Leblanc, the Deceiver at last [An in-depth rework of League's fanciest burst mage assassin]

Mãge··20 votes·4,220 views

Leblanc, the Deceiver at last [A Rework]

Hello League! Cardi here. I took a break from designing some new champions/re-designing some of my favorite champions since classes started again for me.

Before Fiora received her rework, I put out some of my ideas in a rework, similar to what I've done for Leblanc in this post. You can check them out here!

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/kw4MpH4H-rework-fiora-inspired-by-none-other-than-herself

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/sEjKGFBE-fiora-rework-as-inspired-by-smash-bros

This time I'm back to offer you my newest take on a Leblanc rework! I have a lot of passion for the champion Leblanc, and this rework is the accumulation of ideas that I've accrued from my experience of over three years of playing as and against the Deceiver. It can be tempting to read numbers and think it's a horrible idea, but if you're a Leblanc main or critic, do take your time with the post! Imagine what you can accomplish with the new distortion first! TL;DR on the bottom!


-First things first. Leblanc's always been League's premier burst mage assassin, paraphrasing Riot here. And that's true. If she's ahead, she can absolutely destroy your team's squishies. In some cases, she'll even consider your team's tank squishy if she has enough kills. And that's just because of her design. She's very bipolar in nature. When she can successfully destroy your carries with an effortless QRW combo, there's not much the player can do to stop that. And that's one of the main concerns that this rework will address.


Movement speed: 335 > changed to > 330 Base Mana: 334 > changed to > 275 Maximum mana/lv: 50 > changed to > 25 Attack range: 525 > changed to > 500

-Fairly put, Leblanc's an assassin that differs from all the other assassins in the game in that her theme is to trick the opponent in one way or another. Given her current kit, however, she barely relies on tricks. Instead, she just relies on speed - quickly dashing into your team, executing the squishies, and popping back out without giving her opponents a chance to react. That's barely adhering to a theme of deception or trickiness. That's where the above changes come in.

-Leblanc's an already fast and mobile champion. She really shouldn't rely on quick feet to carry her across the rift. Distortion should cover her on that part. When her spells are on cooldown, enemies can and should be able to take advantage of her downtime weakness. Second, her base mana and mana gained per level is down. Mana per level gain is effectively cut in half. This allows mana regen to become a much more effective stat on Leblanc. In some cases, it will even reward Leblancs that build straight ability power over cooldown reduction as the primary stat. It will also limit the reworked Leblanc's ability to exert overwhelming pressure on her opponent in lane, especially at early levels. Good Leblanc players will actually have to manage their mana very well and be careful never to miss crucial spells, similar to Ahri. And her basic attack range is reduced so that opponents can avoid taking tons of damage from her in lane, which will be explained below.


Smoke and Mirrors (Passive): If Leblanc moves while below 40% health, the following effects occur...

-Leblanc creates a clone that's only visible if Leblanc is visible and vice versa. The clone disappears after eight seconds. This effect can only occur once every two minutes.

-Leblanc becomes invisible for one second. This effect can only occur once every minute.

-Leblanc** gains a buff** that renders her unable to be seen or detected by non-champion vision or effects as long as she's below half health, exceptions include true sight (this means Leblanc will ONLY be spotted by Vision Wards and Champions that are in range to see her; stealth wards in a patch of brush do not reveal Leblanc, so the champion that placed the ward must enter the patch of brush in order to see her when she has this buff).

-Okay, whew. This passive can be a bit confusing. Let me explain what her new passive entails. Firstly, the clone and the invisibility effect are separated. One has a lower cooldown than the other. This makes Leblanc much trickier even for players who aren't the best at handling her. Unwary opponents will be much less likely to know when Leblanc will reappear with or without a clone. The second part of the passive, which is new, allows Leblanc to use Distortion deceptively. Wards are usually the end of Leblancs that try to pull off tricks, but the new effect will let her pull off fantastically tricky plays when she's low on health. But without explaining the rest of her kit, this won't make sense right away, so let's move on.


Sigil of Malice (Q): Leblanc projects a sigil onto an enemy target, dealing magic damage and marking it for 2.5 seconds. Basic attacks refresh the mark's duration. Leblanc's damaging spells can activate the mark to deal bonus magic damage. Deals double damage to minions.

