Ideas for summoner spells

onionsan01··1 votes·698 views

let´s start with Flash

summoner 4 cooldown reduce from 300sec to 240 sec range increase from 400 to 500 can´t be used to move over walls

summoner 12 cooldown reduce from 360 to 300 sec channeling for 3,5 on turrets and 5 on wards and or minions if interrupted by yourself cooldown for 120 sec if interrupted by enemy cc cooldown for 180 sec [new] if the turrets is destroyed when channeling you will still get teletrasported to the Location

summoner 13 cooldown from 240 to 200 sec restores one third of your maximun mana(33%) (removed) and 25% maximum mana to nearby allies. (Self, with area of effect of 600 range) [new] available on summoner rift

summoner 21 cooldown increased from 180 to 200 Shields your champion for 120 - 460 (based on level) for 3 seconds.

summoner 3 cooldown decreased from 210 to 180sec Exhausts target enemy champion, slowing them by 10-45%(based on lv), and reducing their damage dealt by 25% for 3 seconds. (650 range)

summoner 7 cooldown decreased from 270 to 210sec Heals the caster for 50-390(based on level) health. while also granting increased movement speed by 40% for 1 second [removed] can´t be used for healing another ally = heal is only for yourself self target

summoner 14 cooldown 210 Ignites an enemy champion, dealing 90 - 430 (based on level) true damage over 4 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1 second. This also applies Grievous Wounds reveals them and gaining true sight on them for the duration.

summoner 6 cooldown decreased from 180 to 150 Your champion is granted Ghost ghosting for 10 seconds, and gains increased movement speed for the duration. Grants a maximum of 25% - 50% (based on level) movement speed after accelerating for 1,5 seconds.

summoner 1 cooldown decreased from 210 to 180 Removes all disables (INcluding Suppression and Airborne i){like item 3139 } and summoner spells debuffs affecting your champion, as well granting immunity to cc and debuffs for 1,5 sec.

[´BANNER OF COMMAND´ ICONS] promote

cooldown 150 sec. empowers the minnion giving him 30% magic and physical resistance increasing his health by 10%-25% (based on level) Caster: +60 attack damage, +50% attack speed, Melee: +40 attack damage, +100% attack speed, Siege: +75 attack damage, +25% attack speed,

(immagine a golden hand pointing something) [GOLDEN TOUCH] cooldown 180 sec. set the enemy on statis for 3 second (range 650)

3 Comments

bobety2 votes

I like the stasis idea

Pokemonred2001 votes

[´BANNER OF COMMAND´ ICONS]....

So Promote? Banner of Command was first added as a replacement to the Promote summoner spell.

I like a good number of these... except for Clarity (I like its team-based uses).

Why the harsh nerf to exhaust?

Not being able to flash over walls would be kind of questionable imo.

I like the change to Cleanse.

Don't really have the biggest opinion on Teleport's change, and Heal's change is kind of hard to understand (it says 'heals caster and nearby allied target' and then one line later says 'allied healing removed').

onionsan011 votes

{quoted}

[´BANNER OF COMMAND´ ICONS]....

So Promote? Banner of Command was first added as a replacement to the Promote summoner spell.

I like a good number of these... except for Clarity (I like its team-based uses).

Why the harsh nerf to exhaust?

Not being able to flash over walls would be kind of questionable imo.

I like the change to Cleanse.

Don't really have the biggest opinion on Teleport's change, and Heal's change is kind of hard to understand (it says 'heals caster and nearby allied target' and then one line later says 'allied healing removed').

thk you for your feedback XD and i thinkl i forgot to change something.

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