Fizz e really needs an actual cooldown
im tired of him getting an untargetable double gap closing aoe heavy damage slow every 5 seconds.
im tired of him getting an untargetable double gap closing aoe heavy damage slow every 5 seconds.
[{quoted}](name=I Main Swain,realm=NA,application-id=3ErqAdtq,discussion-id=vJfMTHEr,comment-id=,timestamp=2015-11-25T06:26:04.230+0000)
im tired of him getting an untargetable double gap closing aoe heavy damage slow every 5 seconds.
With new cdr cap his E is on 4s cd now.
Been saying that for a while now, seems like Riot dgafs that he's an asshole annoying thing.
They don't as long as he's balanced.
His pole makes it impossible to do so.
[{quoted}](name=Davy Crockett,realm=NA,application-id=3ErqAdtq,discussion-id=vJfMTHEr,comment-id=000000000000,timestamp=2015-11-25T10:19:24.132+0000)
His pole makes it impossible to do so.
If his pole had an higher cooldown, some of his nerfs could actually be undone (such as the nerf to W)
Yeah everyone really needs to think this through, give his E a longer CD at the cost of his ap nerfs being undone. Everyone wanted him nerfed, they got that only to experience ad Fizz and bruiser Fizz so pick wisely cause gutting him isn't a option and you don't know what will come from changing him again cause of complainers that can't learn to deal with things
Yeah everyone really needs to think this through, give his E a longer CD at the cost of his ap nerfs being undone. Everyone wanted him nerfed, they got that only to experience ad Fizz and bruiser Fizz so pick wisely cause gutting him isn't a option and you don't know what will come from changing him again cause of complainers that can't learn to deal with things
its rather how inconsistent our complaints are on 1 week you ask for nerfs..then a few days after the nerf we ask for buffs then the process keeps repeating itself
i doubt that lengthening his e cooldown will make people return to ad fizz
Fizz's damage is still stupid. I don't care if they even give his trollpole a 20 second cooldown at max rank, I don't want Season 4 Fizz, that pretty much 100-0 you at level 2 or 3. If he wasn't able to kill you then he pretty much was guaranteed a kill post 6.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=vJfMTHEr,comment-id=00000000000000000001,timestamp=2015-11-25T13:33:59.306+0000)
Fizz's damage is still stupid. I don't care if they even give his trollpole a 20 second cooldown at max rank, I don't want Season 4 Fizz, that pretty much 100-0 you at level 2 or 3. If he wasn't able to kill you then he pretty much was guaranteed a kill post 6.
To be honest, Fizz's damage isn't even his main problem. Yeah, it's somewhat bullshit how he is able to 100-0 you, and he can even kill many tanks due to his massive damage (and his W being sustained and %).
However, Fizz is an assassin after all. He is supposed to be able to 100-0 you. The actual problem is that he is just too safe. Between Zhonya and his trollpole, Fizz lacks counterplay because you can barely hit him with anything.
No, my problem isn't him being an assassin but his entire kit gives him so much kill potential and there's little to no real way to outplay him or deny him powerspikes/damage. Being hit with multiple slows, a knockup, and two dashes is ridiculous to counter. Even when he's behind he still does a LOT of damage.
I remembered not that long ago I played Karma Mid into AP Fizz Mid. It was going really well, I bullied him out of lane, denied him EXP/CS even while he sat under his turret, I forced him to back and gained about 3 levels on him especially after he AFK'ed for a minute. Even when their Jungler ganked I was able to pick up a kill and lived through it. I roamed and stopped Fizz from roaming and at about 10 minutes in he had only 8 CS total. This on top of the fact he wasn't building right was great and I thought he'd be useless especially since I built Abyssal Scepter.
Nope, he still 100-0'ed me and our ADC. I was 3 levels above him, had like 5x his CS, built Magic Resist, and he still didn't do that bad in terms of KDA and picked up a handful of kills and could still burst people down really easily. He was a trashy Fizz player who in general was a bad player and he still could kill just about everyone on our team.
if u died to a fizz who had 10 cs ur the one who played wrong lmao
Fizz is balanced, have you ever tried to hop on a pole and stay there?
The only time fizz is ever balanced is when he's on his troll pole..
He can't even balance on that pole for a whole second.
His E should just have a static cd at all ranks. Make it like 12 seconds or something so that it's a high impact high cd ability rather than a high impact low cd ability. It'll make his early game a bit better because it'll be 4s shorter early on, but later into the game he wont be able to just E-->zhonya's--> wait 1s-->E again which is honestly stupid.
just remove the untargetability and its ok.
id be fine with untargetable if it had an actual cooldown, although it is a significant part of the problem. as it stands, its nearly impossible to kill fizz without catching him off guard and with a ton of cc because his e is so dang powerful both offensively and defensively.
Increase the cooldown and maybe undo some AP nerfs.
Better nerf Swain
Meanwhile I play
against him and I'm like "Guys what's the problem."
don't worry, you'll be reworked to have your targeted CC removed like everyone else.
shut down a mobility champ?
