Ideas for summoner spells
let´s start with Flash
cooldown reduce from 300sec to 240 sec
range increase from 400 to 500
can´t be used to move over walls
cooldown reduce from 360 to 300 sec
channeling for 3,5 on turrets and 5 on wards and or minions
if interrupted by yourself cooldown for 120 sec if interrupted by enemy cc cooldown for 180 sec
[new] if the turrets is destroyed when channeling you will still get teletrasported to the Location
cooldown from 240 to 200 sec
restores one third of your maximun mana(33%)
(removed)
and 25% maximum mana to nearby allies. (Self, with area of effect of 600 range)
[new]
available on summoner rift
cooldown increased from 180 to 200
Shields your champion for 120 - 460 (based on level) for 3 seconds.
cooldown decreased from 210 to 180sec
Exhausts target enemy champion, slowing them by 10-45%(based on lv), and reducing their damage dealt by 25% for 3 seconds. (650 range)
cooldown decreased from 270 to 210sec
Heals the caster for 50-390(based on level) health. while also granting increased movement speed by 40% for 1 second
[removed]
can´t be used for healing another ally = heal is only for yourself self target
cooldown 210
Ignites an enemy champion, dealing 90 - 430 (based on level) true damage over 4 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1 second. This also applies Grievous Wounds reveals them and gaining true sight on them for the duration.
cooldown decreased from 180 to 150
Your champion is granted Ghost ghosting for 10 seconds, and gains increased movement speed for the duration. Grants a maximum of 25% - 50% (based on level) movement speed after accelerating for 1,5 seconds.
cooldown decreased from 210 to 180
Removes all disables (INcluding Suppression and Airborne i){like
} and summoner spells debuffs affecting your champion, as well granting immunity to cc and debuffs for 1,5 sec.
[´BANNER OF COMMAND´ ICONS] promote
cooldown 150 sec. empowers the minnion giving him 30% magic and physical resistance increasing his health by 10%-25% (based on level) Caster: +60 attack damage, +50% attack speed, Melee: +40 attack damage, +100% attack speed, Siege: +75 attack damage, +25% attack speed,
(immagine a golden hand pointing something) [GOLDEN TOUCH] cooldown 180 sec. set the enemy on statis for 3 second (range 650)