[{quoted}](name=Riot Axes,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=0005,timestamp=2018-04-17T19:31:08.573+0000)
Sure. Gonna talk more problem statement stuff than exact details but those'll be coming in the next couple weeks.
One thing to note is that we're doing less of a giant midseason release this year. Changes will come over a couple of patches, and it'll be smaller scope - there's no Runes Reforged or Elemental Drakes in this one. The changes that are there are likely to be significant, though. Likely to see changes aimed directly at Marksmen on 8.10 or 8.11, possibly both depending when work is finished, and then possible (but definitely not guaranteed) Fighter work in a follow-up patch.
We're looking at Marksmen with a few values:
- The mere fact of getting to two items shouldn't guarantee they're the most valuable champion on a team, but getting ahead should matter a lot.
- They need to be able to buy early items that ensure they can be fun, have responsive inputs (shoot-step-shoot is pretty unpleasant with no AS), and contribute appropriately. I take that to mean they need to get Attack Speed, potentially movement speed (though less required), and at least some punchy, powerful hits.
- We're going to be looking for ways to play up the difference between a snowballing champion and one that's merely on the curve - that includes Fighters, Assassins, ADCs, and Mages (though we think Mages are actually more correct than the other three - if they're behind, they provide primarily utility, if they're ahead they can be great damage carries). We'll especially value any time we can hit multiple of these classes with shared items - e.g. items that help both Fighters and Marksmen, or Assassins and Marksmen.
- Some opportunistic stuff - e.g. reducing the burst damage of very late game Infinity Edge builds to other squishy champions.
This will probably mean significant reworks to Infinity Edge, Essence Reaver, Last Whisper/Lord Dominik's Regards, cost changes to things like Phantom Dancer, possibly a new item, likely buffs to some underperforming items, plus some ADC base stat changes.
This literally makes no sense, ADC's are not the strongest champion on their team with 2 items, thats just absurd when it comes from a rioter, it sounds more like you have the same capabillity as Hashinshin, who lets be honest, is a player who fights 24/7 and is a complete coinflip player, if he is 0-10 and the enemy adc has twice his gold he will immidiatly say that: "AD CARRIES ARE BROKEN" "LOOK AT THIS 2 ITEMS" ADC's are however the strongest on their team with 3 and a half items (which they should be) and they are about even with the midlaner and toplaner in power when they have 3 items, and even if they have IE, Shiv, Rapidfire they still dont have that much burst, they just have alot of DPS, which is completly balanced since they still have to make an outplay to be more useful than the enemy toplaner or midlaner. Riot has been continuously nerfing AD Carries.
Over the past 2 years, what always happens is they nerf champions that are FUN to play like: Kalista, Lucian, Ezreal, and then champions like Tristana, Varus and Xayah become strong, since you nerf the champions who are meant to beat the outscaling ADCs in lane. a Tristana shouldn't be able to get out of the laning phase easily, and the only way to nerf that, without ruining the champion is to buff Kalista, Lucian, MF, Ezreal and other lane bully champions, so that they then have to be good to get out of the laning phase. Remember arcane comet meta? where MF, Jhin and Ezreal were the dominant ADCs? thats where scaling ADCs like Tristana was at her weakest point after the new runes, then you nerf comet, without giving buffs to lane bully ADCs, which then makes lane bully ADCs weak, which makes Tristana and others strong, and now you have hit scaling ADCs in the face with 7-8+ nerfs since comet meta and what has happened? NOTHING. Just reroll all the nerfs to scaling ADCs, buff Kalista, Lucian, Ezreal, MF, and buff comet, then you are going to be like "OH but comet midlane?" EXACTLY thats where you buff spellbook and electrecute and give midlaners more HP so they wont get 1 shot by assassins abusing the new electrecute. What happens now Riot Games? I'll tell you what happens, now midlaners will say: "screw comet, this new spellbook and electrecute is too good to not play" and now you have comet for botlaners.
now you are probably saying to yourself: "But now ADCs will just go electrecute" but NO. electrecute is 3 spells/AA attacks and trades in botlane is only 1 or 2 autos or spells so its really not that easy to proc, so whats gonna happen instead is that MF, Jhin is going to take comet, maybe Lucian will go for electrecute, then bully tristana, xayah, and other scaling adcs out of lane and BIM BADDABOOM ADCs will not be the strongest with 2 items (even though they arent) because Trist, Xayah and others will be behind in lane to champs like Lucian, Kalista, MF and those 3 champs that i just mentioned are not gonna be the strongest with 2 items, in fact they will get outscaled by Tristana and Xayah, which is FINE, because they are SCALING ADCs, and they should outSCALE EARLYgame ADCs who punish them in lane. Another thing that will happen with the comet buffs is that AP supports like Brand, Zyra and others will become strong with the lane bully ADCs and what happens then? SCALING ADCs now have an even harder time getting out of the laning phase, and now require a lot of skills to get out of the laning phase, now you are probably saying: "BUT MUH COMPETETIVE ENVIRONMENT" Great! i am happy that you say that! because your viewercounts has been continously dropping over the past year because the only meta that you have had has been TANK toplaners who do NOTHING but farm till 30+ min. and group with their team. You have had TANK junglers AFK farming and placing a few wards here and there, and sometimes maybe even doing a gank when they have ult up, unless there of cause is a jungle camp up. Midlaners has been control makes ONLY, doing the same damn thing has toplaners.
F A R M. in the bottom lane you have forced us to play Tahm, Braum and other boring Melee supports, since scaling ADCs has been the strongest, so whats the point punishing them? Riot why do you think no one wants to watch your competetive streams anymore? and NO its not because of Fornite, because Fornite has only been a thing the past 3 months, your views dropping has been ongoing for 1+ year, maybe even more. The reason is because the only thing competetive teams does is ward up, and scale, if they try to force something or win their lane, they might get punished and who wants to get punished and loose? No one. I myself play in a competetive environment in the Danish league, where the viewer experience from my point of view has been at least as good, if not better than the LCS, simply because they games are more fun to watch, the quality of the danish league is pretty bad, but again its an amateur league, and the people in control do not have the resources like Riot does when it comes to setting up a good stream with a studio, insane computers and an overall nice production. So if you want more people to watch your games, then stop making it games which HAS to be between 30 and 40 min, because it suits your schedule. Make it what it used to be. More Entertaining games which maybe lasted 20 min, or maybe lasted 50 min. but every single minute of those games were alot more exciting than watching the games you have now.