SoloQ & FlexQ has too big cap between their difficulties + QQ about decay/ranked system
In Flex I had to do nothing to reach quick 500 LP (playing alone), while in Solo it seems to be random whether I win or not. Just don't give any rewards for Challengers in Flex, I think lollipoppies would be good enough for that meme mode. If both modes will offer same rewards, I will be done with your brain functions. How can low effort be as much as high effort?
Also can you increase the fucking banked game amount already, 10 is way too low for a season that lasts 11 months. I hate the fact that all those games one has played in Challenger have no meaning before it's time to receive the prizes. Your system just doesn't support top tier players who play actively the whole season. It's actually easier and more certain to start in autumn and play 100-200 rankeds for the rewards, since I have feeling that the LP gains seem to childishly favor you during your first games (when it takes account of your previous rank).
Currently I am being pushed out from SoloQ Challenger, LP is dropping all the time and the LP of the lowest Challenger place is just rising, so most likely I will drop. And I will be extra salty if that happens cus I have invested more time than most people plus value Flex as dogshit. Practically there has been no competition at all the past 10 months, it started now. My 6 months in Chall in a row were worth nothing. Change the systems please.