Shen's and his rework [wall of text-ish]
So Shen rework isnt bad at all (he is still my favorite champ and 2nd highest mastery) but I feel the rework missed the mark of what Shen is (on his Q and W...the E and R are great...and I'm indifferent on his passive)
When I see Shen I think of a Ninja tank... a tank that utilizes mobility to avoid damage instead of shields and dodge Zones(his old and current W)
I would've liked to see him be kind of a "ability dodging tank"... and then the whole spirit blade system that was built is just weird and doesn't really fit Shen thematically
PREFACE: this is roughly what I would like to see im not saying this would be prefect or perfectly balance...and things would obviously need to be tweaked but this is what I would like the essence of Shen to be
The spirit blade system: again isn't bad but it doesn't fit/make too much thematic sense the way they have it set up... Shen manifests the blade where he stands he doesn't pull it to him, like a sword on a rope, and his spirit blade isn't inherently stronger than his Ionian steel saber, he just switches between the two blades based on his targets... saber for earthly enemies spirit blade for "spectral"(for lack of a better term) enemies
His Q: the 2 blades should use some sort of toggle system between the 2 blades(on his Q) each is strong vs a certain enemy...or some system where he uses the 2 blades but both blades are equally as good but work better in different scenarios...
such as spirit blade deals ap, or has % hp damage, or has magic/armor pen... and steel saber deals bonus ad or has some pen or something on it... or one has increased attack speed and the other has a damage modifier... or SOMETHING along those lines it doesn't have to be exactly that
Then his W(which I feel is the really big let down of the rework, and the only thing I truly dislike):
instead of giving a dodge zone I think it should give a blink zone where Shen can continuously blink to any enemy in the zone,dealing no damage though...with a short cooldown between each blink similar to Yauso E...BUT BUT BUTTTTT
unlike Yasuo it is in a limited zone and the zone only lasts for a few seconds then goes on a long cooldown... similar to how spirits refugee currently works(or limit it to like 3-5 blinks with or without a time limit... whatever makes it balanced)
But that keeps with the thematic where Shen blinks between realms(like when Shen randomly appeared in the middle of the Noxian court while in the middle of a battle), and he utilizes that to avoid damage, which is more "ninja" like since he has to be crafty and mobile to avoid damage... instead of the dodge zone/shield that was on his old W...where he just stood their and pressed W
plus the blink zone would synergizes very well with his Shadow dash(E) by allowing him to set up for great angles in team fights
Edit: give Shen back damage reduction to taunted enemies... sense your removing dodge zone and he is much more susceptible to being rekted by taunted marksmen
edit 2: I dont know if blinks drop aa agro... I dont believe they do unless you blink outside off enemies range....but if they do you Shens "blinks" shouldn't drop the agro(if your blink doesn't escape the enemies range)