State of Riot (my view)

afmghost··2 votes·331 views

I'm going to get verbally crucified for this, but here goes:

I have started playing League since the end of 2012 (lol I remember spending the apocalypse playing it. Good times). Back then, the game and the company behind it seemed cool. It wouldn't say it was a casual game, but it seemed like the game itself was about having fun while being competitive at the same time. Riot? They had summoner showcases every week. They made songs for Vi and Jinx. They put love and care into the game in every way they could.

Five years later, here we are. Now it's a hassle to unlock champions, because the new lootbox and leveling system makes it where if you don't level up after this game, you won't have Jack shit to show for the game (versus the IP, where you never leave a game empty handed provided you played through it). The lootboxes do not even give you anything. They just give you discounts on champions you can't pay for, so you have to exchange them for half the price you would have paid for the discounted champion. This makes it so if you want a particular champion, you need to level up five or ten times, unless you are lucky enough to get the shard needed to get the discount. Don't want to wait that long? Get your wallet out and cough up.

Champion balance is another issue I have a problem with. In Riot's defense, there is no way to "perfectly balance" every last champion, especially since there are like 200 of them. That said, it is clear that they aren't putting the effort needed into doing it properly. Zoe has been needing nerfs for a long time, and you can bet that it will be a long time more before we see any. Fizz, has a built in hourglass in his kit, acts like a dash, and upon ending, deals magic damage and slows. That's the kind of thing I'd like to see if I were playing doombots, not PvP. Swain? Well, let's just say Riot got a bit excited with him.

I bet you're wondering where I'm going with this. The answer is simple: Riot wants you to pull out your wallet and buy RP. What better way to do that than to release hilariously broken champions? The player will want it to boost their rank, and might just resort to spending real money to get their hands on it (and get pissed with said champion being banned 90% of the time). Sometimes they release a champion that feels underpowered, but I'm convinced it's to make sure that we don't catch on to this tactic. If you want proof, they held their professional games last year on a different version. Xayah and Rakan were brand new, but didn't exist on their private server (to be fair, the unfamiliarity with any new champion should be kept in mind in professional play).

I have been a player and fan of League for five years. Having seen a lot in those five years, I believe I have the grounds I need to make my declaration:

I think Riot is turning in EA.

They have stopped putting in the love they put in the game that they used to five years ago. They are not trying to bond with the players like they used to and get us excited for new content (no, Swain's trailer was 60 seconds of my life that I want back). They don't try to make the game fun anymore. They are trying to make the game rack in as much cash as they can.

Sure every company is in it for the money, but if they don't even care about the content they release, then it just breaks the heart. I love playing games people put their soul into, and that's why I started league. Riot, if you're reading this, try to make me stay.

Edit: it is 5:38 AM. What the hell am I doing with my life?

Another edit, this time at 11:30: GLurch has made his point and defeated me successfully.

5 Comments

GLurch1 votes

Five years later, here we are. Now it's a hassle to unlock champions, because the new lootbox and leveling system makes it where if you don't level up after this game, you won't have Jack shit to show for the game (versus the IP, where you never leave a game empty handed provided you played through it). The lootboxes do not even give you anything. They just give you discounts on champions you can't pay for, so you have to exchange them for half the price you would have paid for the discounted champion. This makes it so if you want a particular champion, you need to level up five or ten times, unless you are lucky enough to get the shard needed to get the discount. Don't want to wait that long? Get your wallet out and cough up.

You should definitely read this post by Riot Cactopus, as it proves how the current system actually gives you more than the old system: https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments

Champion balance is another issue I have a problem with. In Riot's defense, there is no way to "perfectly balance" every last champion, especially since there are like 200 of them. That said, it is clear that they aren't putting the effort needed into doing it properly. Zoe has been needing nerfs for a long time, and you can bet that it will be a long time more before we see any.

If by "a long time" you mean tomorrow in patch 8.4, then I don't think that is actually all that long. Riot Meddler and many others are actually talking about Zoe becoming overnerfed.

These are the changes they're doing to her: Paddle Star (Q)

  • Paddle Star no longer applies More Sparkles' damage to enemies past the first hit. Spell Thief (W)
  • Minions can no longer drop Teleport. Sleepy Trouble Bubble (E)
  • [Removed Effect] No longer notes "When an enemy champion falls asleep, Sleepy Trouble Bubble's cooldown is reduced by 10/15/20/25/30%."
  • "Removing Drowsy now prevents the affected target from asleep." "This includes effects such as Cleanse, Mikeal's Crucible, or Quicksilver Sash, as well as champion CC removals such as Alistar ult.

" Some late additional Zoe changes in 8.4: P ratio to 0.325 was 0.25 Q damage 45-105+0.2 was 45-165+0.4 W AP ratio to 0.6 was 0.4 W MS 30-70% was 10-70% +34 base HP and +2 base AD"

You can also check all of this out here: http://www.surrenderat20.net/p/current-pbe-balance-changes.html?m=1

SEKAI1 votes

{quoted}

This makes it so if you want a particular champion, you need to level up five or ten times, unless you are lucky enough to get the shard needed to get the discount. Don't want to wait that long? Get your wallet out and cough up.

