Their needs to be FAIRNESS with Gold making support items and also add something NEW to it.
I feel like its really unfair that the passive heal on
scales with the health of support especially tanky support who gets so much health at late game. While
and
get no such scaling in their passive.
The healing from
passive tend to feel like nothing in late game because you have like more than 2000 health and all you get is 10 health per minion dead. Why not allow it to scale into late game like 15 to 20 health per minion death. I say this item should scale with level because supports who get this item tend to be squishy or tanky supports.
The damage from
+ 15 magic damage per charge becomes like nothing in late game because players have have more magic resistance and health and health regen and life steal and spell vamp and heals to just ignore the little +15 bonus damage. Why not allow the damage to scale with late game. Maybe with ability power as it is usually found on pokey support. This can help maintain the pokey ness of support but of course it has to scale with a really small ap ratio or else all mage wiil buy it. I feel like people will complain about this idea due to the part that mages will monopolize it but keep in mind it is based on the number of charge you are storing. So once you finish all three charge the bonus dame wont come on anymore and the charges have a cooldown of 10 seconds. If that is hard to make then make the scaling go with level and let the bonus climb up to a max of 40 or 45 or 50.
Future note: Ok I understand why the actives shouldnt scales and why FOTM should scale thanks to you guys. But no one explained why the passives shouldn't scale. That still unfair.
A NEW IDEA IN SUPPORT ITEMS
You allow jungle items to have 1 ward to stored into them such as
and
. Why not allow these support items to be ungraded into one more items where you can store up to three wards (or 1 or 2 if its to make it balance). When I play supports like Janna, Nami, Lulu, sona and soraka I dont want the bonus health from sight stone which benefits tanky supports more. Soraka in which the item hurts her the most because her heal is based on 10% of max health. Why not allows us the option to not get the bonus health. The way it will work is:
will not contain the bonus health but just the ward active. To balance this the price needs to be lower and the price for
needs to be higher to maintain the bonus health the item is going to give. Then
should be allow to combine with
or
or
to make a new upgraded item for each one. Which will allow support to have an extra spot for another item that will benefit them more. If people do want the
then players would combine
and
and of course the price would need to change to balance it. Also if you want you can get both
and
but I see no point in it because you can only put a max of 3 wards. Or Riot can change the rule and make it so that you can only buy one of the 4 active wards item like they did with the gold income items.
Well this is my idea and tell me what you think. If you say its bad explain why and give a way how you can fix it. Thanks
then