Scaling Crowd Control
How come more stuns don't work like Xerath's? He's a long range artillery mage who is actively punished if someone manages to break his safety net by his stun duration being reduced the closer you are to him. Why can't Zoe's bubble be the same? Or Morgana's Q? It seems like a good idea to reward (especially immobile) melee champs for getting where they need to go without punishing mages or supports for doing a good job and keeping them faaaaar away.
Edit: This could also improve bodyblocking to feel so much better. If your 6K hp Sion steps into that Brand stun to protect your adc from instadying, he did a great job and should be rewarded.
) are a far more egregious problem.
is literally THE reason it can never be implemented. He can cover almost 1300 units in a way you can't really prevent, as long as he exists mages will absolutely need to have their CC equally effective in short range, only possible exception being champs like
, who can easily farm from further than that (and even he can only barely do so, with 1400 max range on Q).
R also works like this. That's why it's not always a dumb idea to take a shot from "downtown", and why it can be a waste to ult in an escape attempt when you should just eat it and save your cooldown.
w with a low cd so it isnt completely bull shit like lulus poly
has it and still sucks unless you're against an idiot.
etc.