@Riot. Why do we even have runes and masteries at this point?
I just cant find reasonable answer to this question. Everyone with at last some basics of math or IT knows that unnecessery variables are simply just a bad idea. And runes and masteries are just that - set of almost unpredictable variables in already chaotic formula for balance. What is even worse, there is almost no value in keeping them in game. They are even failing thier job in customization layer of League because players usualy just google them anyway. Hell, when you want to keep them original other player will soon tell you how bad you are for not following the one and only meta...
This game can only gain form thier removal - easier balance, reduction of power/mobility creep, better new player experience (they usually dont know how powerful runes/masteries are and what to do with them), removal of additional layer of invisible strenght - to name few things.
Ofc there are few problems to address if we remove them:
- Jungle would need some balance (10 - 15% reduction in stats for all camps should do the trick),
- New player should gain something with levels (1 free champion every 5 lvls?),
- Old players should be given something in return for thier runes and runepages (one mystery gift for every 30 runes and 1 for every runepage above 2?)
- Some champions would need some balance because they often use quite specific runepages/masteries.
So what do you guys think? Should runes/masteries stay or be removed? Maybe I forgot about something that makes them vital for this game? Cookies?
but there is much bigger picture we must see if we want this game balanced and fair, not only "I" and "my".
if they're removed, though i think masteries are important as they are customized for what you are (jungler,adc,supp,etc). my masteries saved and made me win many games and fights. it's all about that +1 damage advantage