Cooldown: 5 seconds | Cost: 30/35/40/45/50 mana | Range: 650

Magic damage (Initial): 50/75/100/125/150 + 0.3 AP Magic damage (Mark): 50/75/100/125/150 + 0.3 AP

-Sigil of Malice is Leblanc's signature ability. It's her bread and butter ranged assassination tool. It's also the pretty unfair instant execute for her enemies when she's ahead. So its damage is going down. Base damage is decreased, ability power scaling is decreased, range is slightly decreased, and mark duration is decreased. In exchange, she receives a new and interesting effect - her basic attacks will refresh the mark's duration. This means that if Leblanc goes into an extended trade with her opponent, she'll be able to use Sigil of Malice to activate its own mark and deal tons of damage from afar before finishing her opponent with Ethereal Chains and some more attacks. Conversely, the spell also has a decreased mana cost to allow her to spam it on enemy champions and minions. She'll definitely need the ability to do this, because once we move onto her new distortion, it's obvious her waveclear will be much weaker. Good Leblancs will be able to balance just the right amount of pressure between spamming Sigil of Malice to last hit and to harass enemy champions.


Distortion (W): Leblanc dashes up to 650 units away. She is invisible while dashing and for 0.25 seconds after she completes her dash. After the dash and short invisibility frame ends, she summons a return pad at her starting location. The pad lets her to instantly blink back once to its location within four seconds. Enemies that see Leblanc when a return pad is active can see the return pad and step on it to disable it, but can't see or disable it if they haven't spotted Leblanc at least once since the Distortion. If Leblanc's dash is interrupted, she becomes visible immediately.

Cooldown: 14/12.5/11/9.5/8 seconds | Cost: 90/85/80/75/70 mana

-Voila! Leblanc's distortion is buffed in more ways than one - in exchange for its damage. The main difference between the utility of old distortion and this new distortion is how it can be used. Leblanc's old distortion presented various problems - it was awkward, super clunky when ping was high, and unsatisfying for Leblanc's opponents and Leblanc herself. It was a damage spell that was tied to Leblanc's only deceptive ability, which meant that Leblanc was limited in the ways she could use this spell in combat. Who wants to faceplant themselves into melee range of their enemies anyway? Removing the damage portion of it entirely means it can be used primarily for mobility and utility, which will let Leblanc players pull off the kind of plays a deceiver should be able to pull off.

-In addition, enemies won't be able to see where Leblanc is headed during the dash. Leblanc can use the spell to dash into the fog of war or brush for cover. While under cover, enemies can't see her return pad unless she's spotted at least once. This means amazing things for Leblanc. There are so many possibilities for outplays the deceiver will be able to pull off with this new distortion mechanic. For example, one potential play that could be made is a distortion straight in the opposite direction of where opponents chasing Leblanc expect her to dash. When she re-appears, she'll have made enough distance between herself and her aggressors that they'll have no choice but to give up the chase. I'll leave the rest of the magic of this new spell to be imagined and discovered by you tricky deceivers out there who also think of deception and magic tricks as an art form expressed best in secrecy.

-Overall, this spell will make Leblanc more mobile than before. But fear not - mobility by itself is no indicator of power. Leblanc's Sigil of Malice deals burst damage over time, which means Leblanc will actually have to stay in the fray for a good amount of time to get significant damage off, a little bit like Akali. If Leblanc doesn't play carefully, even the ADC will be able to kill her in no time flat. Savvy opponents can also step on Leblanc's return pad if it's visible to disable it and cut off one of Leblanc's potential escape paths. Counterplay!


**Ethereal Chains (E): **Leblanc casts a chain outwards that latches onto the first target it hits, dealing magic damage and reducing the target's damage dealt by 20% for 1.5 seconds. If the chain remains tethered to the target for 1.5 seconds, it will deal magic damage again and root it for one second, as well as extending the damage reduction effect for the duration of the root.

Cooldown: 11/10/9/8/7 seconds | Cost: 90 mana | Range (cast): 975 | Range (tether): 975

Magic damage (Initial): 40/80/120/160/200 + 0.6 AP Magic damage (Root): 25/50/75/100/125 + 0.4 AP

-Ethereal Chains' base damage is also slightly decreased. Its range has been modified to be the same as its new, reduced range tether. Its slow is also removed and its root duration is decreased to one second. The range modification and slow removal is primarily to allow opponents with dashes or Flash to react to the spell, especially when Leblanc decides to mimic it for an almost guaranteed root upon a root.

