My problem with Crit
Why is one of the most powerful offensive stats in the game still RNG based?
Remember dodge? Pre reworked Sion and fiddle passive? You remember how Riot got rid of that because they didn’t want RNG like that in the game? Why is Crit still RNG?
Now this isn’t a post complaining about ADC’s or their strength, this also isn’t me saying Crit is broken, for example
fourth auto and
passive work with Crit in ways I think are healthier to the game. But the RNG needs to stop. A trade shouldn’t be determined by weather or not someone like
,
or
get a lucky Crit.
I present you with this idea. Maybe replace it with %bonus damage on auto attacks this would work in tandem with abilities that can Crit as well. This would still have a 100% bonus damage cap (similar to Attack speeds 2.50 cap)
It’d need some tweaking but adapting champion kits and items to work with this could work too.
So
would just grant 30% bonus damage on autos/ Crit abilities
would grant 20%
would grant 20% with a passive that brings the cap to 150% bonus damage cap.
Champion examples include
: bladework’s second auto deals 40/55/70/85/100% bonus auto damage
: %bonus auto damage scales by 50% (passive). Fourth shot deals %100 bonus auto attack damage (passive) ultimate fourth shot deals 100% bonus auto damage.
: %bonus auto damage grants stronger slows but scales only 10% as effectively (passive)
: Steel tempest scales with %bonus Crit at 75% efficiency. Yasuo gains %bonus auto damage at 190% efficiency.
Same can be applied to
and 
. Let’s say the gator has more AD. If Tryn Crit she wins the trade if he doesn’t Renekton wins. But that’s Random. If he did more damage on auto attacks as a permanent stat with his passive, he could gauge his damage depending on his Auto’s alone.