Off to the re-education camp. [slayer-pantheon-thumbs]
It's not just the targeted CC, it's the fact that Drain keeps going through untargetability.
His e is just too much and overall he has just way too much burst (even in early game). He is one of the only champions which can dive you with level 2 LOL.
His Trollpole needs to either lose some damage against champions, change the damage calculation in some manner (lesser damage against 1 Champion, more against 2+ champions), or increase the Cooldown again.
Simple solution
Fizz is an assassin that wants to score kills
So double the CD of E
Make it reset on kills
He now has more risk to his kit and a duration of being vunerable able to ganks in lane because of its massive in lane CD
idk, while it makes sense on paper, think of how easily he gets kills. its one thing on kat, whose ult is just a target blink, but his is way too strong for that imo.
do you ever stop complaining
do you ever contribute something productive?
sure, to productive threads, which you never have
yeah its fucking bullshit
He can achieve 4.4 second cooldown with the new masteries. :O
130 mana cost, and it's half of his damage
I understand I am biased as a Fizz main. But at least think about what I'm saying before you say "nerf plz"
i did think about it, and his e has too much power. yes it has a high mana cost, but it being half of his damage is most of the reason it shouldnt be able to be cast every 4-5 seconds. any untargetable ability should have a long cooldown or something to heavily gate it. just look at vlad's w. long cooldown and costs a 5th his current hp to cast.
15 secs all levels. 45% = 8.25 secs. Reduce mana cost to 100 at level 5
Riot, Hire. Me. Now.
95 static mana cost 14 second cooldown would probably be best imo, but still awesome :D
I agree. I think Riot won't hire me anymore ;ᗡ
[{quoted}](name=I Main Swain,realm=NA,application-id=3ErqAdtq,discussion-id=vJfMTHEr,comment-id=,timestamp=2015-11-25T06:26:04.230+0000)
im tired of him getting an untargetable double gap closing aoe heavy damage slow every 5 seconds.
I'm tire of you complaining. All you have to do is uninstall.
be my guest, uninstall. i genuinely hope you do, because the community would be a much better place without idiots like you.
This is why low elos shouldn't be allowed to post about game balance.
yeah, because you get all these plat kids, such as yourself, coming in and acting like theyre the gods of league
Fizz' e has a long cool down and you have to spec out of Deathfire to get the +5 cdr. You also have to build something other than
for cdr and take the spot of something that would have made you stronger for barely anything off your cooldowns. Stop crying about Fizz; he isn't op and his e is a strategic ability that you have to play into. There are a ton of champs and strategies you can use to counter a good Fizz.
You main Swain who is a DPS champ not a burst champ. What do you care about his gap closers?
because A) its more time im not able to damage him/cant hit my root, B) swain isnt my only champ, and B) ive been sick of the power on his e for nearly 4 years now.
[{quoted}](name=I Main Swain,realm=NA,application-id=3ErqAdtq,discussion-id=vJfMTHEr,comment-id=00200000,timestamp=2015-11-26T16:05:26.016+0000)
because A) its more time im not able to damage him/cant hit my root, B) swain isnt my only champ, and B) ive been sick of the power on his e for nearly 4 years now.
A) Swain is a ranged dps champ, Fizz is a melee champ with no ranged abilities outside his ult. He should simply be forced to just eat your damage and die because... fuck melee?
B) Ok.
B???) I'm sick of ranged champs with CC and escapes, I consider them unfun by design, but I'm not going to claim they need to be nerfed or give people crap for playing them just cause I personally don't like them.
A) fizz has 2 rather powerful gap closers and more than 1 cc ability. he doesnt give a crap about ranged anything. you know full well im not saying he should be gutted as your statement suggests, he just shouldnt be able to use such a powerful ability every few seconds.
B) fizz isnt an entire range of champs, hes a single champ with an ability with a massive amount of powerful stuff loaded onto it, including a short cooldown. when i played fizz, i was constantly rather easily able to take out half of someones hp with my e.
A) Fizz has 2 gap closers to compensate for his lack of ranged poke option, he has to close the gap to do damage and his only "cc" is slows. Playful trickster has a 16 second cooldown lv. 1 with an 8 second cooldown at max rank, hardly "a few seconds" as you suggest. Most importantly , Fizz pays through the nose (figuratively speaking, I don't think he actually even has a nose) for that hop as it costs 130 mana per cast, more than most ultimates.
B) That only proves my point. When you have ranged champions who can CC you to punish you for getting close, then get away anyway when you make it (like
), melee champions who's job it is to kill these types of characters will need things like... multiple gap closers, ways to dodge CC, slows to keep them from running away, and possibly lots of burst to capitalize on narrow windows of opportunity. The "entire range of champions" you mentioned are the exact reason why champs like Fizz exist at all!
i think you misunderstand. i dont have a problem with fizz having his e, i think its necessary. what i have a problem with is how often he can cast it