Turrets applying debuffs?
I thought of this while browsing the boards.
Towers would apply a temporary scaling increase to damage taken/damage output to the target. Each time the person gets hit by the tower the 3 second duration is refreshed and a stack is applied, up to 3 times (maybe? it depends on the numbers and specifically how it would work).
This would justify Tanks doing damage and make it so that a dedicated tank supp or top is more meaningful than just having one so your team is harder to kill in team fights and has cc or something.
This buff would apply (percentage based im assuming) to a slightly lesser degree so that someone who is being bullied in lane (by like a heimer) can farm easier, this might mean as a balance aspect this buff also decreases kill payout slightly (which might also be applied to champions).
I dunno i just had the idea and it sounds like a really cool element to play with
ranged champions are often quite adept at killing an opponent cowering under their tower while taking no damage from the tower.
mobile champions are often quite adept at killing an opponent cowering under their tower via dashing in, unloading a combo in less then a second, and then dashing out with only taking 1 turret shot.
tanky champions get shot by the tower a lot when trying to kill an opponent cowering under their tower.
take even more damage from towers and generally be worse at tower-diving would prevent them from doing much outside of making their team harder to kill while bringing some CC in team fights.