So, jungle item changes..
How is this not being raged at more? It's crippling. Jungling feels like moving in to a third-world country. You're starving. Your jungle takes forever to respawn, and it completely destroys the concept of taxing for your time in helping a lane if you're anywhere close to ahead. Six gold per caster minion? What a joke! You have to rush your completed jungle item if you want to be able to tax or indeed at all farm minions while your jungle takes its sweet-ass time getting on over to the respawn point. Half of one side of the jungle requires decent AoE damage to get through the multiple enemies (There's a reason almost every AD jungler rushes a Tiamat), and when you remove the buffs because they have a 5 minute respawn timer? That's THREE OUT OF FOUR CAMPS that require AOE to deal with efficiently. Wow. Of course, I'm ignoring scuttlecrab, because that's a neutral objective despite giving the same gold and xp as a camp.
This is not the way to combat gold funneling. This is the way to strangle the junglers down even more. Can you just stop beating us with a nerf bat? I'm actually ready to start suggesting people duo top again, there's literally no benefit to a jungler. Just take smite and run top lane. Don't buy a jungle item, keep smite for objectives, play secondary support. You'll have more fun than trying to fight through Riot's heavy blanket laying over anything revolving around the jungle.