Why are we removing defensive options from tanks?
I've made posts on other issues before, including why defensive items are super bland and weak next to offensive ones. Now I want to talk about tank champion kits. Specifically, why do we keep removing defensive abilities from their kits?
Rammus has had DBC nerfed, Nasus resists removed on ult, Ornn shield removed, Galio Damage reduction removed, Maokai damage reduction removed, Alistar damage reduction nerfed, Braum E stats nerfed, Jarvan armor buff removed, I would argue Sejuani's rework made her squishier in the long run,
And their effects are turned into more damage. Nasus Q cd reduction, Amumu passive, Ornn % hp damage, Rammus return damage/attack speed, Jarvan 3 shots, Maokai saplings, Sejuani % hp damage, Galio % hp damage, Shen % hp damage.
Really this wouldn't be that bad if they would stop buffing damage and lowering cooldowns constantly, but to top it off, the best defensive steroids and stats in the game belong to Phantom Dancer, Irelia, Warwick, and a rune (aftershock) that ALSO DOES MORE DAMAGE. Why can't tanks just be tanky, slowburn cc threats that don't also explode in 2 seconds. Penetration is an issue here, tank items are an issue here, but the most important issue is The access to damage, damaging effects, and damaging abilities is far too high for the lack of access to defense in this game.
are a Juggernaut and a Diver respectively so they shouldn’t be classified with the other tanks
: Riots been very clear that they want Galio to be viable as a damage carry as well as a frontline, so I think he gets a pass too.
I think it’s important to look at them case by case rather than ripping them all together.
is an assassin. Just because Nasus fucking builds tank items does not make him a tank, just like Ashe buying AD items does not fucking make her an assassin. He is a JUGGERNAUT.