The River Dip needs to be removed
At the mouth of both rivers the map changes depth. This would be fine, if all skillshots didn't break because of it.
Hitboxes are traced on map height, while animations are static heights.
You probably know where I'm going, you clever so and so.
The skill animation splits from the hitbox.
It might be a texturing problem for higher resolution to add more depth (No pun intended) to the game?
R)