who thought this was a good idea
1 - "UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!
Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents. ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1. IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions" - why is this a thing? why do they do double damage if your already losing? im all not making it so you lose a game despite a lead only because one wave pushed to top inhib and the enemy team teleported up turning the game around all because your waves didn't want to do damage for 10 minutes but double damage? 10% would have been fine it would still push but at least you had time to fight it back.
2 - "Turret mechanics REMOVEDSHIELDS OFFLINE Inner towers no longer shield nearby players from damage THIS IS A MAGE BUFF Basic attacks against turrets deal damage equal to base attack damage + either 1.0 bonus attack damage or 0.4 ability power ⇒ 0.5 ability power, whichever is higher Turret resistances BASE ARMOR AND MAGIC RESIST 100 ⇒ 0 NEWWE CAN REBUILD Turrets gain 2 armor and magic resist per minute, up to a maximum of 30. Outer towers begin scaling at game-start, Inner towers at 15 minutes, Inhibitor & Nexus towers at 30 minutes. REINFORCED ARMOR Turrets gain 300 ⇒ 200 armor and magic resist if no minions are nearby Turret health OUTER TOWER HEALTH 2000 ⇒ 3500 INNER TOWER HEALTH 2500 ⇒ 3500 INHIBITOR TOWER HEALTH 2800 ⇒ 4000 NEXUS TOWER HEALTH 3000 ⇒ 4000 Turret gold rewards OUTER TOWER LOCAL GOLD 150 gold ⇒ 220 gold INNER TOWER LOCAL GOLD 100 gold ⇒ 250 gold" - towers are now made of Papier-mâché which means now the minion waves who give you no room to breath can kill a tower for the enemy team giving the minions even more damage.
and to top it off you buffed every champion who builds adc meaning the now armorless towers just crumble by the slightest breeze People thought this patch was bad wait til next patch when this all becomes a factor WHO THOUGHT THIS WAS A GOOD IDEA