Some reworks need rethinking imo

Pelopas·10/21/2018, 3:13:24 AM·2 votes·1,110 views

Akali, Warwick, Nunu, Aatrox.

Something they all have in common is that they went from either having some skill shots/none and now they have a skill shot or 3.

Akali went from none to 3, WW from none to 1, Aatrox from 2 to 3, Nunu from none to 2.

I don't know why Riot hasn't thought that some players played those champions because they had no skill shots or few that didn't mean much (those few not meaning much when someone missed them)

Having more skill shots in champs the preworked had few or none just seems toxic and unhealthy , people are 100% more likely to fuck up and from that fuck up a bigger headache of tilt from the average player and just an overall bigger loss - They can't really think their player base, notorious for toxicity, not to negatively react when missing a skill shot ( for the majority)

Not saying there shouldn't be skill shots, just the same amount as in the prework champ or have a community pole by the design team

Also I can't ever click Nunu E and hope to have it hit with a 100% chance and it do damage rather than like 50+20 AP- the longer range higher damage is uber gay imo

Nunu Akali AatroxWarwick

3 Comments

Cavesloth10/21/2018, 5:19:12 AM1 votes

Honestly I'm fine with them adding skillshots champs with toxic kits because all their abilities are point and click. What I'm not fine with is them testing out new weird clunky two part skillshots that don't function well that are are at best aggravating to try to hit, completely tilting at worst.

Or changing a champs kit from having low skill floor to a high skill floor. Its fine to add some room in the ceiling, but don't make the champ I've been playing for forever too hard for me to do well with. THAT IS NOT OK.