If these are the actual Darius changes...

Enosetc··2 votes·697 views

this was copied and pasted from reignofgaming.net. some of the values are missing and the information here isn't 100% confirmed

Darius

Base Damage raised to 61 (up from 59.38) Damage per level raised to 5 (up from 3.5) Base health raised to 682.24 (up from 675.24) Health per level raised to 100 (up from 93) Base armor raised to 34 (up from 33.38) Armor per level raised to 4 (up from 3.5) Range raised to 175 (up from 125)

Hemorrhage [Passive] - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to enter Bloodrage, greatly increasing his damage.

Decimate [Q] - After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 AD) physical damage. Enemies hit by the handle take 50/50/50/50/50% damage (does not apply Hemorrhage). Darius heals for 10/10/10/10/10% of his missing Health per enemy champion hit by the blade (max: 30/30/30/30/30%). Cost: 40/40/40/40/40 Mana Range: Cooldown: 9/8/7/6/5

Crippling Strike [W] - Darius' next basic attack deals physical damage and slows the target by 40/50/60/70/80% for 1/1/1/1/1 second. Cost: 30/30/30/30/30 Mana Range: 0 Cooldown: 9/8/7/6/5

Apprehend [E] - Passive: Darius's physical damage ignores 5/10/15/20/25% of his target's Armor. Active: Pulls in all enemies in front of Darius and briefly slows them. Cost: 45/45/45/45/45 Mana Range: 540 Cooldown: 24/21/18/15/12

Noxian Guillotine [R] - Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20/20/20% damage. Maximum Damage: If Noxian Guillotine kills the target, it may be re-cast at no cost within 20 seconds. At rank 3, Noxian Guillotine unlocks - its cooldown now resets entirely on kill and it no longer has a Mana cost. Cost: 100/100/0 Mana Range: 460 Cooldown: 120/100/80

...then top lane is darius' and darius' alone.

8 Comments

ProfDrDeath4 votes

Can you spell "Permaban"?

Enosetc2 votes

{quoted}

Can you spell "Permaban"?

dee ayy are eye you ess

Craft Zeppelin4 votes

Being a jungler and asked to gank this guy is basically the gallows for you

Thairn2 votes

Baaaalanced decision making. I'm really wondering if Riot's even asking themselves what the champion is doing, or if they're just obsessed about making people play them more.

Captain Aishi2 votes

215 less damage on his Q, 60% less damage on his W, less damage on his passive, less damage on his passive (cause physical instead of magical) less damage on his ult, no longer able to autoattack worth a damn... yup, nice buffs right there

but hey at least they turned him into a vampire that heals himself from hitting people with his axe (wtf is this, i don't even...)

Sythriel Draken1 votes

Darius : NOXUS WILL RISE!!!

SnugglePuggle941 votes

Yup. I'm permabanning him when his rework comes live.Shudders

bad manner kid1 votes

Those melee attack range buffs are going to be met with many, many tears.

No longer will Darius/Nasus have to flash on top of you to obliterate your face. It's gonna be pretty brutal to play a squishy in top lane.

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