Since we Just Changed Chogath
Can we look at how sunfire cape works on him.... The radius means you can be autoing someone and they still won't take the burn damage.
Edit: cause cho is too fat
Can we look at how sunfire cape works on him.... The radius means you can be autoing someone and they still won't take the burn damage.
Edit: cause cho is too fat
It's not even a cape anymore for Cho. He's so big that it's more of a hat.
It's like Tahm Kench. One coat doesn't fit him anymore. He needs to stack 2 sunfire capes in order to fit him.
I assure you I am only big-boned!
Just embrace it, buddy. Just... embrace it.
Hat or not, the flames just need to get bigger with model size.
Hat or not, the flames just need to get bigger with model size.
This exactly. They just need to make extend off of model size.
Oh... with the tank update coming, they can make its range scale off model size! What if size was a more prominent stat? We already have Elixir of Iron and Sterak's Gage. Along with Cho, Zac, and Lulu ult.
Giant's Belt could give increased size, and build into items that scale off size! Like tenacity based off size, or ability to walk over minions at a certain point. This post is surprisingly relevant to the upcoming update.
Oh... with the tank update coming, they can make its range scale off model size! What if size was a more prominent stat? We already have Elixir of Iron and Sterak's Gage. Along with Cho, Zac, and Lulu ult.
Giant's Belt could give increased size, and build into items that scale off size! Like tenacity based off size, or ability to walk over minions at a certain point. This post is surprisingly relevant to the upcoming update.
Sounds pretty cool honestly. Tanks are too small in this game. They should be hulking walls that bodyblock skillshots without even moving lol
Corpses should have a hitbox, too. Just for movement, though.
Imagine a massive tank gets killed in the jungle and their corpse blocks the jungle path so their enemies can't get through to the rest of their team.
honestly, that could be a good pitch for a new earth based champion "upon death creates a temporary terrain at corpse that enemies can't pass through." Make the character be an in your face will die but will keep you from going anywhere champion.
Seen this idea before, would discourage assassins and others from building tanky as it would make them easier to hit.
Shen, we meet ag- holy shit.
Towering 70 feet over Zed
Fuuuu...
Godzilla roar

towering 70 feet over 
your puny body is the only joke here
HOLY MACCARONI HE HAS MORE BELTS THAN ME!
come here babe i like your pale skin it matches mine
Stay back, monster. I had my eyes on this prize long before you did.
U WOT M8
YOU'RE OUT NUMBERED
but...
OUT. NUMBERED!!!4!!44!!!4!
:
I WIN! Now I have Like...20 belts!
you ruined it..
JhinXJinx supporter eh?
No.
I'd like to see them try to kill each other.
But... Jhin... Calling her prize...
Oh whatever, close enough. With these two crazies that phrasing could be a euphemism.
I think he would find her annoying at best lol
Fuuuuuu...
Don't swear
Fuuuuuujiyúna
Shen , Are you sure you were trained as a ninja?
See, Zed, you're not dealing with the average Kinkou ninja...
What?
I have evolved to fulfill the ancient legend of the super ninja!
Starts screaming and powering up
Lol i'm hysterical!
sunfire handkerchief
I think that champion size should start being an actual stat with regards to balance just like movement speed, armour, health, etc. It'd be cool if it affected certain items and abilities, like making Rammus' ultimate bigger if he gets an enlargement effect, Abyssal and Sunfire's aura, the mark they leave for Rek'sai's tremor sense, hitbox, etc.
I think that champion size should start being an actual stat with regards to balance just like movement speed, armour, health, etc. It'd be cool if it affected certain items and abilities, like making Rammus' ultimate bigger if he gets an enlargement effect, Abyssal and Sunfire's aura, the mark they leave for Rek'sai's tremor sense, hitbox, etc.
It actually is a stat though. It makes your hitbox bigger, so you take more skillshots (which is normally bad, but you can also block them for your allies).