-Why all these nerfs for Leblanc you ask? Well, Leblanc should rely on deception and mobility to make her assassinations, vanishes, appearances, and re-appearances. She should be able to work her magic without relying heavily on instantly bursting her opponents down. She will still pack a serious punch when she's ahead or played well, but she still has to play and utilize her spells properly in order to do so. There's no more QRWE'ing an opponent that's cc'd and getting off a zilean damage without effort or counterplay potential from her opponents.

-Don't fret, though. Leblanc can stay in the fray if she lands Ethereal Chains with its new utility effect. While an opponent is tethered, they'll deal reduced damage. Leblanc can use this to protect her allies (something she couldn't really accomplish before) or survive in battle against an opponent that deals higher DPS than her. This spell combined with her Sigil of Malice's marks that can be activated with other non-mimicked Sigil of Malices makes Leblanc a fearsome opponent capable of wearing you down with illusions and tricks until you're in K.O. range.


**Mimic (R): **Leblanc mimics the last spell she cast. Damage of mimic scales with its own level. Mimicking distortion will cause the spell to incur a lower cooldown, but distortion itself deals no damage. Damaging an enemy champion with mimic restores 20% of Leblanc's maximum base mana.

Cooldown (Sigil of Malice, Ethereal Chains): 40/30/20 seconds Magic damage (per instance): 70/125/180 + 0.9 AP

Cooldown (Distortion): 32/24/16 seconds

-Mimic restores a portion of Leblanc's missing mana. Leblanc is the deceiver, so her ultimate should reflect this theme. Even when Leblanc is completely out of her most valuable combat resource, mana, she'll be able to capitalize on her unwary opponents and restore just enough of it to pull off her final act. Accordingly, her base mana and base mana gained per level have already been sufficiently nerfed so that Mimic only really begins to give Leblanc more effective base mana than the live Leblanc if she's casted it quite a few times offensively.

-Secondly, its base damage is decreased, but its scaling has been buffed to devastatingly high levels. This will allow Leblanc to use Mimic primarily as an outplay or deceptive low-cooldown ability in the early game but scale to a monstrously dangerous powerhouse of a low cooldown ultimate in the late-game, where she's at her weakest. Casting distortion and staying on the move or mimicking it constantly to try to pull off a trick is also much more effective. Remember! Vision wards and stepping on Leblanc's distortion pads will completely ruin Leblanc's day, and the new Leblanc won't be able to instantly burst you 100-0 without working hard for an opportunity to do so. In return, she'll be a much trickier and mobile champion capable of fooling the best of the best, granted you play her to her full potential.

Best, Cardi

TL;DR -Leblanc can deal extended burst DPS with her spammable Q, but has to stay in the fray to do so. -Her passive is split into three effects so it can be slightly different at different points in the game (theme of deception in mind). -Distortion doesn't deal damage, but enemies can't see where she dashes because she's invisible while dashing. You can really do SO much with this, really. -Mimic restores mana for deceptive plays. Base mana is decreased for balance. -W> into a QRE does a LOT less damage if you miss the chain, but a good amount of extra damage when you actually land the chain in the later phases of a game.

Edit: Added TL;DR and shortened intro.

16 Comments

Craft Zeppelin7 votes

Seeing this sort of post makes us remind that Leblanc is REAL darn hard to balance or rework

Mãge2 votes

[{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=zav0gpnM,comment-id=0002,timestamp=2015-09-06T03:33:41.474+0000)

Seeing this sort of post makes us remind that Leblanc is REAL darn hard to balance or rework

hehe, I made this rework primarily because i felt her current playstyle wasn't very deceptive or satisfying to play. she's so straightforward with her burst combos. i'd love to play tricks on my opponents and run circles around them while assassinating their squishies if i play right, at least that's the goal :^)

Edge of Daybreak6 votes

im not seeing how you made her any more deceptive. All you did was just nerf her entire kit, buff passive a little then say rework... Blessed riot for not taking these forums into account.

Mãge4 votes

{quoted}

im not seeing how you made her any more deceptive. All you did was just nerf her entire kit, buff passive a little then say rework... Blessed riot for not taking these forums into account.

