Too much randomness makes tft pointless.

Zelnick·7/6/2019, 3:56:24 AM·13 votes·6,734 views

If you're going to make a mode this random into a ranked mode, then there's no point because you already have a random mode that people already like, called ARAM. So if this is actually going to be a "strategy" mode, it needs to include a bit more "strategy" and a lot less randomness. Everyone should be able to get the team they want, and the skill should come from what team you assembling, how you assemble it over the game, and how you position them.

Literally some people can get 3 items during a minion/monster round will others get 0 (confirmed by asking other players in game and having it happen to me both ways). Literally some people can get 3 of a kind in their first two turns while others don't even get a single matching archetype (confirmed by asking other players in game and doing it myself), and I've been on both the giving and receiving end of both of those. Every time I win, it's because I was lucky enough to get exactly what I wanted and had some skilless luck that carried to a win streak to rack up way more gold. When I lose, it's always because the other person got lucky enough to get their build completed and got the items they wanted. So why even bother playing if skill has no effect on the outcome? You might as well just roll dice irl for the same effect.

It would also help players if Riot had the decency to be explicit in how many of each champion was in the pool so that players didn't waste time investing in a champ for nothing. 50 games later, I still have no idea if it's even possible to get a level 2 yasuo or a level 2 kayle.

16 Comments

Ratpie7/6/2019, 4:00:15 AM2 votes

I thought it was that random at first, but the more I played its more about patterns of play and cost-benefit decisions that makes the difference. Do you get some absolutely crappy rounds? sure. But if it was that random then there wouldn't be people who consistently win or get in the top 4.

IcyWard7/6/2019, 10:37:56 PM1 votes

This is autochess games in a nutshell. They're gambling games and basically elaborate slot machines (5 slots, 2g to reroll, 3 of a kind).

But TFT is still better than Dota Autochess thanks to the carousel and item variety.

Zelnick7/8/2019, 6:24:59 AM1 votes

Either strategy can work Getting only defensive items is an automatic loss as well. I must have played at least 100 games by this point and every single time I get only defense items, no matter how many archetypes I have filled, no matter how many level 3s I have, I automatically lose to someone who has more offense items no matter how bad their comp is, and I'm always in second or third place when it happens which signifies even more how the items carried someone through the whole game. I can beat out other people who don't have a lot of offensive items, but they, just like myself, were guaranteed to lose to someone who has more offensive items.

So clearly it's not about skill, it's just about whoever is lucky enough to the most offensive items and that's it, it's so random that not even comp matters. Every single carousel, I wanted offensive items, but because I was first in the beginning even though I literally didn't want to be, I never got a chance, so the loss was just guaranteed from the start. It's like a slot machine except it condescendingly wastes 30 minutes of your time per use.