ropes while scaling their level etc? It might help introduce some positive community experiences (many times new players are paired with trolls forced to create new accounts or Smurf accounts) and the mentor could earn essence or IP for participating?

Bløød Zerø2 votes

{quoted}

What if they created an option for a buddy system where players with high honor could opt to pair with a new player or groups of new players to help them learn the ropes while scaling their level etc? It might help introduce some positive community experiences (many times new players are paired with trolls forced to create new accounts or Smurf accounts) and the mentor could earn essence or IP for participating?

Wow at the moment you have written this comment the end of the first trial of buddy system is about to dawn! They have put in game quests for players above level 15 to play with players below level 15 as a test to see if they could mentor or whatever could help newbies learn. Unfortunately it didn't go as planned as my friends created a fake account and abused it but I assume this is just the start for riot to try this mentor stuff out. The rewards were very suffice too. First reward was blue essence. Second was a summoner icon. Third was chest and key. Fourth was a cute poro emote which I use currently. I do not know of there were more afterwards but others please do tell of there were!

[poppy-wink]

Gadwar2 votes

You got some good points on your posts I hope it will get noticed. Especially the new player experience.

HollowMimic1 votes

I like no.10 Your no.6 would work on a new player so maybe they can just change for the one that has all the champions to get skin shards or emotes? I don't know why emotes are real money purchasable, seems like a failed business to me, especially when they give them through chests (frustration)

DandelionMan1 votes

I personally believe raising the minimum level for ranked is most definitely a negative for player retention and new player experience. The competitiveness of league is probably the source of player retention for league. Level 30 is already alot of time spent and I feel for most people the largest drive of leveling is solely to play ranked. Making leveling some daunting experience will only decrease player retention and make league even harder to get into for people outside of the community.

Reg1cyde1 votes

Personally, as someone who started playing for the first time a couple months ago, the mentoring queue would be really helpful, and would teach new players about certain mechanics and game knowledge, and how certain champions and roles change depending on who you're playing or the opposing team is playing. I know that a mode like that would even help players like me out now, I got into league to play with some friends, but friends aren't always the best teachers. Or get too into the game to try and help or explain what to do in certain situations.

Zyorhist1 votes

{quoted}

Personally, as someone who started playing for the first time a couple months ago, the mentoring queue would be really helpful, and would teach new players about certain mechanics and game knowledge, and how certain champions and roles change depending on who you're playing or the opposing team is playing. I know that a mode like that would even help players like me out now, I got into league to play with some friends, but friends aren't always the best teachers. Or get too into the game to try and help or explain what to do in certain situations.

Add me in game

Zyorhist1 votes

I see some really good points in here can we keep going

Zac x Me1 votes

"Directed to the boards" means in Rito speech "post it at that place we don't care about because our official forums are at Reddit".

Zyorhist1 votes

This has some really interesting views and im glad people are commenting. I will be going through and compiling some thoughts that people have brought up and putting them together in the original post over the next day or two but lets keep this active and keep bringing ip new thoughts

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