Distortion's cooldown and mana cost at higher ranks is much lower. She's also invisible while dashing. If an example would do her any justice, imagine dashing into the tribrush near Dragon pit during a Dragon fight and positioning yourself out of a fight while low on health. Your passive makes you invisible to enemy champions that aren't directly in the tribrush near dragon pit, including wards, so you stay hidden in that patch while the enemy team's adc doesn't know you're there and walks towards you. You score a kill with a quick QRE and then W out again and the enemy team has no idea where you went. I know it's easy to just glance at an ability and assume nothing was changed, especially when numbers are posted and they're what you're thinking of mostly, but there are so many things you can do with this new kit. And that's just one distortion!

Edge of Daybreak1 votes

{quoted}

Distortion's cooldown and mana cost at higher ranks is much lower. She's also invisible while dashing. If an example would do her any justice, imagine dashing into the tribrush near Dragon pit during a Dragon fight and positioning yourself out of a fight while low on health. Your passive makes you invisible to enemy champions that aren't directly in the tribrush near dragon pit, including wards, so you stay hidden in that patch while the enemy team's adc doesn't know you're there and walks towards you. You score a kill with a quick QRE and then W out again and the enemy team has no idea where you went. I know it's easy to just glance at an ability and assume nothing was changed, especially when numbers are posted and they're what you're thinking of mostly, but there are so many things you can do with this new kit. And that's just one distortion!

You also nerfed her total mana so reducing her spell cost is kinda pointless. If anything you made her early game mana cost worse due to smaller pool and buffed her lategame cost which dont matter due to your ult change. The invisibility while dashing isn't exactly relevant since most players dont have the speed to click her mid flight and since you made interrupts stop the stealth everything that already counters the current dash makes that change pointless. Props on the stealth. It's the only real buff ive seen in these changes but even that is situational since it requires half hp. I dont think riot would be okay with leblanc having green ward immunity while at half health because that runs into old karma issues where leblanc gets stronger as you kill her. If I needed to gank I would go into jungle tank mobs then get my free green ward negation.

As for your example its just pure assumption. Why is the enemy adc walking into your tribush for no reason? If you were even out of the fight for this to happen chances are your team just lost dragon anyway but thats just more assumption. what if the bush was pinked as it does get pinked a lot. Lowering her damage making her laning phase worse and that distortion speed change jesus. Riot actually was going to go with a number like that originally but they even peeled that back because it was too harsh a nerf. That ult nerf is equally as bad since removing damage on her ult distortion makes it so she has no real reason to use it offensively. HOLY SHIT IM SORRY I just reread that W and noticed you removed the damage entirely. Yeah so our burst mage now has shitty burst and worse waveclear! That's just...I dont even know what to say about this. Do you hate her?

Now for the ult giving back 20% mana. That may be a tad much since you essentially make her not care about her mana pool once she hits 6. There's a whole passage of when you were talking about regen but im tired so I will probably go through why that doesnt make sense later should you reply by the time i wake up. Nevermind found the strength.

Okay so you claim that leblanc players would rather get regen due to less mana and ability power rather than cdr. Well yeah until I hit 6 and never have to worry about mana again CDR actually makes that much better since I get my 20% max mana back faster. Outside of levels 1-5 i see no reason to build differently. Next making her early game weaker. Well you hit that one 100% right. Nerfing her mana, damage, speed, and range does in fact make her weaker. Next your rework was supposed to make her less binary. you didn't actually do anything to fix this. If anything your immunity to green wards just makes her better at ganking then hitting QRE. I see no reason why leblanc players would change her playstyle from this rework you havent provided any incentive to do so. Actually. I dont see why anyone would even play leblanc if this happened honestly. I guess the never give up crowd would.

Mãge1 votes

{quoted}

You also nerfed her total mana so reducing her spell cost is kinda pointless. If anything you made her early game mana cost worse due to smaller pool and buffed her lategame cost which dont matter due to your ult change. The invisibility while dashing isn't exactly relevant since most players dont have the speed to click her mid flight and since you made interrupts stop the stealth everything that already counters the current dash makes that change pointless. Props on the stealth. It's the only real buff ive seen in these changes but even that is situational since it requires half hp. I dont think riot would be okay with leblanc having green ward immunity while at half health because that runs into old karma issues where leblanc gets stronger as you kill her. If I needed to gank I would go into jungle tank mobs then get my free green ward negation.

