Can someone help explain why games end so quickly?

HudnofskiBleh··4 votes·595 views

I think I can understand why lethality items cause games to snowball because of how useful they are early and mid game and how cheap they are.. But what are some other reasons the game feels so quick to everyone? I'm new so this is how the games have felt since I started playing, but can any older or more knowledgeable players explain these short game lengths to me? Thanks!

8 Comments

EndlessSorcerer2 votes

There are a significant amount of objectives bottom lane (FB Tower, Dragon) have led to increased pressure on the lane.

As a result, one ADC will typically be starved out (while the other snowballs) and laning phase will end rather quickly after the first tower falls (since bottom lane will roam to other lanes or swap to take more towers).

Damage amplification in masteries (two offensive trees compared to one defensive tree) is another concern. Hopefully, the nerfs to certain masteries in this patch will help reduce this issue.

HudnofskiBleh1 votes

Thank you for giving me an actually answer. It was very helpful. :)

Matake1 votes

Simply because you're new you're also bad at the game. Playing with any bad players will significantly decrease your chances of winning.

As you develop your skills you will learn how to instruct others to properly target champions who need to be focused and you'll learn your place in a teamfight.

As a veteran player I can see the flow of a game. Levels 1-3 differ from 3-6. After 6 the game changes a lot. Once you get two points in your ultimate you're in mid-game. After 3 point in your ultimate you're officially in the late game and the game can be decided by your ability to team-fight. Nothing matters except your team's ability to teamfight and secure objectives. If your team can team-fight but can't take objectives, you will probably lose if the enemy team gets an ACE and takes objectives better than your team.

I suggest ARAM to develop your team-fight focus and sense of direction. Summoner's Rift is basically ARAM but split into 3 lanes with a jungle. It is extremely boring. ARAM is much more fun and what the game is actually about.

HudnofskiBleh1 votes

It's not just me saying games end super quickly though. People say the game is extremely snowbally and that games are decided very early on. Your post also didn't really answer my questions as to why even experienced players say the game feels this way. And I already know that stuff that you put into the third paragraph. I do a lot of research, so those were the first things I learned. Thanks for trying to help though.

Fondling Gems1 votes

Ambient gold got increased a while back. This means that builds get finished substantially earlier than before while turrets/minions and the like still scale up at the same rate. This means that champions are getting item sooner while turrets are still at the same strength at that point in the game. Turrets also got changes so that mages can take them faster resulting in turrets going down faster giving more gold to an already gold inflated game which makes turrets fall even faster.

HudnofskiBleh1 votes

Thanks for the info!

ProPPoopsok

I agree because lethality items is cheaper and would make tanks vunreble to help there own team which sucks because tank players just wanna have fun and make this seem a really good and easy game but lethality items make it harder for the other team to have fun and would be complaining on how broken the lethality items is so riot pls fix this now lessen the lethality and make it cost harder

Dynikus1 votes

armor counters lethality. not the other way around.

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