Ori ball should not be ultable on team mates or have VERY low range
After 1000 games with and/against/as ori, I can say with 100% certainty as an indisputable fact that it's pretty lame when you're in like platinum/diamond elo and a skilless ori ball decides every time fight, nothing you can do about it, it doesn't require skill. There's multiple reasons why: The more damage someone does, the more danger they should have to put themselves in: aka, veigar, zed, leblanc. Ori is a very high damage champ, so if ori skillessly puts it around a tank with cc, she's in zero danger whatsoever, it's always guaranteed to hit and get away with her at full health seeing as how it can, and your team always has to group to protect against a 5-man siege. Imagine if veigar could ult you from 2400 units away, wouldn't you think that needs a nerf? Tanks shouldn't be doing that much damage. Since it's a tank who has the ball, it's the tank that's actually delivering the damage, but a tank shouldn't be able to burst that much if they are committed to defensive items. Ori is the one with the insane ap, only ori should be dealing the damage.
like
any
other
champion
has
good
range
and
survivability. Nope, definitely not like half the fucking mage class has amazing range and relatively high safety, gotta complain about the middle of the pack benchmark utility mage.

