Yasuo :: Indirectly & Directly Nerfed, in Dire Need of Compensation ::
Yasuo, the Unforgiven (by his old friends, and apparently Rito)
With the extensive changes to items this season, I felt it was no surprise that Infinity Edge and Statikk Shiv were in the scope. I feel as Yasuo could have lived through the change of some crit on those items transfering to Phantom Dancer with a slight hit to his late game scaling, but due to the overwhelming mobility creep (and annoyance of said creep) he had a pretty high ban rate. So, sensibly, Riot had to do something. Nerfing his Q cooldown was where they threw the next stone, ultimately hammering in Yasuo's final resting place.
EDIT: To clarify, I feel like the Q change (4 seconds at all ranks) was a reasonable nerf PRE-Shiv and IE nerfs
Taking a look at Yasuo's place post-nerf and comparing it with where he is now, he has fallen from Tier 1 to Tier 4 (With AP Lulu above him and AP Sona right behind him)! Yasuo is one of my favorite champions and I don't want to imagine a season where he falls out of the 'scope' of viable picks. His sleek and fast-paced playstyle is the most rewarding thing I could want from a game on SR. All I'm asking is that Yasuo, at least, remains on the radar for the Balance Team. I've already thought of some changes that would be nice to throw around tentatively on PBE:
- Buffing Wind Wall
At the moment Wind Wall has a whopping 26 second cooldown, not allowing for much counterplay against a heavily skillshot oriented lane such as
or
- Reverting the changes on Q's cooldown, lowering damage slightly on the first couple of skill points put into it, and buffing E's magic damage while removing the increased damage with each cast (so we don't have to deal with the lv1 E cheese again)
- Buffing Q damage by 5-7
Edit 2: Seems like the community isn't actually reading the changes and offering solutions, just QQing in comments because mobility is considered 'overloaded'.. which is the exact reason he was nerfed
or 