Remove Lifesteal

GigglesO··2 votes·1,106 views

I mean tanks aren’t allowed to have decent healing of any kind, they removed FoN back near season 2 because how dare tanks have access to sustain. We also changed catalyst the protector and whatnot else, so let’s just do it already and remove lifesteal so AD champs that get damaged stay dead like all of the other classes.

Edit: I’m just here to say the things that need to be said. Either all classes need nerfs or tanks need their shit back. Until the community wants a discussion this game will continue to decline.

15 Comments

DUDE BRO5 votes

It's the way the game is designed.

Bruisers have access to tankiness+damage, making them hard to kill.

Mages have access to tankiness+damage, making them hard to kill.

ADC's have access to damage, making them easy to kill. They don't get much tanky options, so lifesteal helps them stay in fights.

Mages already have the option to build quite tanky, that's why they have limited spell vamp items. It's also why the very few bruiser mages have built in shields or heals.

If you removed lifesteal they'd have to give more tankiness to ADC crit items, and then you get these ranged bruisers. If they added more spell vamp, they'd need to remove the tanky mage items, but then they all become glass cannons who 1-shot people and then die right after.

The Bad Touch2 votes

Right because item 3111 item 3071 item 3812 item 3053 item 3065 item 3026 isn't a thing. And neither is item 3111 item 3074 item 3071 item 3813 item 3053 item 3026 and neither is item 3111item 3078 item 3053 item 3812 item 3091 item 3026

All those builds are a bitch to actually kill and do a ton of damage.

GigglesO1 votes

Except that it WASNT HOW THE GAME WAS DESIGNED.

The game was initially designed with all classes having better sustain and tankiness.

They only slowly removed it over 8seasons. Riot has slowly messed up that initial magic.

The Ecdysiast4 votes

It always looks super suspicious when an account has a long history of high ranks, but posts threads that make it sound like they're brand new.

GigglesO1 votes

Just throwing out shitpost ideas because this high damage shit is super stale.

Ad champions should have sustain removed just like tanks and mages had theirs removed.

Either that or we should just return tanks FoN.

GigglesO1 votes

Also, they reworked Morde and now I’m really starting to hate shit more and more in this game.

I hated removal of tank items s1-3. I hated the increase to damage items s4-6 I really hate the damage increase with runes reforged.

I also really hate how they have every season accelerated the game. It wouldn’t be so bad if I had add.

Stray Kat2 votes

While I don't think straight removing it is proper, I also totally dislike that only AD champs have access to real sustain. AP can grab a gunblade if they really want some sustain, but it's horribly inefficient for most AP champs. Meanwhile AD are able to get LS from several different options - Enough options that MOST AD based champions can find one that fits in their build.

5050BS1 votes

AND Gunblade is only 15%

AD can get RH (15%) and over 100% from items (15% on all damage from Deaths Dance)

AP can get 30% max

Stray Kat2 votes

The amount available isn't even what bothers me. Basically just the fact that it's legit only available to AD champs by default, whereas the average AP has to sacrifice something to even have a chance at it.

The items increase their auto damage, their ability damage(For AD scaling skills.), AND they have lifesteal available - Meaning they're useful with or without their skills, and are able to heal back some of the damage they take. Whereas anything available to AP increases their spell damage(Similar amounts to AD champs - It's not like their spells are inherently stronger in many cases), without doing anything for their auto attacks, and don't offer a comparable form of healing - Meaning once their rotation is down they're just a sitting duck who's auto attacks hit like a limp noodle in most cases.

I get that the game has been balanced around the things I state, and AP champs -TEND- to have more utility, or offer more CC, or have shields, or whatever, that AD champs often don't have in their kit... But it's really frustrating that there's just no viable method of sustain for an AP champ. If I'm down to 30% health I -NEED- to back if I want to heal up on the average AP, whereas the average AD will build some form of Lifesteal and be able to heal simply from killing the next wave that comes through.

On the flipside they don't tend to have mana sustain for most AD champs, with very few options in their itemization to change that - But many of them have lower spell costs/less spell reliance, and they have the ability to still do decent damage with their autos even if they DO run out of mana.

In a perfect world(IMO) all skill damage would scale off AP(Note: ABILITY Power.)[Except possibly some fringe cases for various reasons, such as defensive skills scaling off of defensive stats], and all autoattack damage would scale off AD(Note: ATTACK Damage), which would then allow people to build to suit their needs - Am I going to rely on my abilities? My autos? Both? But this would require a rebalancing of the entire game from the ground up, and just isn't a viable idea for something that would actually happen. I feel it would be significantly easier to balance the game if it had been this way from the start though, as items(And thereby item effects) wouldn't be as useless in as many cases as they are right now.

Like I said, never gonna happen, but it's something I've thought about a few times throughout my league career while watching Zed throw out his strong spells, miss half of them, then proceed to just Auto me to death anyway because all of his options scale from the same stat, whereas the AP champs I play only really get their spells due to their autoattacks being basically a mosquito bite.

GigglesO1 votes

The issues with this game stem from what you can see with how this post gets downvoted. No one even wants a discussion with hard to discuss topics like restoring tanks into the game or just removing sustain from the only class they haven’t removed it from.

5050BS2 votes

Life steam like Crit needs a Hard Cap.

20% from Items 20% from limited champ abilities

7thHeaven2 votes

item 3083 item 3083 item 3083 item 3083 item 3083 item 3083

GigglesO1 votes

Give it back it’s 1200-1500hp and 1%max hp regen and we can talk.

The Bad Touch1 votes

They really just need to bring back a version of Will of the Ancients... but slap mana on it and reduce CDR to make it less viable on Katarina/Akali/Vlad.

Maybe item 3113 +item 1027 +item 1026 + 1050g (3100g) Total stats 80 AP 10% CDR 300 Mana 10% Spell Vamp 5% Move Speed.

Or item 3113 +item 1027 +item 1058 + 950g (3400g) Total stats 100 AP 10% CDR 300 Mana 10% Spell Vamp 5% Move Speed.

Less attractive to most Gunblade users, but desirable to mages looking for sustain.

figold6661 votes

If they were to remove lifesteal they would have to buff enchanters. The reason why enchanters are on the weaker side defensive wise is because lifesteal supplements their heals/shields.

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