Poppy E
Can poppy get slowed or a short stun when she rams someone into a wall? I dunno bout u guys but i woud be a tad dazed if i dashed a dozen feet into someone and carried them another half dozen into a wall.
Can poppy get slowed or a short stun when she rams someone into a wall? I dunno bout u guys but i woud be a tad dazed if i dashed a dozen feet into someone and carried them another half dozen into a wall.
Upvoted.
I think her conditional CC is too strong right now. I dont think anyone should be contesting high mobile top champs anymore.
Except self CC is not a healthy component of game play, otherwise she would need to be buffed elsewhere, most likely her tankiness. Currently Blitz is the only champ that comes to mind that has uncontrollable self CC (Champs like Malz, xerath, etc don't count because they choose exactly when they CC themselves and can end whenever they please.) and that's the power and zone he has while in his buffed form justifies the slow he gets, and just because he is slow does not mean he is suddenly punishable or in a predicament usually as he is designed to be steered clear of anyways.
wait so your saying a short AS slow and/or MS slow for a dash-stun that can span AN ENTIRE LANE and stun some one, while also applying a lot of damage to the victim, long enough for you to basic them multiple times and q them, effectively killing them, is TO MUCH !?!?!?
Yes lol. It requires you to dive into the middle of everyone. Sure in a 1v1 situation it's fine, but in team fights? It's unnecessary. It's also not a guaranteed stun. It has to hit an object, which requires positioning, which you can see as Poppy positions herself. There's already counterplay. The dash also requires a target, so that's another downside to it. You also can't basic them multiple times and Q them in the stun duration. You can Q and max two autos. This is not effectively killing them because she builds tanky, not as an assassin.
Blitz gets a slow because his pick potential with his W is so strong and game changing.
1 it would obviously only apply to the stun not the dash
2 maybe the fact your ENGAGING into a team as a TANK and your STUNNING SOMEONE, and giving yourself a slight cc as a trade, will cause you to BUILD TANK and not DAMAGE so you can help your team in team fights
3 regardless of the fact you SHOULD build mostly tank Poppy scales tankiness VERY well naturally so building damage will alow you two 1v1 effectively too
Sejuani, Malphite, Maokai, Alistar, Sion, etc. This list goes on. Should we apply self CC to anyone that hits you and CC's you? No. Like I said, self CC is unhealthy for a champion as you should be given a set of skills and balanced around skills meant to assist you in a role or given game, not have to decide between trade offs that directly hurt you.
A proper trade off is Zed and his shadow. He can use it offensively to harass, but giving up safety and opening up windows to gank. However, Zed doesn't hurt himself using it. That's healthy. Not "Use this skill and you'll CC yourself too". Then she just stuns you and you run away from her laughing as she is now slowed. It's not healthy and will never be implemented, and if it did, they would simply raise Poppy's damage or her tankiness and you won't want that.
so your saying requiring careful decision making instead of face mashing your keyboard is un healthy???
Your saying that those tanky champs u mentioned are some of the strongest in meta atm, and could prolly use something to balance them?
They are not some of the strongest in the meta lol. Sion still kinda sucks, Sejuani still kinda sucks, Mao Kai still kinda sucks, Alistar and Malph are pretty good but not OP. You do know the issue currently is champs like Tahm, Graves, and Mundo right?
And still, that's unhealthy. It's better to nerf stun duration or base values than incorporate self CC. Simple as that, and that's how it'll stay.
[{quoted}](name=Captain Rand0,realm=NA,application-id=3ErqAdtq,discussion-id=Jdnd4nwi,comment-id=0000000000000000000000000000,timestamp=2016-02-16T04:31:23.518+0000)
They are not some of the strongest in the meta lol. Sion still kinda sucks, Sejuani still kinda sucks, Mao Kai still kinda sucks, Alistar and Malph are pretty good but not OP. You do know the issue currently is champs like Tahm, Graves, and Mundo right?
And still, that's unhealthy. It's better to nerf stun duration or base values than incorporate self CC. Simple as that, and that's how it'll stay.
Yes. Good this is what im saying. Nerf her stun duration.
my point more or less was essentially IF you dont want to nerf the CC duration then you need to make it cost something when u get hte stun
sion and sej are still very good and are some of the healthiest in terms of balance, you can be key in games if you arent an idiot.
Not healthiest. Sion has a kit that requires too much set up time to actually produce results and Sejuani is too clunky and doesn't offer much once her CC wears off.
Poppy doesn't need her E nerfed. Sejuani only has to hit you to stun you. Sion requires a delay to heavily CC you. Poppy has to hit you into terrain to CC you. Sejuani's is the weakest due to the ease of use. Sion is given a huge AOE damaging knock up because of a 2 second build up. Poppy is given a good stun because she has to position so much. It's all balanced.