As for your example its just pure assumption. Why is the enemy adc walking into your tribush for no reason? If you were even out of the fight for this to happen chances are your team just lost dragon anyway but thats just more assumption. what if the bush was pinked as it does get pinked a lot. Lowering her damage making her laning phase worse and that distortion speed change jesus. Riot actually was going to go with a number like that originally but they even peeled that back because it was too harsh a nerf. That ult nerf is equally as bad since removing damage on her ult distortion makes it so she has no real reason to use it offensively. HOLY SHIT IM SORRY I just reread that W and noticed you removed the damage entirely. Yeah so our burst mage now has shitty burst and worse waveclear! That's just...I dont even know what to say about this. Do you hate her?

Now for the ult giving back 20% mana. That may be a tad much since you essentially make her not care about her mana pool once she hits 6. There's a whole passage of when you were talking about regen but im tired so I will probably go through why that doesnt make sense later should you reply by the time i wake up. Nevermind found the strength.

Okay so you claim that leblanc players would rather get regen due to less mana and ability power rather than cdr. Well yeah until I hit 6 and never have to worry about mana again CDR actually makes that much better since I get my 20% max mana back faster. Outside of levels 1-5 i see no reason to build differently. Next making her early game weaker. Well you hit that one 100% right. Nerfing her mana, damage, speed, and range does in fact make her weaker. Next your rework was supposed to make her less binary. you didn't actually do anything to fix this. If anything your immunity to green wards just makes her better at ganking then hitting QRE. I see no reason why leblanc players would change her playstyle from this rework you havent provided any incentive to do so. Actually. I dont see why anyone would even play leblanc if this happened honestly. I guess the never give up crowd would.

Okay okay, let's stop at invisibility isn't relevant. You asked me how I made her more deceptive. There you go. W dash invisibility means NO ONE KNOWS which direction she's dashing. That also means if she dashes directly into fog of war or brush, NO ONE CAN TELL where she went or where her return pad is, nor disable it, nor know its remaining duration. There's your deception.

My example isnt pure assumption, because I pull off Leblanc plays quite plentifully. It's speculation, and quite good speculation at that.

The ult giving back 20% of her BASE mana works this way: I nerfed her max mana SLIGHTLY at lower levels. I cut her mana gain per level (scaling) in HALF. So that means it's essentially RESERVING some of the mana she already had on live and instead shifting it into her ultimate so she can pull of, again, deceptive plays.

I would play Leblanc if these changes went through. Heck, Leblanc's been nerfed MANY times since Season Two. I STILL play her now, even though i hate her kit. I MAIN her. I think it's hard for you to imagine some of the abilities the way I'm imagining them simply because you don't have as much experience or knowledge with Leblanc to do so.

Put more politely though, thank you for your opinion. I respect that you think Leblanc would be terrible if she had these changes. I also think you could re-read the ability descriptions.

Automated Riven1 votes

As someone who plays a lot of leblanc and also loves her the most I think the damage loss is to high. Also your making her terrifing level 1 because every other Midlane wont be able to deal with her being able to prock her q every 5 seconds, unless they sacrifice xp and cs to survive the damage. Also you haven't lowered the need for cdr but actually increased the need for it. 40% cdr will allow you to qerqq for a kill on a squishy but the damage takes way to long. She has to be able to 100-0 someone efectivly with her damage in order to be viable. Also taking away her damage you force her to try to peel tanks because if she tries to take out the backline she won't do enough damage and will die.

The lack of waveclear means that if she can't stomp the lane then she can't roam without sacrificing mid tower, and the lack of damage and range means that after level 1 maybe level 2 against some melee's she can't stomp the lane. If this is something that goes through make the initial a damage ratio .25 and the second proc higher like a .4 or something so she can actually do some damage in lane. Also the e no longer slowing while atached is the largest nerf imo. Without the ability to slow the champion chained the ability to prock the root is severly diminished, unless it's on the tank. Especially with the ammount of mobility already in the game.

Honestly what I would end up doing with this rework is taking her support. The damage reduction on the enemy adc on double chain not to meantion the early game harrass with q and a competent adc would just be too strong. And you could chain someone every 2 seconds late game with 40 percent cdr. Not to mention that the free invis lets you actually roam if your bot lane and your adc wont die which lets you set up nice plays that way.

Tldr the damage and waveclear loss are too strong of nerfs that a little invisibility are going to make up for.

The Loveless5 votes

no damage no thank you keep her assassin tyvm

Lady Hammerlock4 votes

no just no she is a burst reliant mage who is easily countered by magic resist and health early game same goes with annie

NullDragon2 votes

Interesting stuff.