You should definitely read this post by Riot Cactopus, as it proves how the current system actually gives you more than the old system: https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments

It never bothered to confirm what even is the conversion ratio, and what goes into consideration of it, between their calculation of IP and BE. Before that is clarified, no amount of graphs will do shit, because you can literally adjust it however you want to make it seem your claim is right.

It also does not seem to include the fact level-up BE is not a constant value but chosen by RNG between a range of 2 significantly different numbers, given the graph shows a linear relationship of currency and level, when reality it's anything but linear.

It did not clarify what is the win rate used in the data.

It also does not take into the consideration that cost got inflated after the change where mastery now cost 6 times the original price, free icons now cost 1500 BE from the then 1 IP, and the removal of random champ shard, all of these play into the factor earning rate, all of these are value lost beyond the topic of f2p currency earn rate but seemingly not considered at all.

It also does not address the fact periodic earning feels utter crap when compared to gradual earning, and it also gates more time given you can not access to the immediate reward until you clear out a milestone, so before a milestone (level-up) is cleared the f2p currency is effectively held hostage by the game and waste you more time to get what you've already gotten.

The data also only considers as if people only play at most 6 matches daily at max, well except there are quite a BIG number of people who do play more than 6 matches daily; and it would seem they stopped at 6 per day because otherwise old system would prove superior, which is precisely the point of complaint: That Riot is soft-capping the earn rate and make grinding harder.

Just because it's data and graph, it doesn't mean it should be automatically accepted.

GLurch1 votes

It also does not seem to include the fact level-up BE is not a constant value but chosen by RNG between a range of 2 significantly different numbers, given the graph shows a linear relationship of currency and level, when reality it's anything but linear.

There's a minimum of 810 BE you get per loot box, so yes, it is kind of linear.

It did not clarify what is the win rate used in the data.

Because it doesn't matter. An average game gives 192 XP.

It also does not take into the consideration that cost got inflated after the change where mastery now cost 6 times the original price, free icons now cost 1500 BE from the then 1 IP, and the removal of random champ shard, all of these play into the factor earning rate, all of these are value lost beyond the topic of f2p currency earn rate but seemingly not considered at all.

The champion mastery upgrade costs didn't get increased actually. If you bought random champion shards, you would have to spend about as much as well. I don't know what you mean by "free icons". They used to always cost 1500 IP as well. The only icon you could get for 1 IP was this one for LCS/MSI or whatever that was, which you still can get for free when it's out. For reference, check the Lunar Revel event in 2016: http://www.surrenderat20.net/2016/01/lunar-revel-2016.html?m=1#5

It also does not address the fact periodic earning feels utter crap when compared to gradual earning

Why should it take your feelings into consideration? It's math working with facts. You can't just prove 2+2=4 wrong by saying "I don't feel very good about this".

and it also gates more time given you can not access to the immediate reward until you clear out a milestone, so before a milestone (level-up) is cleared the f2p currency is effectively held hostage by the game and waste you more time to get what you've already gotten.

Which is why you get 50 BE for every FWotD

The data also only considers as if people only play at most 6 matches daily at max, well except there are quite a BIG number of people who do play more than 6 matches daily; and it would seem they stopped at 6 per day because otherwise old system would prove superior, which is precisely the point of complaint: That Riot is soft-capping the earn rate and make grinding harder.

They actually said it would only be bad if you're playing at least 9 matches per day. Hell, "there are quite a BIG number of people who do play more than 6 matches daily" is just so wrong. It feels like you're completely making all of this up, which is probably the case. Lets say an average game lasts 30 minutes. 9 times 30 makes 270, in other words 4.5 hours. No, the average person does not spend 4.5 HOURS of their day playing League. Maybe Streamers do, but not your average person. That's what the "average person" would have to play to actually not get a bonus from the new system. And actually, Riot has already confirmed in that post as well, that the average person plays between 4 and 6 games a day.

Just because it's data and graph, it doesn't mean it should be automatically accepted.

If you're just going to deny the facts by saying "Oh they're facts but you shouldn't just believe facts", there's no point in discussing anything here.

afmghost1 votes

{quoted}

If you are wondering what I think the exchange rate is for IP and BE, I think it's a solid 1:1. Champion prices did not change at all. My point was that I thought it was harder to get my hands on BE.

afmghost1 votes

{quoted}

Ok, you caught me. I didn't do enough homework on this.

As for the lootboxes, I did not know you got crap when you got single digit level ups. The first 30 levels do actually seem generous. However... Seeing as how I started at level 30 at the start of this system, it hasn't felt like much as improved at all. I mean leveling up doesn't seem as slow as it used to when I was below 30, but it still feels like a lot of trouble to get anything for playing the game. That said, I had a lot of runes that got converted, so I can typically buy any champion with a shard I get my hands on.

As for Zoe, she's been out for months now. There are so many complaints all over non league websites about her one shotting with ease (Facebook especially). Seeing as she got away with it for so long, it has been pretty frustrating to see nothing happen to solve this issue. If these notes you posted are right, next patch will be a sight for sore eyes. Side note: item 3111 does not help with her sleep, since it is a new form of CC. If it does, then Riot has some item description editing to do.

Final note: most people who disagree with me and post about it typically do nothing but name call and flame. I'm glad to read a response that actually negates my complaints with actual facts presented in a mature, adult manner fist bump

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