[{quoted}](name=I Main Swain,realm=NA,application-id=3ErqAdtq,discussion-id=zkBZ1nGk,comment-id=,timestamp=2015-06-20T17:53:03.781+0000)
his q was perfectly fine, why nerf the ratio of the initial damage into nothingness? 10% AP scaling? Mundo's w have more power than ekko's q initial damage. just stand next to them for 2-3 seconds and you out damage it. yes it has the return journey, but that's incredibly easy to dodge. if you want to nerf him, just remove his w passive. it's excessive and unnecessary anyways.
We need to keep his Identity As an Utility Assassin. Nerfing his AoE Waveclear damage. Better balances him around his Single target damage, which is what an Assassin needs. Also consider that his Q stacks his passive. Both his Q and passive are fine as is but OP when Combined. Also the 10% AP is only the forward damage while doing the same damage on the return, making the whole ability only have a 10% total reduction in AP Scaling. Not to mention that nerfing his Waveclear will directly effect how fast he can get farm.
And it's not Really fair to say his Q is easy to Dodge. While you can try to Juke the return of his Q, Ekko can also manipulate the turn direction of his Return. Similar to an Ahri or Sivir Q.