Suggested changes for Bone Plating to make it better for tanks

toby mcteague·12/13/2019, 6:01:18 PM·3 votes·1,168 views

-15% BonusAD -20% total AP

REDUCE 5-30 (based on level) post mitigation damage from every tick of damage (No cooldown)

Bone plating sucks because it can easily be poked out with a single AA and just makes the rune useless for the next 45 seconds. Tanks who take this rune, especially top lane find that its very lackluster against poke champions that auto once, wait it out, then just do full poke damage.

Most tanks don’t build AD or AP, so the loss of AP or AD wont affect them at all.

Hopefully, if Riot considers this change, tanky champions can tank a bit more damage.

For those non-tanks who take this rune for more tankiness, they will have to accept a pretty significant loss of dmg.

6 Comments

Quáx12/13/2019, 6:48:12 PM5 votes

vote bots

Zeyphel12/13/2019, 6:57:09 PM1 votes

10 minutes ago, this post had nearly no downvotes. Interesting...

ZackTheWaffleMan12/13/2019, 7:08:39 PM1 votes

This reminds me of a concept I came up with based on the old Dangerous Game mastery (Take and deal 5% more damage). It's called "Safe Game" and it causes you to take and deal 5% less damage.

WoonStruck12/14/2019, 4:48:53 AM1 votes

I would suggest having the reduced AD and AP go down over time. At level 6/11/16 (or linearly each level) the reduction should decrease, as often the people who aren't 'intended' to take it are people trying to get a free pass through early game, and later in the game its effectiveness drastically falls off on anyone that isn't a tank.

Trade-offs are one thing; in the case I suggested, you'd trade early-mid game damage for survivability.

Straight up penalizing you for taking a rune is another, and should not be a thing.

ZephyrDrake12/14/2019, 5:09:31 AM1 votes

You do know that the rune is also meant for squishies right?