Her passive: Being under 50% health is kinda cumbersome. Especially as that seems amazing for ganking. I'd IMO just focus the power on not being seen by non-champion sources of vision in general.

Distortion: Stepping on the bounce pad to disable it seems cumbersome. I like the trade off of damage for the invisibility, but it's also her only source of waveclear. And good assassins need waveclear to, well, assassinate.

Mimic changes: Not sure on the mana restore. Look to Ekko as to why that's a bad idea, generally. She might need mana tweaks in general, however.

In general though, I think she still has severe identity problems, and this removes the burst that's critical to her playstyle. I like the idea of changing her W to remove the damage and make it more of a trickstery type ability. But she then needs something in the rest of her kit for waveclear and burst with counterplay.

It might be possible to have Ethereal Chains merged into her Distortion to replace the damage portion of it, and have a new trickstery skill for her E with AOE waveclear. An ability which acts differently on double cast would be interesting. and fit her identity IMO.

Something like a large AOE zone which procs after 1 second. If single-cast, it damages and slows everyone stationary in the AOE. Else if double-cast, it damages and slows everyone moving in the AOE.

Divewing1 votes

He's kinda right about the waveclear, even on an assassin the waveclear should be there to an extent, especially once lane phase is over.

Mafia LeBlanc1 votes

Some constructive criticism; not intended to be personal in any way.

You're kind of making her into a ranged Evelynn with the changes. Evelynn was my main before LeBlanc, but I'll tell you that these changes won't fly with the community, and the complaints about her now are going to increase tenfold if you add a stealth into the mix, especially with ranged abilities.

You're taking away a bit of her damage and giving her MASSIVE amounts of utility, without taking away any of the utility she has now.

The E Change alone would shift her into perma bot-lane support. The current version can already be played bot lane and can snowball the game by getting the ADC fed vs almost any adc/support combo.

I mean the changes sound pretty fun for the LeBlanc player, and really horrible for anyone facing it. The current one is a lot more exploitable for the enemy than most realize, but your iteration is not.

Athron1 votes

Not a fan of this. a player can be very deceptive with Leblanc in her current state. The thing which enables her to do it is the possibilities of her combo's mainly thanks to her ultimate. You said she can burst down an adc effortlessly with a QRW combo. First of all, if this is a teamfight and u do that combo onto their adc you will make yourself very vulnerable to the rest of their team. the W range is quite short and an adc would have to be fairly stupid to walk right up to Leblanc to allow her to execute this combo. Secondly for that combo to execute the adc she would need to be fairly fed. (This is assuming that you literally meant dead from QRW and no e or ignite or aa's). To get fed on lb u must have got some early kills in your lane and as for any other laner, if u get ahead u most likely will kill their adc effortlessly, ahri e q w, viktor e q r, wukong w in e q r, and syndra q e r and there are many more. All players like to be rewarded for beating their opponents and getting items to increase their abilities and you seem to be nerfing Leblanc's damage just so she can play games with the enemy. This is Leblanc's playstyle she is very mobile and is very punishing on those that misposition. She has the kit to deceive, all u need to do is know how to use it. The buffs to her passive have been great for deceiving your enemies, just dont be predictable when it procs. She has been a popular champion over the seasons and been played many times. That being said, players have learnt how to deal with her and respect her strengths and weaknesses. She would most likely become predictable as to what she will do and when. example: if she is moving back and forth quickly near the minion wave and almost in range to w to you it is most likely she will if u go into that range, so the opponent can get ready to counter it or set up a play on their own, whether or not the lb follows in for the w is the players choice. Leblanc is great for baiting enemies into mispositioning and punishing them when they do

I think Leblanc is in a good state at the moment and her kit should be left alone, just like they should leave Elise alone ffs, but buff lee sin when u nerf elise, thats the rule.

D1rtFarmer1 votes

idk... shes too hard to kill sometimes...i want her passive to be on a longer cd.. she has like 3 dashes that do dmg in essence, the invisible not to mention she used to have a silence... shes completely op imo.. she needs to lose some of this mobility/damage/safety.

A Bad Janna1 votes

giving utility for damage no thanks

Kayle

LBmyBB1 votes

I think this is too much deception and too little damage. For LeBlanc to be tricky is good, but with this your sacrificing too much damage for being able to live.

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