Lethality sucks.
I get why you guys nerfed Armor Penetration. I really do. Marksmen, as always, abused it and got it nerfed. Just like they did with Sterak's Gage and Maw of Malmortius. I don't get why you won't make items like Youmuu's Ghostblade, Duskblade of Draktharr, Sterak's Gage, and Maw of Malmortius melee-only, but anyway, that's in the past.
So okay, you've nerfed Armor Pen. It's done. That sucks, but okay. But wasn't it the point of Armor Penetration to be better than Critical Strike Chance for the mid game but worse for the late game? Right now, the way Lethality works makes it strictly worse than Critical Strike Chance for both mid AND late.
I feel like Lethality needs some small buffs. Not enough to make them broken on Marksmen again, but enough so that buying a +15 Lethality item doesn't feel like shit the moment someone buys a Cloth Armor. This is not hyperbole. Right now, 300 gold can completely negate all of that Lethality and still have some armor leftover for most of the game, because Lethality has to ramp up with the target's level. Not your level, the TARGET's level.
Basically, Lethality punishes you for doing well and being ahead, and is quite easily countered because of the ramp up.
I think an additional 5 Lethality to the Lethality items can really help balance them out without making them OP. Either that, or an additional 5 AD.
PS. I know I'm gonna get downvoted to hell for this because the boards hates anything that might buff Bruisers/Assassins even the slightest bit so, uhhh... nerf
?