
70 AD = OK'ish
20 CRIT = OK'ish
10% CDR = Too much
20% bonus CDR based on CRIT = Retarded overload
3% mana per CRIT damage = The main stat we wanted and asked

75 AD = OK'ish
10% CDR = ... too much
15% spellvamp = that is the main stat of weapon
15% DMG taken as bleed = Too much

75 AD = OK'ish
5% MS = OK
10 ARM PEN = Too much
Nightfall ability = Main "thing" of the weapon.

55 AD = OK
40 MR = OK
10 ARM PEN = Too much
Shield = main stat of item
10% LS/SV = Too much

50 AD = Too much
45% ARM PEN = The main stat we'd buy this item for
15% bonus physical DMG based on enemy HP = OK'ish

50 AD = Too much
GW = Main stat of weapon on top of armor penetration. Imo Overloaded usefullness
45% ARM PEN = OK
I've skipped AS / CRIT items. They are just as overloaded as those ones. I haven't added
and
cause those items hve only 1 meaning: GO FULL HAM. And both of them are pretty much a must on any ADC.
Anyways.. Well.. You have to be either blind or stupid not to see something obviously wrong with those items. In case you haven't seen anything wrong so far, check again. At bolded points, okay?
All of those bolded points mean those stats are power creep'ed
Their only goal is to make you, ADC, feel ridiculously stronger. Why do I say so? Because TANK items had not underwent heavy power creep buff as AD items.
Sunfire
Deadmans Plate
Thornmail
Tabi Boots
They are the same as they used to be (with some tiny touchup balances, like 50 HP).
ADC in older seasons had LESS AD, CDR, CRIT, AS in their builds. That much should be obvious, when for example just 1 item, Reaver, adds 2 items worth of stats.
So.. Maybe even items indeed gave those stats before, they surely gave alot less of them.
It's kinda funny because I still remember unrest and unhapinnes caused by ADC items overhaul. Most of people were saying "it's too much".. Well.. This thead is perfectly corelated to ADC update explaining why everyone (ADC) deals shitton of DMG.