I think I didn't express myself clearly. I know that it already exists as a stat in the game, but I think there could be way more interesting interactions with it with regards to other mechanics.
I think that champion size should start being an actual stat with regards to balance just like movement speed, armour, health, etc. It'd be cool if it affected certain items and abilities, like making Rammus' ultimate bigger if he gets an enlargement effect, Abyssal and Sunfire's aura, the mark they leave for Rek'sai's tremor sense, hitbox, etc.
Teemo becomes Odd Job.
Really wish anyone at riot cared enough to listen to suggestions that weren't mass upvoted :( these little changes could put the game back in a better state.
yo mama so fat, sunfire doesnt proc #burned ok.... ill stop.
Just so you know,
scales with size. You can literally shoot this to the edge of the screen (if centered) when you're max size.
I've played the new Cho and it feels underwhelming, can someone explain me what I'm supposed to build on him, Do you build full AP now ? Also where am I supposed to play him, he has poor matchups mid/top and he gets out-jungled by assassins. I feel like his best spot would be support right now because he's capped at 5 stacks anyway.
I've played the new Cho and it feels underwhelming,
http://oi63.tinypic.com/2s16uqo.jpg
I was full hp... tell me about it.
It says I took 2400 damage in 1.11 seconds, so if you don't believe I was full hp... thats still 2.22 seconds and I would be dead from 5k
i've once had a game where
dealt me 300 damage tho, i dont rly trust the death recap
See that's not as bad as the 2k revive damage.
I just had decent results with this build:
I was going to build
after that
With 10% CDR from Masteries and 9% Health increase as the notable Masteries. Ohmwrecker is for CDR since it's the only Armor item that grants both Health and CDR. It also helps Cho'Gath's fat size not get him killed by towers.
Goal of the build is to be the team's Tank by spamming Cho's amazing CC with CDR and then execute people with constant Rs due to your huge health pool. He can be a decent Support I think, but his Silence isn't too useful against some Marksman and the Support can make it hard to kill with ultimate. Cho likes Melee match ups, so Bot is risky.
I don't know whether I should love you for using
or hate you for making me realize how terrifying
will be on Cho'Gath...
[{quoted}](name=Mrs Susanoo,realm=NA,application-id=3ErqAdtq,discussion-id=8FlmERUb,comment-id=000500020000,timestamp=2017-02-23T22:59:34.798+0000)
I don't know whether I should love you for using
or hate you for making me realize how terrifying
will be on Cho'Gath...
I've tested this item and it is surprisingly not as amazing as it sounds to be, yes Cho gets a lot of HP to power up this item. However, in pratice you are not going to auto attack a lot and actually take advantage of this item. Cho'Gath has no AD ratios at all, so he doesn't even take advantage of the AD on this item. In addition, you need attack speed runes to actually make this item worth getting. I will test using
instead, which sounds like a better choice due to it having AP and an active that can help Cho stick to his targets better.
On all games I used Titanic Hydra, I still managed to do significantly more magic damage than physical damage. I expected Cho to at least do slighty more physical damage than magic damage, when using this item.
Interesting will try your build, maybe I was trying to hard to deal damage and should have just sat back and Q.
Maybe he feels underwhelming because this was actually a nerf to cho? Since boards is resistend towards facts and maths, let me tell you that he lost about 360HP in his midgame, got his window of weakness and stacking time doubled, for a potentionally better late game, in a meta where lategames dont exist xD
Playing him as supp screws his passiv and his E, also his Q is very unreliable...
If you want the sunfire effect, just build Cinderhulk, which also gives you +15% health on all other sources.
I fear for my life the day that the Jungle meta begins to favor slower clear speed Tanks and Cho'Gath can get his hand on Cinderhulk without feeling like you are reducing the threat of your team due to less reliable ganks.
I long for the day that I can play a game without any squishies, bursties, assassins, or abominations on either team; just ten heavyweights going toe to toe.
I too dream of someday reenacting, Godzilla: Destroy All Monsters on the Rift.